RuleSage cited table rulings
← Wingspan Pocket

You asked

How do I setup the game?

Answered counted as answered

Asked with: Wingspan Pocketbg-473508-en-1e

1. Shuffle the double-sided bird/food cards food-side up [1][2]. 2. Deal 6 cards to each player in a pile and set them aside until step H [1][2]. 3. Form the Supply: A. Divide the rest of the bird/food cards into 4 roughly equal decks (food-side up) and place them within reach of all players [1][2]. B. Flip over the top card of each food deck and place them bird-side up next to their decks [1][2]. C. Leave room for a single discard pile [1][2]. D. Place the eggs where all players can as reach them [1][2]. 4. Advanced: Place the goal display where all players can see it [3][4]. 5. Advanced: Randomly select 2 goal cards and place them, either side up, on the goal display, then return the rest of the goal cards to the box [3][4]. 6. Each player: E. Gains a Nest card to begin their Flock [1][3][4]. F. Gains 1 player token [3][4]. G. Gains 1 egg and adds it to their Nest [3][4]. H. Flips the top 2 of their 6 food cards to the bird side, then arranges them beneath their Flock to form their Reserve [1][3][4]. (Advanced: Each player may choose which 4 cards are food and which 2 cards are birds) [3][4]. 7. Randomly select the first player; they gain the first player card and may take the first turn [3][4].

[1] RULEBOOK Wingspan Pocket — Rulebook · p.2 · Setup · 2. Form the Supply :
[2] RULEBOOK Wingspan Pocket — Rulebook · p.2 ·
[3] RULEBOOK Wingspan Pocket — Rulebook · p.3 · 2. Form the Supply : · 4. Each player:
[4] RULEBOOK Wingspan Pocket — Rulebook · p.3 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 247 ms · ask 7484 ms · total 7741 ms
single-flight (PR-5)
queued 0 ms · generation 7741 ms
retrieval refs (raw)
[{"page": 2, "score": 0.048916, "snippet": "Ignore advanced rules if this is any player's first game. Shuffle the double-sided bird/food cards (shuffle them foodside up). Deal 6 cards to each player in a pile; set them aside until step H . A Divide the rest of the bird/food cards into 4 roughly equal decks (food-side up) and place them within", "headingPath": "Setup · 2. Form the Supply :", "sharpsignalDocId": 199}, {"page": 2, "score": 0.047643, "snippet": "2 Setup Ignore advanced rules if this is any player’s first game. 1. Shuffle the double-sided bird/food cards (shuffle them food- side up). Deal 6 cards to each player in a pile; set them aside until step H . 2. Form the Supply: A Divide the rest of the bird/food cards into 4 roughly equal decks (fo", "headingPath": "", "sharpsignalDocId": 199}, {"page": 3, "score": 0.032258, "snippet": "advanced: Place the goal display where all players can see it. Randomly select 2 goal cards and place them, either side up, on the goal display. Return the rest of the goal cards to the box. E gains a Nest card to begin their Flock (the single row of cards that will later include bird cards you play", "headingPath": "2. Form the Supply : · 4. Each player:", "sharpsignalDocId": 199}, {"page": 3, "score": 0.031746, "snippet": "3 3. advanced: Place the goal display where all players can see it. Randomly select 2 goal cards and place them, either side up, on the goal display. Return the rest of the goal cards to the box. 4. Each player: E gains a Nest card to begin their Flock (the single row of cards that will later includ", "headingPath": "", "sharpsignalDocId": 199}, {"page": 1, "score": 0.030769, "snippet": "For your first game, you’ll need all double-sided bird/food cards cm American Redstart Setophaga/space_r uticilla Redstarts get their name from the Old/uni00A0English/uni00A0word “steart,” meaning tail. 4 or 20 1 Nest/ scoring card per player 0 1 2 3 4 5 6 7 8 9 00 10 20 30 40 50 60 70 at the end of", "headingPath": "", "sharpsignalDocId": 199}, {"page": 4, "score": 0.030303, "snippet": "On your turn: Take one Nest action (play a bird / draw 2 cards / lay 3 eggs). Activate brown powers on birds in your Flock, left to right. Refill birds in the supply, if needed. Play continues clockwise until a player has 6 birds in their Flock. When all players have taken an equal number of turns, ", "headingPath": "Overview · Nest Action 1: Play a bird · Cost", "sharpsignalDocId": 199}, {"page": 1, "score": 0.029851, "snippet": "Designed by Elizabeth Hargrave Illustrated by Natalia Rojas & Ana Maria Martinez Jaramillo where you'll compete to gather the best flock of birds from around the world. all double-sided bird/food cards the first player card 1 Nest/ scoring card per player all egg tokens For advanced players: the goa", "headingPath": "W i n g s p a n P O C K E T · Welcome to the world of Wingspan , · For your first game, you'll need · Watch a rules video", "sharpsignalDocId": 199}, {"page": 9, "score": 0.029412, "snippet": "After you have completed a Nest action, move through your Flock from left to right , activating each bird with a brown power (see Bird Powers Reference on the next page). You may activate all birds with brown powers in your Flock , including the bird you played on this turn. All powers are optional:", "headingPath": "Activating Bird Powers · End of turn", "sharpsignalDocId": 199}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Setup · 2. Form the Supply :", "sharpsignalDocId": 199}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 199}, {"page": 3, "quote": null, "headingPath": "2. Form the Supply : · 4. Each player:", "sharpsignalDocId": 199}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 199}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 199 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 199 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 5, 2026 20:29

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) Setup · 2. Form the Supply : p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) p.2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) 2. Form the Supply : · 4. Each player: p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) Overview · Nest Action 1: Play a bird · Cost p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) W i n g s p a n P O C K E T · Welcome to the world of Wingspan , · For your first game, you'll need · Watch a rules video p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) Activating Bird Powers · End of turn p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) Setup · 2. Form the Supply : p.2 no quote on the wire
[2] RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) p.2 no quote on the wire
[3] RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) 2. Form the Supply : · 4. Each player: p.3 no quote on the wire
[4] RULEBOOK Wingspan Pocket — Rulebook (corpus doc 199) p.3 no quote on the wire
timing split
retrieval 247 ms · first delta 4895 ms · total 7741 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 247 ms · ask 7484 ms · gateway work 7741 ms · total 7741 ms
tokens in (the prompt the answerer read)
3552
tokens out (what the answerer generated)
381
tok/sec
137.0 tok/sec — 381 output tokens in 2.781 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 124), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.