You asked
How do I set up the game?
Answered counted as answeredAsked with: The Galleristbg-125153-en-1e
To set up the game, follow these steps: 1. Place the Game board in the middle of the table [1]. 2. Place the Player boards around the Game board nearest to the Gallery of the appropriate color [1]. 3. Place Visitors in the cloth bag: use all Visitors for a 4-Player game; for 3-Player, remove 2 of each type and place them in the box; for 2-Player and Solitaire games, remove 4 of each type [1]. 4. Place each Player's Influence marker (disc) on the '10' space of the Influence Track [1]. 5. In the box office, place a number of tickets of each color depending on the number of Players: 20 for 4-Player, 15 for 3-Player, and 10 for 2-Player and Solitaire games; place any remaining tickets back in the game box [1]. 6. Shuffle the contract cards, place them face down on the leftmost space, draw the top 4 cards, and place them face up on the four contract display spaces [1]. 7. Shuffle all 16 Artist tiles and place them one at a time onto the spaces on the board which match the color and Art form of the Artist (each Art form has 1 blue Artist and 1 red Artist); if you draw an Artist whose space is already occupied, return it to the game box; repeat until all spaces are filled and return any remaining Artists to the box [1]. 8. Place the first drawn blue Artist tile face up and mark its initial Fame with a white cube (the initial Fame value is printed on both sides of the tile); all other Artists begin the game face-down [1]. 9. Shuffle the Artist bonus tiles and place one at random on each Artist, returning any remaining tiles to the box [1]. 10. Place one white Visitor (Collector) from the bag on each red Artist tile [1]. 11. Place both of the Artist's Signature tokens next to all corresponding Artist tiles [1]. 12. For each Art form, shuffle the respective Works of Art and place each stack face up on the space next to the appropriate studio; take the top tile from each stack and set them aside for now [1]. 13. Place a number of random Visitors from the bag on each topmost Work of Art equal to the number of tickets depicted on the tile [1]. 14. Stack each of the Promotion tokens on the corresponding numbered spaces [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 320 ms · ask 12274 ms · total 193254 ms
- single-flight (PR-5)
- queued 180645 ms · generation 12609 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.048172, "snippet": "Place the Game board in the middle of the table. Place the Player boards around the Game board nearest to the Gallery of the appropriate color. Place Visitors in the cloth bag: For 4-Player, use all Visitors. For 3-Player, remove 2 of each type and place them in the box. For 2-Player and Solitaire g", "headingPath": "SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:", "sharpsignalDocId": 291}, {"page": 5, "score": 0.048131, "snippet": "The game is played over a series of rounds, beginning with the Start Player. On a Player's turn, he moves his Gallerist to one of the four Locations on the game board, and performs one of the two actions at that Location . Additionally, a Player may also take one of two 'Executive Actions' on his tu", "headingPath": "Gameplay · End of Game · Location Actions · Executive Actions", "sharpsignalDocId": 291}, {"page": 2, "score": 0.046402, "snippet": "2 THE GALLERIST SETUP 4-PLAYER GAME b 13 14 14 8 9 10 11 12 1 2 5 4 6 7 3 d c e Blue’s Gallery Yellow’s Gallery Orange’s Gallery Purple’s Gallery With the exception of money, all other components are limited. If they run out, you cannot take any more. a Endgame Scoring track 3 or 4 players only The_", "headingPath": "", "sharpsignalDocId": 291}, {"page": 3, "score": 0.045695, "snippet": "Randomly choose 12 Reputation tiles and place one face up on each space of the upper 4 rows of the international Market. In the 2-Player and Solitaire game , choose only 8 tiles and only cover the upper 4 rows of the 1st and the 3rd columns. Shuffle the 4 Works of Art you previously set aside and pl", "headingPath": "International Market: · Each Player chooses a color and sets up his Gallery as follows:", "sharpsignalDocId": 291}, {"page": 4, "score": 0.031746, "snippet": "In The Gallerist, each Player tries to gain as much money as possible, and thus win the game. Over the course of the game, Players will discover Artists, commission them to create a Work of Art, and invest in them to make them more famous. They will buy Works of Art, exhibit them in their Gallery, a", "headingPath": "Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies", "sharpsignalDocId": 291}, {"page": 17, "score": 0.030303, "snippet": "The game begins, Blue goes first: He moves away from the International Market to the Artist Colony, leaving an Assistant behind. This kicks Orange out of the Location , and Orange's pawn is moved to the black circle next to the Location . Blue decides to buy a Work of Art. He can only buy from the b", "headingPath": "Round One", "sharpsignalDocId": 291}, {"page": 17, "score": 0.030214, "snippet": "He discards the pink ticket to move the VIP in his Lobby (from game setup) one space into his Gallery. He also spends the brown ticket to bring an Investor to his lobby. Blue's turn - Buying a Work of Art Before the turn passes to Yellow however, Orange is waiting outside the Location , having been ", "headingPath": "Executive Action:", "sharpsignalDocId": 291}, {"page": 1, "score": 0.030118, "snippet": "1 THE GALLERIST A GAME BY VITAL LACERDA 1 to 4 Players 30 MIN per Player The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurtu", "headingPath": "", "sharpsignalDocId": 291}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:", "sharpsignalDocId": 291}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 291 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 291 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:11
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: | p.3 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Gameplay · End of Game · Location Actions · Executive Actions | p.5 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | p.2 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | International Market: · Each Player chooses a color and sets up his Gallery as follows: | p.3 | 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Round One | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Executive Action: | p.17 | 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | p.1 | 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 320 ms · first delta 8622 ms · total 193254 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 180645 ms · retrieval 320 ms · ask 12274 ms · gateway work 12609 ms · total 193254 ms
- tokens in (the prompt the answerer read)
- 4206
- tokens out (what the answerer generated)
- 537
- tok/sec
- 136.9 tok/sec — 537 output tokens in 3.924 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 220), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.