You asked
How do I set up the game?
Answered counted as answeredAsked with: Fields of Arlebg-159675-en-1e
1. Place the Supply Board between players [1]. 2. Place the depicted tiles on the appropriate spaces as indicated on the Supply Board [1]. 3. Place the large Game Board next to the Supply Board [1]. 4. Place the orange Half Year Counter on space 1 of the Half Year Track [1]. 5. Choose a player color [1]. 6. Take the round Tool Indicators of that color and place one each on each of the 10 Tool Tracks of the Game Board on the leftmost track [1]. 7. Randomly determine the Starting Player, who receives the Starting Player Marker [1]. 8. Place 1 Worker of each color on each of the spaces 'July' to 'October' on the Game Board, placing the Starting Player's tokens on top [1]. 9. Distribute the Buildings on the spaces of matching color on the Game Board [1]. 10. Each player takes a Home Board and places it on their side of the table below the Supply Board [1]. 11. Place certain components on the Home Board as indicated, specifically certain tiles, 1 Horse, 4 Peat Tokens, and 6 Goods Indicators [2][1]. 12. Each player receives a 'Travel Destinations and Barn' Storage Board and a set of 'Travel Destinations' in their player color, placing the Travel Destinations on the appropriate spaces of their Storage Board [3]. 13. Each player receives an Overview Sheet showing various game actions [3]. 14. Each player takes 4 Wood, 4 Clay, and 3 Peat and places them next to their Home Board in their personal supply [3]. 15. Sort the remaining Building Materials (the 'Wood/Timber' and 'Clay/Brick' tiles, as well as the wooden 'Animal' and 'Peat' tokens) and place them handily on the side [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 242 ms · ask 11683 ms · total 416001 ms
- single-flight (PR-5)
- queued 404067 ms · generation 11934 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.047883, "snippet": "Place the depicted components on the Home Board as indicated on it (also shown in the illustration on the right) , i.e. certain tiles, 1 Horse, 4 Peat Tokens and 6 Goods Indicators. During the course of the game, the tiles in the top row can be acquired with either side facing up. The tiles in the b", "headingPath": "Setup", "sharpsignalDocId": 293}, {"page": 4, "score": 0.047712, "snippet": "Place the Supply Board between you. Place the depicted tiles on the appropriate spaces as indicated on the Supply Board. (The Supply Board also shows a small illustration of the reverse side of each tile.) There are Fields*, Plows and Peat Boats, Vehicles, Clothing*, Stalls and Depots, Stables and D", "headingPath": "Setup", "sharpsignalDocId": 293}, {"page": 6, "score": 0.047619, "snippet": "This section explains basic elements of the game. The exact rules will be explained later in more detail. At the beginning of the game, you have access to 2 empty Land Spaces on your Home Board. (The other Land Spaces were covered by tiles during setup.) On these spaces, you can build Fields, Stalls", "headingPath": "About the Home Board and the Vehicles · the home Board · the Vehicles · Course of the Game · Phase 1: Preparations · Phase 2: Work Phase", "sharpsignalDocId": 293}, {"page": 4, "score": 0.046154, "snippet": "Aside from your Home Board, you each receive a 'Travel Destinations and Barn' Storage Board as well as a set of 'Travel Destinations' in your player color. Place the Travel Destinations on the appropriate spaces of your Storage Board. (Your Barn appears below the Travel Destinations, and it starts e", "headingPath": "Overall Layout", "sharpsignalDocId": 293}, {"page": 7, "score": 0.045956, "snippet": "During setup, you have already placed your Workers for the first Half Year. At the beginning of each Half Year, place Workers on each of the 4 Month Spaces, with the Starting Players's Workers on top of his opponents. (The Starting Player Marker can change hands via the 'Special Action,' an action t", "headingPath": "Phase 1: PreParations · Phase 2: Work Phase", "sharpsignalDocId": 293}, {"page": 7, "score": 0.030303, "snippet": "In Summer, 1 of the 8 Workers may use a Winter Action Space (instead of a Summer one) . Similarly, in Winter, 1 Worker may use a Summer Action Space (instead of a Winter one) . When a player makes use of this Special Action, his opponent receives the Starting Player Marker for the subsequent Half Ye", "headingPath": "sPecial action and starting PlaYer · anYtime actions · Phase 3: inVentorYing", "sharpsignalDocId": 293}, {"page": 5, "score": 0.029851, "snippet": "In this game, you build a village and take care of the area around it. The following illustration shows the goals you try to accomplish. The wind roses indicate the number of Victory Points you get for the depicted actions. Yellow wind roses stand for Victory Points. While reading this rule book, yo", "headingPath": "In Order to Get Started", "sharpsignalDocId": 293}, {"page": 12, "score": 0.029412, "snippet": "up to 2, 3, or 4 times) , you may move one of your Tool Indicators on the Game Board 1 space to the right. (Please check example 5 on page 14 for further details.) You cannot move a Tool Indicator more than once - you may only move different ones. The costs are depicted on the Game Board. Warden: ", "headingPath": "the action sPaces of the summer/fall half Year ( sYmBols refer to Page 14)", "sharpsignalDocId": 293}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 293}, {"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 293}, {"page": 4, "quote": null, "headingPath": "Overall Layout", "sharpsignalDocId": 293}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 293 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 293 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:15
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Setup | p.4 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Setup | p.4 | 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | About the Home Board and the Vehicles · the home Board · the Vehicles · Course of the Game · Phase 1: Preparations · Phase 2: Work Phase | p.6 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Overall Layout | p.4 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Phase 1: PreParations · Phase 2: Work Phase | p.7 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | sPecial action and starting PlaYer · anYtime actions · Phase 3: inVentorYing | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | In Order to Get Started | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | the action sPaces of the summer/fall half Year ( sYmBols refer to Page 14) | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Setup | p.4 | no quote on the wire |
| [2] | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Setup | p.4 | no quote on the wire |
| [3] | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Overall Layout | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 242 ms · first delta 8971 ms · total 416001 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 404067 ms · retrieval 242 ms · ask 11683 ms · gateway work 11934 ms · total 416001 ms
- tokens in (the prompt the answerer read)
- 3557
- tokens out (what the answerer generated)
- 403
- tok/sec
- 138.8 tok/sec — 403 output tokens in 2.904 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 221), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.