You asked
How much does a city cost to build?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
- timings
- search 78 ms · ask 2200 ms · total 2278 ms
- single-flight (PR-5)
- queued 0 ms · generation 2278 ms
- retrieval refs (raw)
- [{"page": 18, "score": 0.016393, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 44}, {"page": 12, "score": 0.016129, "snippet": "Pay the cost ($1) and gain one of the following: RESOURCES: Gain any 2 resource tokens (any combination of oil, metal, food, and/or wood) and place them on any territory you control with at least one worker on it. You may not take the trade action to pay for resources if all of your workers are on y", "headingPath": "TRADE", "sharpsignalDocId": 44}, {"page": 1, "score": 0.015873, "snippet": "The goal is to have the greatest fortune at the end of the game; a typical winning fortune is around $75. You can accumulate coins during the game, but you will earn most of them during end-game scoring in the following three categories: Every star token placed Every territory controlled Every 2 res", "headingPath": "GOAL", "sharpsignalDocId": 44}, {"page": 14, "score": 0.015625, "snippet": "Upgrading improves the efficiency of the infrastructure in your growing empire. The resource used to upgrade is oil. To upgrade, pay the cost, pick up a technology cube from any green box on your Player Mat, and place it on any empty red box with bracketed borders. Red boxes with solid black borders", "headingPath": "UPGRADE", "sharpsignalDocId": 44}, {"page": 19, "score": 0.015385, "snippet": "Number of tunnel territories adjacent to your structures. Only count each tunnel once. A Mine does not count as a tunnel for this purpose, and rivers do not break adjacency. Number of tunnel territories with your structures on them. A Mine does not count as a tunnel for this purpose. Number of lakes", "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}, {"page": 13, "score": 0.015152, "snippet": "Pay the cost (depending on what is shown on all exposed red rectangles before taking the Produce action), choose up to 2 different territories you control, and all workers on those territories may produce. On the territories you selected for production, each worker may produce 1 token. The resource ", "headingPath": "PRODUCE", "sharpsignalDocId": 44}, {"page": 29, "score": 0.014925, "snippet": "COINS IN HAND: The coins you accumulated during the game count for end-game scoring. EVERY STAR TOKEN PLACED: Gain coins for every star token you placed during the game. EVERY TERRITORY CONTROLLED: Gain coins for every territory you control (including lakes). Home bases aren't territories. You contr", "headingPath": "SCORING CATEGORIES", "sharpsignalDocId": 44}, {"page": 28, "score": 0.014706, "snippet": "Accumulate your final fortune-coins you had before the game end was triggered plus end-game coins-to determine the winner. You should have a mound of coins in front of you before announcing the total to the other players. To determine how many coins you earn for each of the three scoring categories,", "headingPath": "END-GAME SCORING", "sharpsignalDocId": 44}]
- citations (raw)
- [{"page": 20, "quote": null, "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 7, 2026 02:29
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Scythe — Rulebook (corpus doc 44) | BUILD | p.18 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Scythe — Rulebook (corpus doc 44) | TRADE | p.12 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Scythe — Rulebook (corpus doc 44) | GOAL | p.1 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Scythe — Rulebook (corpus doc 44) | UPGRADE | p.14 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Scythe — Rulebook (corpus doc 44) | BOTTOM-ROW ACTIONS | p.19 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Scythe — Rulebook (corpus doc 44) | PRODUCE | p.13 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Scythe — Rulebook (corpus doc 44) | SCORING CATEGORIES | p.29 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Scythe — Rulebook (corpus doc 44) | END-GAME SCORING | p.28 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Scythe — Rulebook (corpus doc 44) | BOTTOM-ROW ACTIONS | p.20 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 78 ms · first delta n/a · total 2278 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 78 ms · ask 2200 ms · gateway work 2278 ms · total 2278 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.