You asked
How do I set up the game?
Answered counted as answeredAsked with: Kanban EVbg-284378-en-1e
To set up the game, follow these steps: **General Game Setup** 1. Place the Game board in the middle of the table [1]. 2. Place the Sandra Reference tile in the appropriate space using the side with the red stripe [1]. 3. Place the Car Parts next to the Game board in a supply [1]. 4. Choose 3 different types of Car Parts at random and place them in the appropriate spaces in Recycling [1]. 5. Put the Parts Vouchers and Books next to the Game board in a supply [1]. 6. Separate the Factory Goals into 3 stacks depending on their type, then choose 2 Factory Goals at random from each stack [1]. 7. Place the Certification Goals face up in the matching numbered spaces above the Certification track (5A) [1]. 8. Place any remaining Certification Goals face up on the appropriate spaces of the Game board, with the tile containing the lower number of icons on the top space and the other on the bottom (5B/5C) [1]. 9. Return unused Factory Goals to the box [1]. 10. Place 2 Generic Speech tokens on each Factory Goal for a total of 12 tokens (for 4-players); for 3-players, place 2 tokens on the Factory Goal with fewer icons and 1 on the one with more; for 2-players, place 1 token on each [1]. 11. Cover the Test track printed on the Game board with the Test track overlay depicting 3 people (or 2 people for a 2-player game) [1]. 12. Place the Car Part Value markers face up on the leftmost space of the Upgrade Value track [1]. 13. Place the Pace Car in either of the striped spaces on the track, facing counterclockwise [1]. 14. Place the Meeting marker and the Production Cycle marker on their indicated spaces [1]. 15. Shuffle the Design tiles and place 1 at random, design-side up, in each of the rightmost 8 spaces [1]. 16. Place the remaining Design tiles face up in three stacks of 9 tiles each on the leftmost spaces (the leftmost stack is the Central stack and the other two are the First Office stacks) [1]. 17. Place 1 Car of each color in the matching color spaces, facing left [1]. 18. Place another Car of the same color on the yellow plate to the left of each Car just placed [1]. 19. Put all other Cars next to the Game board near the Assembly department [1]. 20. Shuffle the Kanban Order cards and place them face down next to the Game board [2]. 21. Reveal the top card of the Kanban Order deck and place all 6 depicted Car Parts in the corresponding warehouse spaces, then return that card face down on the bottom of the deck [2]. 22. Shuffle the 5 Demand tiles and place 1 at random face up in each of the 2 spaces near the end of the line [2]. 23. Place a number of Generic Speech tokens next to each Demand tile as indicated on the bottom right of the tile [2]. 24. Place the remaining Demand tiles face down in a stack next to the Game board near the Assembly department [2]. 25. Shuffle the Performance Goal cards and place 4 at random face up on the spaces of the Meeting room [2]. 26. Place the rest of the Performance Goals face down in a deck next to the Game board [2]. 27. Choose a Final Goal tile at random and place it in the appropriate space at the bottom of the room, then return all other Final Goal tiles to the box [2]. 28. Place the Week marker on its space of the Week track [2]. 29. Place Sandra at her desk [2]. 30. Shuffle the Award tiles and randomly place 3 face down above the final space of the training track in each department, then place 1 Generic Speech token on top of each stack (for 2-3 players, place only 2 Award tiles per department) [2]. 31. Return any remaining Award tiles to the box [2]. **Player Setup** 1. Each player chooses a color and takes a matching Player board, Basic Garage Bonus tiles, Worker meeple, Speech tokens, Banked Shift Reminder token, Banked Shift marker, discs, and Certification marker in that color [3]. 2. Place 1 of your Speech tokens on an empty space on your Player board and the rest next to your Player board [3]. 3. Place your Basic Garage Bonus tiles face up on your garages (the padlock tile must be on the rightmost garage) [3]. 4. Place a Double-Upgrade tile on the appropriate space
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 270 ms · ask 15970 ms · total 112665 ms
- single-flight (PR-5)
- queued 96409 ms · generation 16256 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.048652, "snippet": "4 Place the Game board in the middle of the table. Place the Sandra Reference tile in the appropriate space. Use the side with the red stripe. Place the Car Parts next to the Game board in a supply. Choose 3 different types at random and place them in the appropriate spaces in Recycling. Put the Par", "headingPath": "COMPONENTS · GAME SETUP · RESEARCH & DEVELOPMENT SETUP: · DESIGN SETUP: · ASSEMBLY SETUP:", "sharpsignalDocId": 287}, {"page": 7, "score": 0.047619, "snippet": "After setup, but before the game begins, perform the following steps: Choose a start player at random. Beginning with that player and in clockwise order, each player places their Certification marker on an empty space in the leftmost section of the Certification track. When you place your Certificat", "headingPath": "NEW EMPLOYEE ORIENTATION · GAME STRUCTURE", "sharpsignalDocId": 287}, {"page": 5, "score": 0.046402, "snippet": "Shuffle the Kanban Order cards and place them face down next to the Game board. Reveal the top card of the deck and place all 6 depicted Car Parts in the corresponding warehouse spaces. Then, return the card face down on the bottom of the deck. Shuffle the 5 Demand tiles and place 1 at random face u", "headingPath": "LOGISTICS SETUP: · ADMINISTRATION SETUP: · FOR EACH DEPARTMENT:", "sharpsignalDocId": 287}, {"page": 6, "score": 0.032787, "snippet": "Each player performs the following steps: Choose a color and take a matching Player board, Basic Garage Bonus tiles, Worker meeple, Speech tokens, Banked Shift Reminder token, Banked Shift marker, discs and Certification marker in that color. Place 1 of your Speech tokens on an empty space on your P", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 287}, {"page": 7, "score": 0.030769, "snippet": "In the first day of the game, each player in Certification track order (from right to left) chooses an empty workstation in any department and places their Worker meeple on the space, standing upright. Sandra is already at her desk in Administration. In subsequent rounds, each player, in order from ", "headingPath": "1. DEPARTMENT SELECTION PHASE", "sharpsignalDocId": 287}, {"page": 21, "score": 0.030303, "snippet": "The Production Cycle marker and Week marker track the end of the game. When one of them is at least on the 2nd space and the other is at least on the 3rd, the end of the game is triggered. Finish the day, including a possible End-of-Week Scoring, Meeting, or both, and then proceed to Final Scoring. ", "headingPath": "END OF THE GAME", "sharpsignalDocId": 287}, {"page": 8, "score": 0.029851, "snippet": "Orange has just gained her first certification. Yellow got his first certification earlier, so one of the spaces in the next section has already been chosen. Orange chooses the space depicting a Parts Voucher, places her Certification marker there, and gains 1 Parts Voucher. Each time you become cer", "headingPath": "Example", "sharpsignalDocId": 287}, {"page": 22, "score": 0.02967, "snippet": "In this variant, you keep the 4 leftmost Garage Bonus tiles next to your board. Only the tile with the Lock on its back is placed in the rightmost space. When placing a Car in one of your garages, you choose one of the tiles next to your board, and place it in the space of the garage of the Car you ", "headingPath": "VARIANT 4 - DELAYED TUNING", "sharpsignalDocId": 287}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "COMPONENTS · GAME SETUP · RESEARCH & DEVELOPMENT SETUP: · DESIGN SETUP: · ASSEMBLY SETUP:", "sharpsignalDocId": 287}, {"page": 5, "quote": null, "headingPath": "LOGISTICS SETUP: · ADMINISTRATION SETUP: · FOR EACH DEPARTMENT:", "sharpsignalDocId": 287}, {"page": 6, "quote": null, "headingPath": "PLAYER SETUP", "sharpsignalDocId": 287}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 287 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 287 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:09
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | COMPONENTS · GAME SETUP · RESEARCH & DEVELOPMENT SETUP: · DESIGN SETUP: · ASSEMBLY SETUP: | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | NEW EMPLOYEE ORIENTATION · GAME STRUCTURE | p.7 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | LOGISTICS SETUP: · ADMINISTRATION SETUP: · FOR EACH DEPARTMENT: | p.5 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | PLAYER SETUP | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | 1. DEPARTMENT SELECTION PHASE | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | END OF THE GAME | p.21 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | Example | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | VARIANT 4 - DELAYED TUNING | p.22 | 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | COMPONENTS · GAME SETUP · RESEARCH & DEVELOPMENT SETUP: · DESIGN SETUP: · ASSEMBLY SETUP: | p.4 | no quote on the wire |
| [2] | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | LOGISTICS SETUP: · ADMINISTRATION SETUP: · FOR EACH DEPARTMENT: | p.5 | no quote on the wire |
| [3] | RULEBOOK Kanban EV — Rulebook (corpus doc 287) | PLAYER SETUP | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 270 ms · first delta 8768 ms · total 112665 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 96409 ms · retrieval 270 ms · ask 15970 ms · gateway work 16256 ms · total 112665 ms
- tokens in (the prompt the answerer read)
- 3163
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 138.4 tok/sec — 1024 output tokens in 7.401 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 216), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.