You asked
How do I set up the game?
Answered counted as answeredAsked with: Praga Caput Regnibg-308765-en-1e
The setup for the game involves the following steps: **Action Crane Setup** 1. Turn the wheel so that the white arrow points to the icon depicting the number of players [1]. 2. Place the six action tiles in the first six empty slots, starting with the first red slot on the top of the Crane; none should be placed in the blue zone, as they all belong in the red or green zones [1]. 3. Place one turn-counting cube on the wheel in the space shown [1]. 4. Place the other turn-counting cube on the space of the platform corresponding to the number of players [1]. **City Board Setup** 1. Place 8 to 10 plazas on the city board [2]. 2. If playing with fewer than four players, one or two plaza sites will be left empty during setup [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 393 ms · ask 9356 ms · total 610431 ms
- single-flight (PR-5)
- queued 600666 ms · generation 9765 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.047875, "snippet": "9. 10. Hunger Wall tiers 8. 4. 13. 9. Cathedral tiers I. 10. 12. / The Action Crane Setup This setup depends on the number of players. Turn the wheel so that the white arrow points to the icon depicting the number of players. (The main picture shows a three-player game. A four-player game is illustr", "headingPath": "Game Overview", "sharpsignalDocId": 331}, {"page": 17, "score": 0.047163, "snippet": "For a single-player game, set up the game as you do for 2 players. You will be the starting player. After each of your turns, play the opponent's turn as follows: Choose the action tile that is farthest ahead (closest to the blue zone). Immediately return the tile to the crane according to the usual", "headingPath": "6. Leftover Eggs · Rules Reminders · Modifications", "sharpsignalDocId": 331}, {"page": 6, "score": 0.032787, "snippet": "Player Board Setup Players choose colors. Each player gets a player board and pieces in their chosen color, as well as an action board. __ Player Setup Player Setup __ 1.1. 2.2. 3.3. 4.4. 5.5. 4.4. 3.3. 3.3. 1.1. 1.1. Charles University track technology track stone crane gold crane quarry track gold", "headingPath": "", "sharpsignalDocId": 331}, {"page": 7, "score": 0.032258, "snippet": "The starting player is the one who was most recently in Prague. (Or you can choose randomly.) Players take turns in order, clockwise around the table. On your turn, you do the following: Choose one action tile from the action crane. Perform one action, and possibly one extra action. End your turn by", "headingPath": "Game Overview · Choosing an Action Tile · Bonuses from the Wheel · Costs and Bonuses for Position", "sharpsignalDocId": 331}, {"page": 15, "score": 0.03125, "snippet": "Discard down to 2 windows if you have more than 2. Rotate the wheel of the action crane one space clockwise. Place your action tile in the empty space at the beginning of the red zone. If this space is blocked by the square box on the action wheel, rotate it one more space so you can put your action", "headingPath": "At the end of your turn, you do the following: · Counting Turns", "sharpsignalDocId": 331}, {"page": 15, "score": 0.030303, "snippet": "When the cube moves to the last space on the platform, there are 11 turns left in the game. Players who are wondering how many turns they, personally, have left can refer to this table. EXAMPLE: In a three-player game, the 11-turn countdown begins at the end of the starting player's turn. Players 2 ", "headingPath": "End of Game", "sharpsignalDocId": 331}, {"page": 11, "score": 0.029851, "snippet": "The city board has 8 to 10 plazas placed during setup. Players compete for the bonuses these plazas offer. Every time you place a building, it will be next to exactly one plaza. If your building has a space for a cube, put a cube of your color on that space when you place the building. This indicate", "headingPath": "", "sharpsignalDocId": 331}, {"page": 12, "score": 0.029412, "snippet": "During play, you will have various opportunities to advance on your technology track. During the game, you may gain up to four technologies. When your marker moves onto a marked space, draw the top three tiles from the corresponding stack. Choose one and return the other two face down to the bottom ", "headingPath": "Technologies · Charles University · CHARLES BRIDGE EXAMPLE:", "sharpsignalDocId": 331}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "Game Overview", "sharpsignalDocId": 331}, {"page": 11, "quote": null, "headingPath": "", "sharpsignalDocId": 331}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 331 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 331 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:18
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | Game Overview | p.5 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | 6. Leftover Eggs · Rules Reminders · Modifications | p.17 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | Game Overview · Choosing an Action Tile · Bonuses from the Wheel · Costs and Bonuses for Position | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | At the end of your turn, you do the following: · Counting Turns | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | End of Game | p.15 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | Technologies · Charles University · CHARLES BRIDGE EXAMPLE: | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | Game Overview | p.5 | no quote on the wire |
| [2] | RULEBOOK Praga Caput Regni — Rulebook (corpus doc 331) | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 393 ms · first delta 8388 ms · total 610431 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 600666 ms · retrieval 393 ms · ask 9356 ms · gateway work 9765 ms · total 610431 ms
- tokens in (the prompt the answerer read)
- 3507
- tokens out (what the answerer generated)
- 183
- tok/sec
- 137.2 tok/sec — 183 output tokens in 1.334 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 259), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.