You asked
How do I setup the game?
Answered counted as answeredAsked with: Brass: Lancashirebg-28720-en-1e
**Board Setup** 1. Place the board face up displaying the Full Map, which is used for all player counts (2-4) [1]. 2. Remove all cards and Distant Cotton Market tiles that do not show your player count and return them to the box [1]. 3. Be sure to remove the 2 cards with the icon on them [1]. 4. Shuffle the remaining cards and place them face down on the Card Draw Area; this is the Draw Deck [1]. 5. Insert the Deck tile, Stephenson's Rocket side face up, near the bottom of the Draw Deck, so that there is 1 card per player beneath it (e.g. 3 cards for a 3-player game) [1]. 6. Shuffle the remaining Distant Cotton Market tiles and place them face down on the Tile Draw Area [1]. 7. Place the Distant Cotton Market Marker on the topmost space of the Distant Cotton Market Track [1]. 8. Place 1 black cube on each space of the Coal Market [1]. 9. Place 1 orange cube on each space of the Iron Market [1]. 10. Place the remaining cubes beside the board; this is the General Supply [1]. **Player Area Setup** 1. Take a Player Mat [2]. 2. Take £ 30 from the Bank [2]. 3. Choose a coloured Character tile [2]. 4. Place the matching coloured Link tiles in your player area [2]. 5. Stack the matching coloured Industry tiles (which consist of Cotton Mills, Ports, Shipyards, Iron Works, and Coal Mines) on their appropriate slots on your Player Mat; the side of the tiles with the black top half should be face down [2]. 6. Place your Victory Point (VP) Marker on the '0' space of the Progress Track [2]. 7. Place your Income Marker on the '10' space of the Progress Track [2]. 8. Draw 8 cards from the Draw Deck; this is your Hand [2]. 9. Leave a space in your player area for your discarded cards; this will be your Discard Pile [2]. **Final Step** 1. After all players have set up their player area, shuffle all players' Character tiles together and place them in a random order on the Turn Order Track [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 816 ms · ask 9220 ms · total 10053 ms
- single-flight (PR-5)
- queued 0 ms · generation 10053 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.048387, "snippet": "Place the board A face up displaying the Full Map, which is used for all player counts (2-4). Do not use the Alternate Map, which features fewer locations and the icon in the top left. Remove all cards and Distant Cotton Market tiles that do not show your player count and return them to the box. The", "headingPath": "BOARD SETUP · LOCATION BANNERS", "sharpsignalDocId": 111}, {"page": 7, "score": 0.048139, "snippet": "The original rules did not have a static list of cards that were removed during setup. To play with the classic deck setup, apply the following rules changes: Ignore step 2 in 'Board Setup'. Instead of step 4 in 'Board Setup': Insert the Deck tile near the bottom of the Draw Deck, so that there are ", "headingPath": "Classic 3-4 Player Deck Setup · Community 2-Player Variant", "sharpsignalDocId": 111}, {"page": 3, "score": 0.032787, "snippet": "Take a Player Mat. Take £ 30 from the Bank N . Choose a coloured Character tile. Place the matching coloured Link tiles in your player area O . Q Stack the matching coloured Industry tiles (which consist of Cotton Mills P , Ports , Shipyards R , Iron Works S , and Coal Mines T ) on their Place your ", "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 111}, {"page": 7, "score": 0.03125, "snippet": "Discard 1 card for every single action you perform, including passing. Only Build actions need a specific card. You can perform the same action twice in a turn. For instance, you may place 1 or 2 rail Links with the Network action, then use the Network action again to place 1 or 2 rail Links. You ma", "headingPath": "THINGS TO REMEMBER · INTRODUCTORY GAME", "sharpsignalDocId": 111}, {"page": 7, "score": 0.030769, "snippet": "Do not be afraid of taking loans. Your income level at the end of the game is not worth VPs. It is not uncommon for experienced players to win the game despite having a low income level. Level 2 or greater Industry tiles are not removed at the end of the Canal Era, so could score twice if built earl", "headingPath": "BEGINNER TIPS · Money · Income level · Industry tiles · CLASSIC RULES · Virtual Link", "sharpsignalDocId": 111}, {"page": 5, "score": 0.030303, "snippet": "Take the lowest level tile of the chosen industry from your Player Mat L and place it (the side with the black top half face down) on an undeveloped space in your chosen build location, obeying the following rules: If possible, place it on a space displaying only that industry's icon M . Otherwise, ", "headingPath": "A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board", "sharpsignalDocId": 111}, {"page": 4, "score": 0.029851, "snippet": "For each action, you may choose to perform one of the following (you may perform the same action twice): Build Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal / iron. Note: Only Build requires a specific card. Network Expand your canal or ", "headingPath": "ACTIONS LIST", "sharpsignalDocId": 111}, {"page": 5, "score": 0.029412, "snippet": "The closest (fewest Link tiles distant) connected unflipped Coal Mine H (owned by any player). If multiple Coal Mines are equally close, choose one. If a Coal Mine runs out of coal, and you need more, choose the next closest Coal Mine. Consuming coal in this way is free. If you are not connected to ", "headingPath": "Coal must be consumed from: · BUILD ACTION · To perform the Build action: · · Double Action Build", "sharpsignalDocId": 111}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "BOARD SETUP · LOCATION BANNERS", "sharpsignalDocId": 111}, {"page": 3, "quote": null, "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 111}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 111 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 111 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 5, 2026 17:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | BOARD SETUP · LOCATION BANNERS | p.3 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | Classic 3-4 Player Deck Setup · Community 2-Player Variant | p.7 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | PLAYER AREA SETUP | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | THINGS TO REMEMBER · INTRODUCTORY GAME | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | BEGINNER TIPS · Money · Income level · Industry tiles · CLASSIC RULES · Virtual Link | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | A C T I O N S · Moving Coal and Iron to the Market · you must do the following: · Building If You Have No Tiles on the Board | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | ACTIONS LIST | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | Coal must be consumed from: · BUILD ACTION · To perform the Build action: · · Double Action Build | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | BOARD SETUP · LOCATION BANNERS | p.3 | no quote on the wire |
| [2] | RULEBOOK Brass: Lancashire — Rulebook (corpus doc 111) | PLAYER AREA SETUP | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 816 ms · first delta 6597 ms · total 10053 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 816 ms · ask 9220 ms · gateway work 10053 ms · total 10053 ms
- tokens in (the prompt the answerer read)
- 3239
- tokens out (what the answerer generated)
- 504
- tok/sec
- 148.5 tok/sec — 504 output tokens in 3.394 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 19), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.