You asked
How do I set up the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Voidfallbg-337627-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
In order to play the tutorial, do the following in this order: Open the Compendium. Go to page 10, to the Setup chapter. 1 Follow the Setup instructions (ignoring the blue 'Co-op/Solo' sections). 2 Especially follow the additional tutorial instructions and examples for the Setup, shown in italic wit
Welcome to Voidfall! If this is the first time you play this game, you are in the right place! There are three booklets in the box that have different uses. The Rulebook -which you are now reading-contains the list of components, the game structure (page 7), and how all the systems of the game work
! Note: The setup can be found in the Compendium, page 10. Each game of Voidfall is composed of 3 Cycles. Each Cycle has three Phases in this order: Preparation Phase A Focus Phase B Evaluation Phase C The steps of this phase are summarized on the left and top part of the Galactic board ( blue numbe
When you build an Installation or establish a Guild, take the corresponding token from the common supply and place it on an empty space on the target sector tile you control. You can build or establish on Corrupted sectors. Each sector tile has a number of spaces for Installations and Guilds respect
Voidfall is an epic game with many choices and almost infinite variability. Even if you regularly enjoy complex games, the number of choices in your first game might feel overwhelming. In order to teach the game while also letting you play it, we have created a tutorial scenario, which shows you the
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 279 ms · ask 14479 ms · total 14772 ms
- single-flight (PR-5)
- queued 0 ms · generation 14772 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.04866, "snippet": "In order to play the tutorial, do the following in this order: Open the Compendium. Go to page 10, to the Setup chapter. 1 Follow the Setup instructions (ignoring the blue 'Co-op/Solo' sections). 2 Especially follow the additional tutorial instructions and examples for the Setup, shown in italic wit", "headingPath": "HOW TO PLAY THE TUTORIAL", "sharpsignalDocId": 278}, {"page": 6, "score": 0.048652, "snippet": "Welcome to Voidfall! If this is the first time you play this game, you are in the right place! There are three booklets in the box that have different uses. The Rulebook -which you are now reading-contains the list of components, the game structure (page 7), and how all the systems of the game work ", "headingPath": "HOW TO USE THE BOOKLETS · GAME MODES AND COLORING", "sharpsignalDocId": 278}, {"page": 7, "score": 0.047379, "snippet": "! Note: The setup can be found in the Compendium, page 10. Each game of Voidfall is composed of 3 Cycles. Each Cycle has three Phases in this order: Preparation Phase A Focus Phase B Evaluation Phase C The steps of this phase are summarized on the left and top part of the Galactic board ( blue numbe", "headingPath": "Cycle of Play · A - PREPARATION PHASE A", "sharpsignalDocId": 278}, {"page": 19, "score": 0.045235, "snippet": "When you build an Installation or establish a Guild, take the corresponding token from the common supply and place it on an empty space on the target sector tile you control. You can build or establish on Corrupted sectors. Each sector tile has a number of spaces for Installations and Guilds respect", "headingPath": "GUILDS AND INSTALLATIONS", "sharpsignalDocId": 278}, {"page": 6, "score": 0.031746, "snippet": "Voidfall is an epic game with many choices and almost infinite variability. Even if you regularly enjoy complex games, the number of choices in your first game might feel overwhelming. In order to teach the game while also letting you play it, we have created a tutorial scenario, which shows you the", "headingPath": "YOUR FIRST GAME AND TUTORIAL SCENARIO", "sharpsignalDocId": 278}, {"page": 8, "score": 0.030769, "snippet": "COMP CO-OP/SOLO Return the bottommost Trade token from the Galactic board to the box, if any are present. 1 Update the Improved Technology offer: 2 In Cycle 2 , remove the Improvement Block tile, making all four Improved Technologies available. 2a In Cycle 3 , remove any Improved Technologies still ", "headingPath": "A - PREPARATION PHASE A", "sharpsignalDocId": 278}, {"page": 32, "score": 0.030303, "snippet": "When you gain an Agenda, you do the following: Select one of the four Agenda types: Dominance, Wealth, Might, or Support. 1 ! Note: The Agenda type is sometimes specified by the icon of the effect. Choose one of these two options: 2 Take one of the visible Agendas of the selected type from the Agend", "headingPath": "AGENDAS", "sharpsignalDocId": 278}, {"page": 9, "score": 0.029412, "snippet": "Each turn, you must select exactly one of your available Focus cards (from your hand), and play it. The cards on the Joint/Heroic Focus offer are also available. Place a Focus card from your hand into your discard pile to take and resolve a matching Joint/Heroic Focus card. To take a Leadership Focu", "headingPath": "1. SELECTION STEP 1", "sharpsignalDocId": 278}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 278 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 278 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:07
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | HOW TO PLAY THE TUTORIAL | p.6 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | HOW TO USE THE BOOKLETS · GAME MODES AND COLORING | p.6 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | Cycle of Play · A - PREPARATION PHASE A | p.7 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | GUILDS AND INSTALLATIONS | p.19 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | YOUR FIRST GAME AND TUTORIAL SCENARIO | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | A - PREPARATION PHASE A | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | AGENDAS | p.32 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Voidfall — Rulebook (corpus doc 278) | 1. SELECTION STEP 1 | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 279 ms · first delta 14639 ms · total 14772 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 279 ms · ask 14479 ms · gateway work 14772 ms · total 14772 ms
- tokens in (the prompt the answerer read)
- 4204
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 206), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.