You asked
How do I set up the game?
Answered counted as answeredAsked with: Teotihuacan: City of Godsbg-229853-en-1e
To set up the game, follow these steps: 1. Give each player a player colour token of their choosing [1]. 2. Each player uses the workers (dice) of that chosen colour [1]. 3. Randomly determine the first player [1]. 4. Give the first player 1 cocoa and the '1' Player Order token [1]. 5. Give the player sitting to the right (anticlockwise) of the first player 3 cocoa and a Player Order token with a value equal to the number of players [1]. 6. Give every other player 2 cocoa and Player Order tokens reflecting their positions in the player order [1]. 7. Give each player all 12 coloured discs matching their player colour token [1]. 8. Each player keeps 6 discs to be used as Technology markers [1]. 9. Place the remaining 6 discs on the 0 spot of the Pyramid track, the bottom of the Avenue of the Dead track, the bottom step of all 3 temples, and the 0 Victory Points space on the score track [1]. 10. If it is your first game: place one worker showing a power of 3 onto the Ascension wheel [2][1]. 11. If it is your first game, provide starting resources based on player order: * Player '1' receives 5 cocoa, 1 wood, 2 stone, 4 gold, and a temple advance on the green temple (providing 1 more cocoa) [1]. * Player '2' receives 5 cocoa, 4 wood, 1 stone, and a single advance on the red and blue temples (providing 1 Victory Point and a stone) [1]. * In 3- and 4-player games, Player '3' receives an advance on the Avenue of the Dead track, 4 cocoa, 3 wood, 4 stone, and an advance on the blue temple (providing 1 gold) [1]. * In 4-player games, Player '4' receives 2 wood, 5 gold, an advance on the green temple (providing 1 more cocoa), and a Technology marker on the 3rd lowest numbered Technology tile (providing another advance on the green temple/cocoa) [1]. 12. Randomly deal 4 Starting tiles to each player [2]. 13. If any player receives Starting tiles with a Discovery icon, that player draws a random Discovery tile for each such icon [2]. 14. Each player simultaneously picks 2 Starting tiles and returns the other 2 [2]. 15. Players claim benefits from chosen tiles: Power-ups increase starting dice power; Discovery tiles are claimed by paying the listed cost; Temple advances are rewarded immediately; Technology tiles receive a marker on the tile with the lowest reference number (no gold is spent, but temple advance is rewarded) [2]. 16. Each player must place their starting workers onto the general area of the Action Boards matching 3 unique Action Board numbers on their selected Starting tiles (no two dice belonging to the same player may start on the same Action Board) [2]. 17. In 3-player games, draw 2 Starting tiles and place 3 workers of an unused colour on the first 3 unique Action Boards shown on those tiles [2]. 18. In 2-player games, repeat this process to place 3 workers of the second unused colour [2]. 19. Return all used and unused Starting tiles to the game box [2]. 20. Shuffle all unclaimed Discovery tiles back into the Discovery tile stacks [2]. 21. For each Starting tile that allows a player to receive a Discovery tile, draw one Discovery tile and place it next to that Starting tile [3]. 22. If playing 4 players, each player drafts one Starting tile (with its linked Discovery tile), then each player drafts another in reverse player order [3]. 23. For the solo mode: set up a normal 2-player game, but the bot starts with 2 gold, 2 stone, 2 wood (and no cocoa) [4]. 24. The bot starts on the 0 step of the Pyramid track, the first (not bottom) step of each temple (without rewards), and the first (not bottom) step of the Avenue of the Dead track [4]. 25. Place a marker for the bot on the top right Technology tile (top Technology of the green temple column) without gaining an additional temple advancement [4]. 26. Place the bot's workers on the following Action Boards with these powers: Gold Deposits (4) power 2; Nobles (6) power 2; Construction (8) power 2; and Decorations (7) (Worship space) power 1 [4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 464 ms · ask 14673 ms · total 539600 ms
- single-flight (PR-5)
- queued 524444 ms · generation 15156 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.048652, "snippet": "Set up a normal 2-player game, except that the bot starts with 2 gold, 2 stone, 2 wood (and no cocoa). The bot starts on the 0 step of the Pyramid track, but the first (not the bottom) step of each temple (without gaining their rewards), and on the first (not bottom) step of the Avenue of the Dead t", "headingPath": "Changes in setup · General rules change", "sharpsignalDocId": 296}, {"page": 4, "score": 0.048172, "snippet": "Give each player a player colour token of their choosing. Each player will use the workers (dice) of that colour. Randomly determine the first player. Give that player 1 cocoa and the '1' Player Order token. Give the player sitting to the right (anticlockwise) of the first player 3 cocoa, and a Play", "headingPath": "Player setup", "sharpsignalDocId": 296}, {"page": 10, "score": 0.047379, "snippet": "For each Starting tile that allows a player to receive a Discovery tile, draw one Discovery tile, and place it next to the Starting tile it was drawn for. Starting with the first player, each player drafts one Starting tile (possibly with the Discovery tile it is linked to). After each player has dr", "headingPath": "▪ 4 players: · Additional components", "sharpsignalDocId": 296}, {"page": 5, "score": 0.047371, "snippet": "Each player places 1 worker showing a 3 onto the Ascension wheel, sets the other 3 workers to a starting power of 1, and places them next to their player colour token. Randomly deal 4 Starting tiles to each player. If any player receives Starting tiles with a Discovery icon on it, that player should", "headingPath": "7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn", "sharpsignalDocId": 296}, {"page": 2, "score": 0.045724, "snippet": "Players play as scions of powerful noble families trying to achieve everlasting glory while planning the construction of Teotihuacan. Earn victory points in many ways: seek the favour of the gods, be the greatest architect of the pyramid, and have the most prestigious plots along the Avenue of the D", "headingPath": "First time playing Teotihuacan? · Board setup", "sharpsignalDocId": 296}, {"page": 3, "score": 0.030769, "snippet": "There are three categories of Royal tiles, marked with an A, B, or C in the top-left corner of the tiles. Randomly select 3 Royal tiles, one from each category, and place them face up on the indicated spots of the Palace (1) Action Board. Randomly draw 6 Technology tiles and order them by the refere", "headingPath": "Board setup", "sharpsignalDocId": 296}, {"page": 7, "score": 0.030303, "snippet": "Pay 2 wood to take the first available Building from the left side of the Buildings row on the Main Board (it is important that these Buildings are always taken from left to right), and place it in the leftmost available space of one of the Building rows of the Nobles (6) Action Board: If you have 1", "headingPath": "Nobles (6)", "sharpsignalDocId": 296}, {"page": 9, "score": 0.029437, "snippet": "First Eclipse: set to 11. Second Eclipse set to 10. If this is the third Eclipse, or if this Eclipse was triggered by placing the final Pyramid tile, each player who has qualified for one or more Temple Bonus tiles (by being on the penultimate or topmost step of a temple) scores additional Victory P", "headingPath": "▪ 4 players:", "sharpsignalDocId": 296}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Player setup", "sharpsignalDocId": 296}, {"page": 5, "quote": null, "headingPath": "7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn", "sharpsignalDocId": 296}, {"page": 10, "quote": null, "headingPath": "▪ 4 players: · Additional components", "sharpsignalDocId": 296}, {"page": 10, "quote": null, "headingPath": "Changes in setup · General rules change", "sharpsignalDocId": 296}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 296 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 296 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Changes in setup · General rules change | p.10 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Player setup | p.4 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | ▪ 4 players: · Additional components | p.10 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn | p.5 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | First time playing Teotihuacan? · Board setup | p.2 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Board setup | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Nobles (6) | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | ▪ 4 players: | p.9 | 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Player setup | p.4 | no quote on the wire |
| [2] | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn | p.5 | no quote on the wire |
| [3] | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | ▪ 4 players: · Additional components | p.10 | no quote on the wire |
| [4] | RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) | Changes in setup · General rules change | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 464 ms · first delta 7624 ms · total 539600 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 524444 ms · retrieval 464 ms · ask 14673 ms · gateway work 15156 ms · total 539600 ms
- tokens in (the prompt the answerer read)
- 4597
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 137.0 tok/sec — 1024 output tokens in 7.477 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 224), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.