RuleSage cited table rulings
← Entropy

You asked

How do I setup the game?

Answered counted as answered

Asked with: Entropybg-462941-en-1e

The setup process depends on whether you are setting up the Main board or your individual Player board (Console): **Main Board Setup** 1. Place the Main board in the center of the play area [1]. 2. Shuffle all Action tiles and randomly place 1 face up next to each inner ring Action area of the Main board [1]. 3. Depending on player count, place Action tiles as follows: * 2 players: Place all 6 Action tiles with their side face up [1]. * 3 players: Place the 1st, 3rd, and 5th Action tiles with their side face up, and the 2nd, 4th, and 6th Action tiles with their opposite side face up (without the ) [1]. * 4 players: Place all Action tiles with their opposite side face up (without the ) [1]. 4. Sort all Star tiles by type (marked with IA, IB, IIA, etc.) and place each stack face up on the corresponding space of the Main board [1]. 5. Sort all Asteroid tiles by type and place them on the corresponding spaces of the Main and board [1]. 6. Sort the Planet tiles by type ( / / / ) and shuffle each stack separately, cut it in half and place it cost-side up on the corresponding spaces of the Main board [1]. 7. Sort the Biome tiles by type ( / ). Shuffle each stack separately, split it in half and place it face up on the corresponding spaces of the Main board [1]. 8. Sort the Life cards by type ( / / ) and shuffle each deck separately; place each deck face up in the leftmost corresponding space of the Main board [1]. 9. Sort the Lifeform Objective tiles by size and type ( / / ). Place each big tile on the corresponding space of the Main board (8A) [1]. For each type, create a stack of small tiles by stacking them with values going up and the highest VP tile on top, and place them on the corresponding space of the Main board (8B) [1]. 10. If playing with 3 players, remove all small tiles marked with a '4' on the back; if playing with 2 players, remove small tiles marked with '3+' or '4' on the back [1]. 11. Place all Resource tokens, Lifeform tokens, and Solar System tiles near the Main board within easy reach of all players as a general supply [1]. 12. Shuffle and place all Mission cards in a face-down deck near the Main board [1]. 13. (Optional) If familiar with the game, you may use alternative Objectives by placing each alternative Objective tile to cover the printed Objective on the Main board with the same number of blue lines on the side [1]. **Player Setup** 1. Place your Player board (Console) and all components in a color of your choice in front of you [2]. 2. The player who most recently watched a sci-fi movie receives the First Player marker and places it above their Console [2]. 3. Place your,, and Creation tokens on the corresponding spaces of your Console [2]. 4. Choose or randomly select a set of Focus cards (A, B, C, and D) and place them on the corresponding sections of your Console so the 0 tier is visible [2]. 5. Place your Generator marker on the leftmost space of the Generator track [2]. 6. Place a Solar System tile next to your Console [2]. 7. Draw a random Starting Star tile, place your Scientist token on the indicated Action space (F1), and place your Wild Creation token, locked side up, on the closest inner circle section for Creation tokens (F2) [2]. 8. Gain the indicated Life cards and Resources (F3); players draw Life cards in turn order [2]. 9. After players have drawn their Life cards, split each deck in half and place it face up on the corresponding space of the Main board (F4) [2]. 10. Flip the Starting Star and place it on the Star space of your Solar System tile (F5) [2]. 11. Draw a random Starting Planet tile, gain its indicated Resources, then flip it over and place it on any Planet space of your Solar System tile (G1) [2]. 12. Place your Objective markers on the leftmost space of each Objective track [2]. 13. Draw 2 Mission cards; after all players have drawn theirs, return the rest to the box [2]. 14. Take the Player aids, including one with your Focus cards description [2].

[1] RULEBOOK Entropy — Rulebook · p.4 · GAME SETUP
[2] RULEBOOK Entropy — Rulebook · p.5 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 215 ms · ask 12135 ms · total 12359 ms
single-flight (PR-5)
queued 0 ms · generation 12359 ms
retrieval refs (raw)
[{"page": 5, "score": 0.04918, "snippet": "5 A. Place your Player board (Console) and all components in a color of your choice in front of you. The player who most recently watched a sci-fi movie receives the First Player marker and places it above their Console. B. Place your , , and Creation tokens on the corresponding spaces of your Conso", "headingPath": "", "sharpsignalDocId": 209}, {"page": 4, "score": 0.048131, "snippet": "Place the Main board in the center of the play area. Shuffle all Action tiles and randomly place 1 face up next to each inner ring Action area of the Main board. 2 players: Place all 6 Action tiles with their side face up. 3 Players: Place the 1 st , 3 rd , and 5 th Action tiles with their side face", "headingPath": "GAME SETUP", "sharpsignalDocId": 209}, {"page": 6, "score": 0.047875, "snippet": "Entropy is played over a variable number of rounds. Each round consists of each player taking a single turn, starting with the player with the First Player marker and continuing clockwise around the table. The end of the game is triggered when 2 Objectives are completed (see Missions on page 12). Wh", "headingPath": "GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN", "sharpsignalDocId": 209}, {"page": 10, "score": 0.045921, "snippet": "Refine the environmental parameters of your worlds. By establishing specific biomes, you create the ecological niches necessary for your creations to thrive and adapt. Take 1 Biome tile from the offer and place it next to a Planet in your play area. It will stay there for the remainder of the game. ", "headingPath": "SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE", "sharpsignalDocId": 209}, {"page": 11, "score": 0.03125, "snippet": "Finally, since their Planet Creation token is on the Main board, they retrieve it and place it laid down on the corresponding space of their Console. 2 Search the archives of genetic potential for new possibilities. Select the specimens best suited to populate your planets. Take 2 Life cards from th", "headingPath": "UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID", "sharpsignalDocId": 209}, {"page": 8, "score": 0.030303, "snippet": "From the drifting debris of the cosmos, you coalesce raw mass into a stable sphere. You forge a new world, set it into orbit, and await its destiny. Choose a Planet tile from the offer and spend the indicated Mass (A) to take it. Then, activate the Planet's effect (B), flip it over, and place it in:", "headingPath": "AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER", "sharpsignalDocId": 209}, {"page": 12, "score": 0.029851, "snippet": "As their 1 st advancement, they exchange 1 Plant for 1 Animal on one of their Planets. For their 2 nd advancement they gain 1 Bacteria on a different Planet. Then, Teal moves their Generator marker on the Generator track by 1, gaining 3 VP, and they gain 1 Mass and 1 Energy . Compare the current sta", "headingPath": "PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS", "sharpsignalDocId": 209}, {"page": 8, "score": 0.029412, "snippet": "Shapes extreme environments, pushing matter to adapt and evolve. It can be a catalyst for change and diversity. Each time you play a Life card, you may discard one other Life card from your hand to reduce the requirements of the played Life card. Choose one of the icons from the discarded card to co", "headingPath": "RADIATION", "sharpsignalDocId": 209}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 209}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 209}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 209 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 209 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 02:58

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Entropy — Rulebook (corpus doc 209) p.5 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP p.4 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN p.6 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Entropy — Rulebook (corpus doc 209) SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE p.10 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Entropy — Rulebook (corpus doc 209) UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Entropy — Rulebook (corpus doc 209) AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Entropy — Rulebook (corpus doc 209) PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Entropy — Rulebook (corpus doc 209) RADIATION p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Entropy — Rulebook (corpus doc 209) GAME SETUP p.4 no quote on the wire
[2] RULEBOOK Entropy — Rulebook (corpus doc 209) p.5 no quote on the wire
timing split
retrieval 215 ms · first delta 5026 ms · total 12359 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 215 ms · ask 12135 ms · gateway work 12359 ms · total 12359 ms
tokens in (the prompt the answerer read)
3862
tokens out (what the answerer generated)
995
tok/sec
136.5 tok/sec — 995 output tokens in 7.288 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 134), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.