You asked
How do I set up the game?
Answered counted as answeredAsked with: The Elder Scrolls: Betrayal of the Second Erabg-356080-en-1e
The setup for The Elder Scrolls: Betrayal of the Second Era involves several components: **General Game Setup** 1. Choose a province [1]. If continuing a campaign, select the province determined by your previous session [2]. 2. Place the province's overland map to one side of the play area [2]. 3. Set aside the province's gazetteer [2]. 4. Set up dice, chips, tokens, and pegs by placing storage trays near the play area and sorting attribute, stat, and overland tokens by type [2]. 5. Place all skill line tokens in the trainer bag [2]. 6. Gather black double-sided enemy chips and separate them into stacks by level; place these stacks into the appropriate enemy bags (Level 1/5 bag and Level 10/20 bag) near the overland map [2]. 7. Set up card decks by placing skill line reference sheets in the card tray, shuffling the Side Quest Deck, preparing the Overland Decks (shuffling 10 general cards of that type and drawing 4, then shuffling them with 8 province-specific cards), preparing the Delve Deck (removing "SP" cards and shuffling remaining province cards with general cards), and shuffling the Item Decks [2]. 8. Set up map tiles by sorting neoprene tiles by shape, setting aside the large clash tile and the 5-hex entrance tile, and shuffling the remaining delve tiles into stacks placed together [2]. 9. Set up the campaign journal and dials; if it is your first session, choose a party leader to record progress [2]. 10. Choose a game difficulty [3]. 11. Set up adventurers by creating them (if it is your first session) or using their status from the end of the previous session (if continuing a campaign) [3]. 12. Set up the guild quest by referring to its first quest step in the gazetteer, setting aside described quest unit chips, and placing the party token and overland tokens in their starting locations on the overland map [3]. If it is your first session, shuffle the Guild Deck, draw 3 cards, and choose 1 [3]. **Battle Setup** All battles follow general steps: placing tiles to create a battle map, placing cache tokens, deploying enemies, and then deploying adventurers [4]. * **Clash Setup:** Place the clash tile in the play area and connect the entrance tile as shown by the encounter [4]. * **Delve Setup:** Place the entrance tile in the play and (if using delve tiles) separate them into stacks to build the map [4][5]. * **Dungeon Setup:** Assemble the dungeon map by placing each tile in the play area as shown in the setup diagram [4][6]. * **Cache Chips:** In a clash or dungeon, place cache chips in the hexes shown on the setup diagram [4]. (Note: Cache chips are not placed during delve setup) [4]. * **Enemy Deployment:** Deploy objective units specified by encounter text, then deploy enemies to numbered and special hexes as described in the encounter instructions [6].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 269 ms · ask 21598 ms · total 231485 ms
- single-flight (PR-5)
- queued 209604 ms · generation 21881 ms
- retrieval refs (raw)
- [{"page": 11, "score": 0.048652, "snippet": "Game Setup Game Setup Game Setup ..................................................................... 12 Setup Procedure............................................................12 Choosing a Starting Quest .....................................13 Difficulty Levels...................................", "headingPath": "", "sharpsignalDocId": 318}, {"page": 13, "score": 0.048412, "snippet": "13 13GAme Setup 5. Choose game difficulty: Difficulty level affects several parts of the game. Select a difficulty level from the options on this page. 6. Set up adventurers: Each player takes an adventurer mat and sets up their adventurer as described below. First Session of a Campaign: If this is your /f", "headingPath": "", "sharpsignalDocId": 318}, {"page": 12, "score": 0.046175, "snippet": "If you are continuing a campaign, you must select the province determined by your previous session (see page 49) � Note: If this is your first session of your first campaign, it is strongly recommended that you select Black Marsh as your starting province � Ov erland Map: Place the province’s overla", "headingPath": "", "sharpsignalDocId": 318}, {"page": 57, "score": 0.031746, "snippet": "57 57Battle Rules Battle Setup Each battle is set up by placing tiles to create its battle map, placing cache tokens, deploying enemies, and then deploying adventurers � Each mode of battle places tiles differently and deploys enemies in its own way, but all battles follow the general setup steps be", "headingPath": "", "sharpsignalDocId": 318}, {"page": 74, "score": 0.030769, "snippet": "/T_hese are deployed as additional tiles are explored (see page 77). /T_hen, follow steps 4–6 as described in Battle Setup (see page 57). Delve Setup Example /T_he players proceed to the Encounter Phase to set up the delve battle (see page 57). 1. /T_he players separate the delve tiles into their st", "headingPath": "", "sharpsignalDocId": 318}, {"page": 12, "score": 0.030415, "snippet": "12 The Elder Scrolls: Betrayal of the Second Era12 The Elder Scrolls: Betrayal of the Second Era Game Setup The recommended play area for this game is at least 3’ x 4’ (90cm x 120cm) � Setup Procedure Follow this procedure to set up the game as it appears in the diagram on page 14 � 1 � Choose a pr ", "headingPath": "", "sharpsignalDocId": 318}, {"page": 19, "score": 0.030303, "snippet": "19 19Adventurer Rules Adventurer Creation Each player creates a unique adventurer at the outset of the /f_irst session of a campaign. T o create an adventurer, follow the steps below. For an example of this, see Adventurer Creation Examples on page 26–page 27. 1. Select Race: Select a race sheet and", "headingPath": "", "sharpsignalDocId": 318}, {"page": 57, "score": 0.029851, "snippet": "3 � D eploy Enemies: In a clash or dungeon, refer to that mode’s steps for calculating an enemy pool and deploying enemies � In a delve, enemies are not deployed at setup� Clash (see page 71) D ungeon (see page 82) 4 � D eploy Adventurers: Deploy each adventurer to the entrance tile � Start by choos", "headingPath": "", "sharpsignalDocId": 318}]
- citations (raw)
- [{"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 13, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 57, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 74, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 82, "quote": null, "headingPath": "", "sharpsignalDocId": 318}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 318 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 318 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:11
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.11 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.13 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.12 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.57 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.74 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.12 | 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.19 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.57 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.12 | no quote on the wire | |
| [2] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.12 | no quote on the wire | |
| [3] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.13 | no quote on the wire | |
| [4] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.57 | no quote on the wire | |
| [5] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.74 | no quote on the wire | |
| [6] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.82 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 269 ms · first delta 16872 ms · total 231485 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 209604 ms · retrieval 269 ms · ask 21598 ms · gateway work 21881 ms · total 231485 ms
- tokens in (the prompt the answerer read)
- 4417
- tokens out (what the answerer generated)
- 668
- tok/sec
- 134.6 tok/sec — 668 output tokens in 4.962 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 244), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.