You asked
How do I setup the game?
Answered counted as answeredAsked with: Darwin's Journeybg-322289-en-1e
**Main Board Setup** 1. Place the main board with the side corresponding to the number of players face up [1]. 2. Shuffle the 12 Special Action tiles, then draw 6 and place them face up on the corresponding Diary (or shuffle and reveal 4 for solo play) [1][2]. 3. Place the unused Special Action tiles back into the box [1]. 4. (Optional) Instead of random tiles, place Special Action tiles in this order: Top row: 7 & 8; Middle row: 1 & 9; Bottom row: 5 & 12 [1]. 5. Place the 2 neutral Lens tokens on the two top-most Special Action tiles [1]. 6. Shuffle the 8 Correspondence tiles and randomly choose 3 to be placed face up on the associated envelope locations on the main board (or place tiles 2, 4, and 5 from top to bottom) [1]. 7. Place the other Correspondence tiles back into the $\text{box}$ [1]. 8. Remove Regular Wax Seals: 2-player game only: Remove 2 per color; 3-player game only: Remove 1 per color [1]. 9. Place all Regular Wax Seals (green, blue, yellow & red) into a face-down shuffled pile near the board [1]. 10. Randomly place a Regular Wax Seal face up onto each of the 12 Wax Seal spots located on the 4 Scrolls on the main board [1]. 11. Place all Special Wax Seals (purple) in a faceup pile on the silver plate on the main board [1]. 12. Place the 8 Starting Objective tiles off to the side [1]. 13. Shuffle the silver and golden Objective tiles separately and place these stacks face-down onto the matching location on the main board [1]. 14. Draw 2 silver and 2 golden Objective tiles and place them face up below the stacks [1] (for solo play, only place one of each) [2]. 15. Place the 16 Museum tiles beside the main board, replicating the order shown in the Museum display of the main board [1]. **Player Setup** 1. Each player places the following items in front of them matching their player color: 1 Personal Board, 2 remaining Explorers, 5 Workers, 5 Tents, 6 Personal Lens Tokens, 1 Cube, and 12 Stamps [3]. 2. Place 4 workers onto worker spots on the bottom left of the personal board (the 5th worker enters play once the left-most golden Objective is achieved) [3]. 3. Place the 5 Tents onto the Tent locations in the bottom right area of the personal board [3]. 4. Make three stacks of 4 Stamps each and place one stack onto each associated Stamp location in the bottom right area of the personal board [3]. 5. Take 4 Coins from the supply [3]. 6. Take 1 Temporary Knowledge token from the supply [3]. 7. Each player gains 3 Crew cards by either searching the deck or following the Turn Order track (1st player: 1, 2, 3; 2nd player: 4, 5, 6; 3rd player: 7, 8, 9; 4th player: 10, 11, 12) [3]. 8. Players reveal their 3 chosen Crew cards and place them face up next to their personal board [3]. 9. Players take the corresponding Regular Wax Seals from the supply and place them onto the left-most empty Wax Seal spots next to each worker so that each worker starts with one [3]. **Solo Setup (Alfred)** 1. Select an Alfred difficulty level and place the associated board nearby [2]. 2. Flip unchosen boards over to their player sides and choose one for yourself [2]. 3. Gather all player pieces of your color and Alfred's color and place them next to their associated boards [2]. 4. Ensure the personal board is showing the Alfred side and place Alfred's personal board directly above your own [4]. 5. Place 2 Alfred Bonus Track cards of Alfred's color randomly above the two indicated spots on Alfred's board [4]. 6. Place 4 of Alfred's workers onto the A, B, C, & D spots on Alfred's board and place his 5th worker onto the left-mmost space of the Bonus track [4]. 7. Place one Coin onto the indicated spot on Alfred's Coin Track [4]. 8. Shuffle the 8 Alfred Action cards and place them face down in a stack below your personal board [4]. 9. Place the
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 213 ms · ask 14307 ms · total 14529 ms
- single-flight (PR-5)
- queued 0 ms · generation 14529 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.047875, "snippet": "Place the main board with the side corresponding to the number of players face up. One side of the board is for one-, two- & three-player games , while the other side is for four-player games. Shuffle the 12 Special Action tiles, then draw 6 and place them face up on the corresponding Diary. Place t", "headingPath": "Main Board · For your first game", "sharpsignalDocId": 282}, {"page": 6, "score": 0.047643, "snippet": "Each player places in front of them the following items that match their player color: 1 Personal Board 2 remaining Explorers 5 Workers 5 Tents 6 Personal Lens Tokens 1 Cube 12 Stamps Place 4 workers onto worker spots on the bottom left of the personal board (2A). The 5 th worker (2B) will only ente", "headingPath": "Player Setup · Crew Cards Setup · Option 1: First Play Setup", "sharpsignalDocId": 282}, {"page": 7, "score": 0.046875, "snippet": "Shuffle the deck of Crew cards and deal 4 cards to each player. Each player selects one card to keep and places it face down in front of them. Players pass the remaining cards to their left. This process repeats until each player has three cards face down in front of them. Place all cards not chosen", "headingPath": "Option 2: Standard Setup · Drafting Starting Personal Objective Tiles", "sharpsignalDocId": 282}, {"page": 10, "score": 0.045724, "snippet": "Many placement locations have Wax Seal requirements that must be met to place a specific worker there. Each player starts the game with four workers on their personal board, and each worker starts with one Wax Seal in their corresponding row. Each player's fifth worker will never have any Wax Seals ", "headingPath": "Wax Seal Requirements · Perform Location Actions", "sharpsignalDocId": 282}, {"page": 11, "score": 0.045455, "snippet": "Each of the game's five rounds consists of four phases completed in order. On each player's turn, they must place a single worker from their personal board onto a location on the main board. If a player no longer has any available workers, they must pass, and they take no more turns for the rest of ", "headingPath": "Round Structure · Action Phase · Modifier Icons · Board Actions · Gain Victory Points · Gain Coins", "sharpsignalDocId": 282}, {"page": 26, "score": 0.032787, "snippet": "Follow the standard 'Player Setup' instructions with the following changes: During step #1, ensure that the personal board is showing the Alfred side. Place Alfred's personal board directly above your own. Find the 2 Alfred Bonus Track cards of Alfred's color. Randomly place them above the two indic", "headingPath": "Alfred Setup", "sharpsignalDocId": 282}, {"page": 26, "score": 0.030886, "snippet": "Darwin's Journey can be played solo, where the player competes against an artificial opponent named Alfred. Each player board has an Alfred opponent on its opposite side. There are several difficulty levels of Alfred that can be chosen: Select an Alfred difficulty level and place the associated boar", "headingPath": "Darwin's Journey Solo Rules · Select Alfred's Difficulty · Main Board · Player Setup · Gaining Crew Cards · Drafting Starting Personal Objective Tiles", "sharpsignalDocId": 282}, {"page": 5, "score": 0.030769, "snippet": "Place one Coin to the right of each row of the Museum display. Place one cube of each player color on the red book at the start of the victory point track. From now on these cubes are referred to as victory point markers. Place one cube of each player color onto the large book at the start of the Th", "headingPath": "For your first game", "sharpsignalDocId": 282}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Main Board · For your first game", "sharpsignalDocId": 282}, {"page": 26, "quote": null, "headingPath": "Darwin's Journey Solo Rules · Select Alfred's Difficulty · Main Board · Player Setup · Gaining Crew Cards · Drafting Starting Personal Objective Tiles", "sharpsignalDocId": 282}, {"page": 6, "quote": null, "headingPath": "Player Setup · Crew Cards Setup · Option 1: First Play Setup", "sharpsignalDocId": 282}, {"page": 26, "quote": null, "headingPath": "Alfred Setup", "sharpsignalDocId": 282}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 282 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 282 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 03:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Main Board · For your first game | p.4 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Player Setup · Crew Cards Setup · Option 1: First Play Setup | p.6 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Option 2: Standard Setup · Drafting Starting Personal Objective Tiles | p.7 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Wax Seal Requirements · Perform Location Actions | p.10 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Round Structure · Action Phase · Modifier Icons · Board Actions · Gain Victory Points · Gain Coins | p.11 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Alfred Setup | p.26 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Darwin's Journey Solo Rules · Select Alfred's Difficulty · Main Board · Player Setup · Gaining Crew Cards · Drafting Starting Personal Objective Tiles | p.26 | 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | For your first game | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Main Board · For your first game | p.4 | no quote on the wire |
| [2] | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Darwin's Journey Solo Rules · Select Alfred's Difficulty · Main Board · Player Setup · Gaining Crew Cards · Drafting Starting Personal Objective Tiles | p.26 | no quote on the wire |
| [3] | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Player Setup · Crew Cards Setup · Option 1: First Play Setup | p.6 | no quote on the wire |
| [4] | RULEBOOK Darwin's Journey — Rulebook (corpus doc 282) | Alfred Setup | p.26 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 213 ms · first delta 7021 ms · total 14529 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 213 ms · ask 14307 ms · gateway work 14529 ms · total 14529 ms
- tokens in (the prompt the answerer read)
- 3722
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 137.4 tok/sec — 1024 output tokens in 7.453 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 211), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.