RuleSage cited table rulings
← Lords of Waterdeep

You asked

Who goes first?

Answered counted as answered

Asked with: Lords of Waterdeepbg-110327-en-1e

The player who has most recently been to another city goes first [1][2].

[1] RULEBOOK Lords of Waterdeep — Rulebook · p.4 · inTRiGue CaRds · sTaRT play
[2] RULEBOOK Lords of Waterdeep — Rulebook · p.13 · seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 203 ms · ask 5588 ms · total 5802 ms
single-flight (PR-5)
queued 0 ms · generation 5802 ms
retrieval refs (raw)
[{"page": 4, "score": 0.047875, "snippet": "Intrigue cards let you secretly manipulate others to advance your ends. But be careful-your fellow Lords of Waterdeep are also skilled in intrigue! Shuffle the Intrigue cards and deal 2 cards face down to each player. Keep these cards hidden from your opponents. See 'Play Intrigue Card' on page 9 fo", "headingPath": "inTRiGue CaRds · sTaRT play", "sharpsignalDocId": 127}, {"page": 13, "score": 0.047123, "snippet": "Lay out the game board. Each player chooses a color and takes a number of that color's Agents that depends on the number of players. | Number of Players | Agents per Player | | 2 | 4 | | 3 | 3 | | 4 | 2 | | 5 | 2 | Each player also places 1 more Agent of his or her color near the Round 5 space of th", "headingPath": "seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn", "sharpsignalDocId": 127}, {"page": 12, "score": 0.046696, "snippet": "Gold: You spend Gold to purchase Buildings, complete certain Quests, and pay for other game effects. Lieutenant: A special Agent that you add to your pool by completing the Recruit Lieutenant Quest. occupied/unoccupied: A space that has an Agent assigned to it is occupied. You cannot normally assign", "headingPath": "GlossaRy", "sharpsignalDocId": 127}, {"page": 5, "score": 0.032787, "snippet": "8 The Lords of Waterdeep game is played in rounds . During each round, players take turns in which they assign their Agents to various tasks. The game ends after 8 rounds have passed. The player with the most VP at the end of the eighth round is the winner. The rounds track on the game board starts ", "headingPath": "sTaRT play · seQuenCe of play · sTaRT of Round · aCTions in a TuRn", "sharpsignalDocId": 127}, {"page": 13, "score": 0.032258, "snippet": "Assign Agent: Place 1 Agent from your pool on an unoccupied action space of a Building. You cannot skip your turn if you have Agents available to assign. If you have no Agents left to assign, you cannot take a turn. Play proceeds to the next player until all Agents have been assigned. Reassign Agent", "headingPath": "2. Complete Quest · final sCoRinG", "sharpsignalDocId": 127}, {"page": 3, "score": 0.030769, "snippet": "Each player takes a player mat that matches his or her Agents' color. This helps keep track of various game resources. Agent Pool: Here is where you keep Agents that you have not yet assigned (see 'Assign Agent' on page 8). At the end of the round, all of your assigned Agents return to your pool. Ta", "headingPath": "playeR maTs", "sharpsignalDocId": 127}, {"page": 4, "score": 0.029851, "snippet": "6 Your Agents hire various Adventurers , whether noble heroes or mere mercenaries, to accomplish various tasks. There are four kinds of Adventurers, represented by wooden cubes: Clerics (white), Fighters (orange), Rogues (black), and Wizards (purple). Different Quests require different kinds of Adve", "headingPath": "playeR maTs · adVenTuReRs · oTHeR pieCes · buildinG ConTRol maRkeRs · Gold · ViCToRy poinTs · …", "sharpsignalDocId": 127}, {"page": 6, "score": 0.029412, "snippet": "Quest Type: There are five different types of Quests: Arcana, Commerce, Piety, Skullduggery, and Warfare. A Quest's type provides an idea of what sort of Adventurers are most important to completing it. Flavor text Different Lords of Waterdeep score bonus VP for completing Quests of particular types", "headingPath": "ReadinG a QuesT CaRd · mandaToRy QuesTs", "sharpsignalDocId": 127}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "inTRiGue CaRds · sTaRT play", "sharpsignalDocId": 127}, {"page": 13, "quote": null, "headingPath": "seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn", "sharpsignalDocId": 127}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 127 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 127 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 02:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) inTRiGue CaRds · sTaRT play p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn p.13 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) GlossaRy p.12 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) sTaRT play · seQuenCe of play · sTaRT of Round · aCTions in a TuRn p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) 2. Complete Quest · final sCoRinG p.13 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) playeR maTs p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) playeR maTs · adVenTuReRs · oTHeR pieCes · buildinG ConTRol maRkeRs · Gold · ViCToRy poinTs · … p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ReadinG a QuesT CaRd · mandaToRy QuesTs p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) inTRiGue CaRds · sTaRT play p.4 no quote on the wire
[2] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn p.13 no quote on the wire
timing split
retrieval 203 ms · first delta 5631 ms · total 5802 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 203 ms · ask 5588 ms · gateway work 5802 ms · total 5802 ms
tokens in (the prompt the answerer read)
3712
tokens out (what the answerer generated)
19
tok/sec
147.3 tok/sec — 19 output tokens in 0.129 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 49), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.