You asked
How do I take my turn?
Answered counted as answeredAsked with: Casinobg-18121-en-1e
1. Beginning on the dealer's left, each player in turn plays a card from his hand, placing it face upward on the table [1]. 2. Only one card can be played at a time, and each person must play in his proper turn until all four of his cards are exhausted [1]. 3. After receiving fresh cards, the eldest hand again plays first, and so on for every round [1]. 4. Under certain conditions, each player in his proper turn may take up certain cards from the table, together with the one played from his hand, turning them face downward in front of him [1]. These conditions include: * Matching or pairing a card or cards on the table [1][2]. * Combining two or more cards on the table so their total pip value equals that of the card played [1][2]. * Building a card in hand upon one on the table so their total pip value agrees with a second card still in hand [1][2]. 5. If a player cannot pair, combine, or build anything, he must play a card (known as trailing) [3]. 6. A player who has made a build is obliged to either win it when it is next his turn to play, win something else, or make another build [4][5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 209 ms · ask 6328 ms · total 6546 ms
- single-flight (PR-5)
- queued 0 ms · generation 6546 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.048652, "snippet": "whom it would be dealt may reject it, and it must then be placed in the middle of the stock, and he must be given the top card. If a card is exposed in the last round, the dealer must take it, and must allow the player to whom it would have been dealt to draw a card from the dealer's hand, face down", "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 4, "score": 0.047938, "snippet": "The simple rule to be remembered is that no combination of cards once announced, and left on the table, can be changed, except by the addition of a card from the hand of some player. Taking In. Any player who has made a build is obliged either to win it, when it is next his turn to play, or to win s", "headingPath": "", "sharpsignalDocId": 226}, {"page": 5, "score": 0.046032, "snippet": "Casino — Foster's Complete Hoyle (1914) 5 opponent’s build may be increased by cards from the hand only. In the four-handed game, partners may take in one another’s builds, or may make builds which can be won by the card declared in the partner’s hand. For instance; One player builds an 8, and his p", "headingPath": "", "sharpsignalDocId": 226}, {"page": 3, "score": 0.045743, "snippet": "For instance: He holds an 8, and there are upon the table four cards only:--5 3 6 and 2. By combining the 6 and 2, and the 5 and 3, two Eights will be formed, and the sweep is made. Sweeps are usually marked by leaving the cards with which they are made face upward at the bottom of the tricks taken ", "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 2, "score": 0.045475, "snippet": "If points are played for, the lower score is usually deducted from the higher, and the difference is the value of the game. It is sometimes agreed that if the winner has twice as many points as his adversary, he shall be paid for a double game. Dealing. After the cards have been properly shuffled th", "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 3, "score": 0.043301, "snippet": "If the combination was his own build, it must be broken up; if an adversary's, it must be restored, and left as it was. If a player takes in a build with a wrong card, or takes in a wrong combination, or gathers cards to which he is not entitled, the error must be challenged and proved before the ne", "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 6, "score": 0.030303, "snippet": "This game is usually marked with counters, or pegged on a cribbage board. Nothing is scored until the end of the hand, when each side reckons and claims its points. In order to avoid disputes there should be a previous understanding as to what points go out first in a close game. In the absence of a", "headingPath": "TWENTY-ONE POINT CASSINO.", "sharpsignalDocId": 226}, {"page": 7, "score": 0.029851, "snippet": "The game is scored on a cribbage board, every point being pegged immediately; that is, every spade, every Ace, the Cassinos and the sweeps. There is nothing to count at the end of the hand but the cards. Sixty-one points is game, once round the board and into the game hole. In this variation, no mor", "headingPath": "SPADE CASSINO. · DRAW CASSINO.", "sharpsignalDocId": 226}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 3, "quote": null, "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 3, "quote": null, "headingPath": "CASSINO.", "sharpsignalDocId": 226}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 226}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 226}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 226 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 226 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 02:59
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Casino — Rulebook (corpus doc 226) | p.4 | 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Casino — Rulebook (corpus doc 226) | p.5 | 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.2 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | 0.043301 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Casino — Rulebook (corpus doc 226) | TWENTY-ONE POINT CASSINO. | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Casino — Rulebook (corpus doc 226) | SPADE CASSINO. · DRAW CASSINO. | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | no quote on the wire |
| [2] | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | no quote on the wire |
| [3] | RULEBOOK Casino — Rulebook (corpus doc 226) | CASSINO. | p.3 | no quote on the wire |
| [4] | RULEBOOK Casino — Rulebook (corpus doc 226) | p.4 | no quote on the wire | |
| [5] | RULEBOOK Casino — Rulebook (corpus doc 226) | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 209 ms · first delta 4395 ms · total 6546 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 209 ms · ask 6328 ms · gateway work 6546 ms · total 6546 ms
- tokens in (the prompt the answerer read)
- 4310
- tokens out (what the answerer generated)
- 281
- tok/sec
- 134.4 tok/sec — 281 output tokens in 2.090 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 152), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.