RuleSage cited table rulings
← War of the Ring: Second Edition

You asked

How do I set up the game?

Answered counted as answered

Asked with: War of the Ring: Second Editionbg-115746-en-1e

1. Decide who will play the Free Peoples and who will play the Shadow [1][2]. 2. Place the game board on a suitable surface, possibly large enough to leave some room along the sides of the board (to place discarded cards and eliminated pieces and to roll dice) [1][2]. 3. Place the Ring-bearers figure on Rivendell, its starting point [1][2]. 4. Place the Fellowship Progress Counter on Step 0 of the Fellowship Track, with the “Hidden” side up, and place the Corruption Counter on Step 0 of the same track [1][2]. 5. Place all Companion Cards in the Guide of the Fellowship Box, with the Gandalf the Grey Character Card on top; set aside the cards for Aragorn – Heir to Isildur, Gandalf the White, and Gollum for later use [1][2]. 6. Place all the Companion figures and their counters in The Fellowship of the Ring Box, setting aside the Gollum figure for later use [1][2]. 7. Place the three Elven Ring counters in the Free Peoples’ Elven Rings Box of the game board with the “Ring” side up [1][2]. 8. Set aside all Shadow Minion Cards (the Witch-king, Saruman, and the Mouth of Sauron) and the corresponding figures for later use [1][2]. 9. Separate the Free Peoples and Shadow Event Cards into Character and Strategy Decks according to the back of each card, shuffle them separately, and place them on the corresponding areas of the game board [1][2]. 10. Put the Standard Hunt Tiles (beige) in a cup or other opaque container (the Hunt Pool) and set aside the Special Hunt Tiles (blue and red) for later use [1][2]. 11. Give seven red Shadow Action Dice to the Shadow player and four blue Free Peoples Action Dice to the Free Peoples player; set aside the remaining Action Dice and the five Combat Dice for later use [1][2]. 12. Place the Political Counter for each Free Peoples Nation on its starting point on the Political Track: place the Rohan, the North, the Elven, and the Dwarven Nations’ Political Counters in the top box; place the Gondor and Southron/Easterling Political Counters in the second box from the top; and place the Sauron and Isengard Political Counters in the third box from the top (immediately above the “At War” box) [1][3]. All Free Peoples Nations’ Political Counters except for that of the Elves are placed with the “Passive” side up, while the Political Counters of the Elves and all the Shadow Army Nations are placed with the “Active” side up [1][3]. 13. Sort all plastic figures by color and type and follow the Army Setup diagram on pages 16-17 to place each Nation’s initial Army units and Leaders, setting aside any remaining figures for reinforcements and setting aside the Army counters for later use [3].

[1] RULEBOOK War of the Ring: Second Edition — Rulebook · p.5 ·
[2] RULEBOOK War of the Ring: Second Edition — Rulebook · p.14 · S E T T I N G U P THE GAME · STEP 1 · STEP 2 · STEP 3 · STEP 4 · STEP 5 · …
[3] RULEBOOK War of the Ring: Second Edition — Rulebook · p.5 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 266 ms · ask 19652 ms · total 181396 ms
single-flight (PR-5)
queued 161466 ms · generation 19930 ms
retrieval refs (raw)
[{"page": 5, "score": 0.048131, "snippet": "4 • War of the Ring — Second Edition COMPONENT OVERVIEW COMPONENT OVERVIEW 14 • War of the Ring — Second Edition CHAPTER III:CHAPTER III: SETTING UPSETTING UP THE GAMETHE GAME B efore you start playing, you should decide who will play the Free Peoples and who will play the Shadow. Then, get the game", "headingPath": "", "sharpsignalDocId": 250}, {"page": 14, "score": 0.047712, "snippet": "B efore you start playing, you should decide who will play the Free Peoples and who will play the Shadow. Then, get the game ready to play by following these steps. Place the game board on a suitable surface, possibly large enough to leave some room along the sides of the board (to place discarded c", "headingPath": "S E T T I N G U P THE GAME · STEP 1 · STEP 2 · STEP 3 · STEP 4 · STEP 5 · …", "sharpsignalDocId": 250}, {"page": 18, "score": 0.044904, "snippet": "W ar of the Ring is played over a series of turns , until either player wins the game. Each turn is divided into six phases . The phases of the turn are: Phase 1) Recover Action Dice and Draw Event Cards Each player recovers the Action dice he used in the previous turn, plus any dice which were adde", "headingPath": "CHAPTER IV: THE GAME TURN · SUMMARY OF THE TURN · Phase 2) Fellowship Phase · Phase 3) Hunt Allocation · Phase 4) Action Roll · Phase 5) Action Resolution", "sharpsignalDocId": 250}, {"page": 9, "score": 0.044557, "snippet": "The game board is a view of western Middle-earth at the end of the Third Age. In addition to the playing area proper, the game board also includes several spaces and tracks used to help the players keep track of various elements and components of the game. The diagram of the game board (see pages 12", "headingPath": "THE GAME BOARD", "sharpsignalDocId": 250}, {"page": 5, "score": 0.044283, "snippet": "The Shadow player must place at least one Action Die if the Free Peoples player retrieved at least 1 die from the Hunt Box during Phase 1. He may allocate only as many dice as the number of Companions remaining in the Fellowship. These dice are not rolled during the following Action Roll phase. Phas", "headingPath": "", "sharpsignalDocId": 250}, {"page": 5, "score": 0.03125, "snippet": "RESOLVING A BA TTLE RESOLVING A BA TTLE A battle is resolved in a series of Combat Rounds. During each round, both players follow the steps below: 1) Play a Combat Card (optional) 2) Roll the Dice for the Combat Roll 3) Roll the Dice for the Leader Re-roll 4) Remove Casualties 5) Choose to Cease the", "headingPath": "", "sharpsignalDocId": 250}, {"page": 5, "score": 0.030679, "snippet": "STEP 11 Place the Political Counter for each Free Peoples Nation on its starting point on the Political Track. All of the Free Peoples Nations’ Political Counters except for that of the Elves are placed with the “Passive” side up. The Political Counters of the Elves and all the Shadow Army Nations a", "headingPath": "", "sharpsignalDocId": 250}, {"page": 19, "score": 0.030303, "snippet": "Character Action* Character Action Army Action* Army Action Muster Action Muster Action Event Action Event Action Muster/Army Action Muster/Army Action Special Actions Special Actions * Note: the Free Peoples Action dice have two faces which show the Character action. On these dice, the 'Army' actio", "headingPath": "ACTION DICE POOL · Free Peoples · HUNT ALLOCATION AND ACTION ROLL", "sharpsignalDocId": 250}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 250}, {"page": 14, "quote": null, "headingPath": "S E T T I N G U P THE GAME · STEP 1 · STEP 2 · STEP 3 · STEP 4 · STEP 5 · …", "sharpsignalDocId": 250}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 250}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 250 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 250 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:10

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) S E T T I N G U P THE GAME · STEP 1 · STEP 2 · STEP 3 · STEP 4 · STEP 5 · … p.14 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) CHAPTER IV: THE GAME TURN · SUMMARY OF THE TURN · Phase 2) Fellowship Phase · Phase 3) Hunt Allocation · Phase 4) Action Roll · Phase 5) Action Resolution p.18 0.044904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) THE GAME BOARD p.9 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 0.044283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) ACTION DICE POOL · Free Peoples · HUNT ALLOCATION AND ACTION ROLL p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 no quote on the wire
[2] RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) S E T T I N G U P THE GAME · STEP 1 · STEP 2 · STEP 3 · STEP 4 · STEP 5 · … p.14 no quote on the wire
[3] RULEBOOK War of the Ring: Second Edition — Rulebook (corpus doc 250) p.5 no quote on the wire
timing split
retrieval 266 ms · first delta 15130 ms · total 181396 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 161466 ms · retrieval 266 ms · ask 19652 ms · gateway work 19930 ms · total 181396 ms
tokens in (the prompt the answerer read)
4489
tokens out (what the answerer generated)
647
tok/sec
136.4 tok/sec — 647 output tokens in 4.742 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 176), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.