RuleSage cited table rulings
← Civolution

You asked

How do I set up the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Civolutionbg-400602-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Civolution — Rulebook · p.8 · Setup
10 In games with two or three civilizations, you must cover encampments in the territories of the continent with blocking tokens . To do this, take the territory tokens and flip them back side up. In a 2-player game , cover the 10 encampments that show the /gid01780 icon or the icon by placing onto
RULEBOOK Civolution — Rulebook · p.39 · Solo mode: Setup
Set the game up as in a 2-player game , but carry out setup steps 12 to 16 only for yourself as a single civilization. Afterwards, set up V.I.C.I's play area next to your console as follows: Take the 22 cards for the solo mode . Place the 7 display cards (with a purple mark and a number in the top r
RULEBOOK Civolution — Rulebook · p.8 · Setup
Place the 7 stackable discs of your color onto the game boards: one disc onto space 0 of the score track, a one disc onto the left space of the Favor of Agera track (at the bottom of the sequence board ), b and one disc onto space 0 of each of the 5 progress tracks on the progress board . The discs
RULEBOOK Civolution — Rulebook · p.9 · Setup · Option A (newcomers): · Setting up the research display:
Now, each civilization receives its starting cards. Depending on how well you know the game, you can do this in one of two ways: 13 For your first couple of plays, we recommend using pre-made starting hands. To do this, take the starting marker cards and find the 6 cards showing a number in the bott
RULEBOOK Civolution — Rulebook · p.9 ·
Option A (newcomers): For your first couple of plays, we recommend using pre-made starting hands. To do this, take the starting marker cards and find the 6 cards showing a number in the bottom left (1 to 6). Shuffle these and give each civilization one at random. Return any excess starting marker ca
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 336 ms · ask 14950 ms · total 140130 ms
single-flight (PR-5)
queued 124833 ms · generation 15297 ms
retrieval refs (raw)
[{"page": 8, "score": 0.047712, "snippet": "10 In games with two or three civilizations, you must cover encampments in the territories of the continent with blocking tokens . To do this, take the territory tokens and flip them back side up. In a 2-player game , cover the 10 encampments that show the /gid01780 icon or the icon by placing onto ", "headingPath": "Setup", "sharpsignalDocId": 319}, {"page": 39, "score": 0.047643, "snippet": "Set the game up as in a 2-player game , but carry out setup steps 12 to 16 only for yourself as a single civilization. Afterwards, set up V.I.C.I's play area next to your console as follows: Take the 22 cards for the solo mode . Place the 7 display cards (with a purple mark and a number in the top r", "headingPath": "Solo mode: Setup", "sharpsignalDocId": 319}, {"page": 8, "score": 0.047123, "snippet": "Place the 7 stackable discs of your color onto the game boards: one disc onto space 0 of the score track, a one disc onto the left space of the Favor of Agera track (at the bottom of the sequence board ), b and one disc onto space 0 of each of the 5 progress tracks on the progress board . The discs ", "headingPath": "Setup", "sharpsignalDocId": 319}, {"page": 9, "score": 0.046032, "snippet": "Now, each civilization receives its starting cards. Depending on how well you know the game, you can do this in one of two ways: 13 For your first couple of plays, we recommend using pre-made starting hands. To do this, take the starting marker cards and find the 6 cards showing a number in the bott", "headingPath": "Setup · Option A (newcomers): · Setting up the research display:", "sharpsignalDocId": 319}, {"page": 9, "score": 0.045921, "snippet": "Option A (newcomers): For your first couple of plays, we recommend using pre-made starting hands. To do this, take the starting marker cards and find the 6 cards showing a number in the bottom left (1 to 6). Shuffle these and give each civilization one at random. Return any excess starting marker ca", "headingPath": "", "sharpsignalDocId": 319}, {"page": 6, "score": 0.045541, "snippet": "Setup Note: Civolution requires a large playing area. Especially in 4-player games, we recommend having at least 130 cm x 90 cm (51'' x 35'') of table space available. The following describes the game setup for 2 to 4 civilizations. For the solo mode, see page 39. Shuffle the 20 event cards and plac", "headingPath": "1 weather indicator · Setup", "sharpsignalDocId": 319}, {"page": 3, "score": 0.045009, "snippet": "Components Setup How to play the game How do you gain success points?", "headingPath": "", "sharpsignalDocId": 319}, {"page": 10, "score": 0.04374, "snippet": "14 First, set up the research display as described on the previous page. Then, have each civilization draw 2 cards from each of the 5 face-down research stacks into its hand. Afterwards, shuffle the starting marker cards and give each civilization 3 of them. Return any excess starting marker cards f", "headingPath": "Setting up the research display: · Option B (advanced): · Option A (newcomers):", "sharpsignalDocId": 319}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 319 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 319 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:10

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Civolution — Rulebook (corpus doc 319) Setup p.8 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Civolution — Rulebook (corpus doc 319) Solo mode: Setup p.39 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Civolution — Rulebook (corpus doc 319) Setup p.8 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Civolution — Rulebook (corpus doc 319) Setup · Option A (newcomers): · Setting up the research display: p.9 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Civolution — Rulebook (corpus doc 319) p.9 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Civolution — Rulebook (corpus doc 319) 1 weather indicator · Setup p.6 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Civolution — Rulebook (corpus doc 319) p.3 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 69
#8 RULEBOOK Civolution — Rulebook (corpus doc 319) Setting up the research display: · Option B (advanced): · Option A (newcomers): p.10 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 336 ms · first delta 15198 ms · total 140130 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 124833 ms · retrieval 336 ms · ask 14950 ms · gateway work 15297 ms · total 140130 ms
tokens in (the prompt the answerer read)
3126
tokens out (what the answerer generated)
9
tok/sec
138.5 tok/sec — 9 output tokens in 0.065 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 247), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.