RuleSage cited table rulings
← Lords of Waterdeep

You asked

How do I take my turn?

Answered counted as answered

Asked with: Lords of Waterdeepbg-110327-en-1e · Lords of Waterdeep: Scoundrels of Skullportbg-134342-en-1e

During your turn, if you have Agents available to assign, you may take one or both of the following actions: 1. Assign Agent: Place 1 Agent from your pool on an unoccupied action space of a Building [1][2]. You must assign an Agent if you have them available and cannot choose to pass [1][2]. When you assign an Agent, you follow the instructions for that action space [2]. 2. Complete Quest: After assigning or reassigning an Agent, you may complete one Quest by paying specified numbers and types of Adventurers and Gold [1][3]. To complete a Quest, remove the required tokens from your Tavern and return them to the supply [3]. You cannot complete more than one Quest on your turn [3]. Additionally, after all Agents have been assigned in the round, players with an Agent in Waterdeep Harbor must reassign that Agent to another action space [1][3]. Players reassign Agents in order, starting with the action space numbered '1' [1][3].

[1] RULEBOOK Lords of Waterdeep — Rulebook · p.13 · 2. Complete Quest · final sCoRinG
[2] RULEBOOK Lords of Waterdeep — Rulebook · p.5 · assiGn aGenT · buildeR's Hall
[3] RULEBOOK Lords of Waterdeep — Rulebook · p.6 · waTeRdeep HaRboR · CompleTe QuesT
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 262 ms · ask 11449 ms · total 11721 ms
single-flight (PR-5)
queued 0 ms · generation 11721 ms
retrieval refs (raw)
[{"page": 5, "score": 0.04918, "snippet": "8 The Lords of Waterdeep game is played in rounds . During each round, players take turns in which they assign their Agents to various tasks. The game ends after 8 rounds have passed. The player with the most VP at the end of the eighth round is the winner. The rounds track on the game board starts ", "headingPath": "sTaRT play · seQuenCe of play · sTaRT of Round · aCTions in a TuRn", "sharpsignalDocId": 127}, {"page": 13, "score": 0.047883, "snippet": "Lay out the game board. Each player chooses a color and takes a number of that color's Agents that depends on the number of players. | Number of Players | Agents per Player | | 2 | 4 | | 3 | 3 | | 4 | 2 | | 5 | 2 | Each player also places 1 more Agent of his or her color near the Round 5 space of th", "headingPath": "seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn", "sharpsignalDocId": 127}, {"page": 13, "score": 0.046883, "snippet": "Assign Agent: Place 1 Agent from your pool on an unoccupied action space of a Building. You cannot skip your turn if you have Agents available to assign. If you have no Agents left to assign, you cannot take a turn. Play proceeds to the next player until all Agents have been assigned. Reassign Agent", "headingPath": "2. Complete Quest · final sCoRinG", "sharpsignalDocId": 127}, {"page": 5, "score": 0.045504, "snippet": "If you have any Agents in your pool, you assign 1 of them. To assign an Agent, place it on any unoccupied action space of a Building, whether a basic Building or one that has been put into play. You cannot place an Agent on an action space that contains another Agent (yours or another player's) or o", "headingPath": "assiGn aGenT · buildeR's Hall", "sharpsignalDocId": 127}, {"page": 5, "score": 0.044363, "snippet": "Cliffwatch Inn has three action spaces instead of the usual one. You can assign more than 1 of your Agents to Cliffwatch Inn if it still has an open action space (but you still can't assign more than 1 Agent per turn). Acquiring Quests: At the start of the game, this Building contains 4 face-up Ques", "headingPath": "CliffwaTCH inn · waTeRdeep HaRboR", "sharpsignalDocId": 127}, {"page": 4, "score": 0.03101, "snippet": "Intrigue cards let you secretly manipulate others to advance your ends. But be careful-your fellow Lords of Waterdeep are also skilled in intrigue! Shuffle the Intrigue cards and deal 2 cards face down to each player. Keep these cards hidden from your opponents. See 'Play Intrigue Card' on page 9 fo", "headingPath": "inTRiGue CaRds · sTaRT play", "sharpsignalDocId": 127}, {"page": 6, "score": 0.030536, "snippet": "A few Quests have the notation 'Plot Quest,' which indicates that they are especially important to successfully managing Waterdeep. Plot Quests have ongoing effects in addition to providing rewards. For example, Recover the Magister's Orb has a one-time reward of 6 VP . However, it also grants an on", "headingPath": "ploT QuesTs · end of Round · endinG THe Game · final sCoRinG", "sharpsignalDocId": 127}, {"page": 12, "score": 0.029199, "snippet": "Change of Plans: You must discard one of your own uncompleted Quests. Other players who choose to discard uncompleted Quests for VP must choose one of their own. Sample Wares: If a second Sample Wares card is played in the same turn, the second Agent cannot be assigned to a Building in Builder's Hal", "headingPath": "inTRiGue CaRds", "sharpsignalDocId": 127}]
citations (raw)
[{"page": 13, "quote": null, "headingPath": "2. Complete Quest · final sCoRinG", "sharpsignalDocId": 127}, {"page": 5, "quote": null, "headingPath": "assiGn aGenT · buildeR's Hall", "sharpsignalDocId": 127}, {"page": 6, "quote": null, "headingPath": "waTeRdeep HaRboR · CompleTe QuesT", "sharpsignalDocId": 127}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 127 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 127 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 13:36

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) sTaRT play · seQuenCe of play · sTaRT of Round · aCTions in a TuRn p.5 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) seTup · seQuenCe of play · Rules RefeRenCe · aCTions in a TuRn p.13 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) 2. Complete Quest · final sCoRinG p.13 0.046883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) assiGn aGenT · buildeR's Hall p.5 0.045504 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) CliffwaTCH inn · waTeRdeep HaRboR p.5 0.044363 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) inTRiGue CaRds · sTaRT play p.4 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) ploT QuesTs · end of Round · endinG THe Game · final sCoRinG p.6 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) inTRiGue CaRds p.12 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) 2. Complete Quest · final sCoRinG p.13 no quote on the wire
[2] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) assiGn aGenT · buildeR's Hall p.5 no quote on the wire
[3] RULEBOOK Lords of Waterdeep — Rulebook (corpus doc 127) waTeRdeep HaRboR · CompleTe QuesT p.6 no quote on the wire
timing split
retrieval 262 ms · first delta 10049 ms · total 11721 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 262 ms · ask 11449 ms · gateway work 11721 ms · total 11721 ms
tokens in (the prompt the answerer read)
3654
tokens out (what the answerer generated)
218
tok/sec
136.3 tok/sec — 218 output tokens in 1.600 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 49), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.