You asked
How do I set up the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Vinhos: Deluxe Editionbg-175640-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Wine Tasting Fair (only 3 rd , 5 th , and 6 th year): (p. 16) At the end of the 3 rd , 5 th , and 6 th year, a Wine Tasting Fair is held. Each player must present 1 Wine, and only 1 Wine, at each Fair. If you have not yet presented a Wine when the Fair starts, you will do so at the Fair. You can pla
Once all players have taken their first action, if any player chose the Pass / Press Release action, the player order will have to be adjusted: If any Player Order Marker is in the bottom row of the 'Player Order' area, move it to the same Slot in the top row, shifting other Player Order Markers sti
PRODUCTION Production is the most crucial phase of the game, it’s the wine-maker’s ultimate goal, and the moment everyone has been waiting for! Place the Year/Taxation Marker on the appropriate space of the current year, to indicate that Production Phase is starting. Then, perform the following step
Take Fair Tile: Determine the maximum number of Wine Expert tiles (from 0 to 4; consult the table on your player board) that you can play during the upcoming Fair, and take the Fair tile of the appropriate value from your supply, then… Choose an empty Fair Booth, and place your Fair tile on it with
For each Enologist you hire, you must: Take 1 Enologist from the gameboard, Pay 1 Bago (in cash), Place it on your Player Board on an empty Winery of your choice . Each Winery can only host 1 Enologist . (You cannot hire an Enologist if you do not have any unoccupied Wineries). Each Year during the
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 285 ms · ask 9126 ms · total 307312 ms
- single-flight (PR-5)
- queued 297891 ms · generation 9421 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.047163, "snippet": "Wine Tasting Fair (only 3 rd , 5 th , and 6 th year): (p. 16) At the end of the 3 rd , 5 th , and 6 th year, a Wine Tasting Fair is held. Each player must present 1 Wine, and only 1 Wine, at each Fair. If you have not yet presented a Wine when the Fair starts, you will do so at the Fair. You can pla", "headingPath": "Each year comprises the following phases: · START OF YEAR · ACTIONS PHASE · 1 st Action:", "sharpsignalDocId": 315}, {"page": 4, "score": 0.032787, "snippet": "Once all players have taken their first action, if any player chose the Pass / Press Release action, the player order will have to be adjusted: If any Player Order Marker is in the bottom row of the 'Player Order' area, move it to the same Slot in the top row, shifting other Player Order Markers sti", "headingPath": "Order of play: · 2 nd Action:", "sharpsignalDocId": 315}, {"page": 16, "score": 0.032258, "snippet": "PRODUCTION Production is the most crucial phase of the game, it’s the wine-maker’s ultimate goal, and the moment everyone has been waiting for! Place the Year/Taxation Marker on the appropriate space of the current year, to indicate that Production Phase is starting. Then, perform the following step", "headingPath": "", "sharpsignalDocId": 315}, {"page": 14, "score": 0.031746, "snippet": "Take Fair Tile: Determine the maximum number of Wine Expert tiles (from 0 to 4; consult the table on your player board) that you can play during the upcoming Fair, and take the Fair tile of the appropriate value from your supply, then… Choose an empty Fair Booth, and place your Fair tile on it with ", "headingPath": "OR", "sharpsignalDocId": 315}, {"page": 7, "score": 0.03125, "snippet": "For each Enologist you hire, you must: Take 1 Enologist from the gameboard, Pay 1 Bago (in cash), Place it on your Player Board on an empty Winery of your choice . Each Winery can only host 1 Enologist . (You cannot hire an Enologist if you do not have any unoccupied Wineries). Each Year during the ", "headingPath": "When you take this action, you must hire 1 or 2 Enologists. · EXAMPLE: Enologists Action", "sharpsignalDocId": 315}, {"page": 20, "score": 0.030303, "snippet": "Special thanks to Ian O’Toole for the amazing Art, Ori for seeing things in the rules no one else can see, to Nathan Morse, for all the support and work on the rulebook, all of the BGG community for their suggestions and support, and Rick Soued for believing in this game. Without all of these people", "headingPath": "", "sharpsignalDocId": 315}, {"page": 15, "score": 0.029851, "snippet": "If it had a Farmer, he moves to an empty Vineyard, or returns to the supply . b. Pay salary for each of your Enologists. Move your Account Marker backwar d 1 space for each Enologist on your Player Board. You must fire any Enologists you cannot pay (return them to their space on the gameboard). Note", "headingPath": "", "sharpsignalDocId": 315}, {"page": 5, "score": 0.029412, "snippet": "4 th year, Actions Phase, 1 st Action. Place the Year/Taxation Marker in space '1' of the 4 th Year. Order of play is: Orange, Yellow , Blue, and Purple Orange (first Player) moves her Action Marker from the Export space to the Wine Experts space. Because the destination space is adjacent to the dep", "headingPath": "Example: Player Order · EXAMPLE 4: Movement", "sharpsignalDocId": 315}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 315 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 315 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:13
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | Each year comprises the following phases: · START OF YEAR · ACTIONS PHASE · 1 st Action: | p.3 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | Order of play: · 2 nd Action: | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | p.16 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | OR | p.14 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | When you take this action, you must hire 1 or 2 Enologists. · EXAMPLE: Enologists Action | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | p.20 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Vinhos: Deluxe Edition — Rulebook (corpus doc 315) | Example: Player Order · EXAMPLE 4: Movement | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 285 ms · first delta 9304 ms · total 307312 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 297891 ms · retrieval 285 ms · ask 9126 ms · gateway work 9421 ms · total 307312 ms
- tokens in (the prompt the answerer read)
- 4037
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 243), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.