RuleSage cited table rulings
← Paladins of the West Kingdom

You asked

How do I set up the game?

Answered counted as answered

Asked with: Paladins of the West Kingdombg-266810-en-1e

To set up Paladins of the West Kingdom, follow these steps: 1. Place the 2 Parts of the Main Board together to form the large central play area [1]. 2. Shuffle the Townsfolk Cards into a facedown Draw Pile on the left side of the Main Board [1]. 3. From the top of the Townsfolk pile, draw and reveal 5 Townsfolk Cards, placing them faceup above the top left area of the Main Board [1]. 4. Shuffle the Wall Cards into a facedown Draw Pile above the central area of the Main Board [1]. 5. Depending on the player count, place 5-8 Silver above the Main Board (the 'Tax supply') [1]. 6. Place the Debt Cards into a Draw Pile, 'Unpaid' side faceup, above the top right area of the Main Board [1]. 7. Shuffle the Suspicion Cards into a facedown Draw Pile to the right of the Debt Card Draw Pile [1]. 8. Shuffle the Tavern Cards into a facedown Draw Pile below the bottom left of the Main Board [1]. 9. Shuffle the King's Order Cards and randomly place 3 of them facedown on the left end of the Main Board [1]. 10. Shuffle the King's Favour Cards and randomly place 5 of them facedown in the spaces to the right of the King's Order Cards [1]. 11. Return all unused King's Order Cards and King's Favour Cards to the box unseen [1]. 12. Shuffle the Outsider Cards into a facedown Draw Pile on the right side of the Main Board [1]. 13. From the top of the Outsider pile, draw and reveal 6 Outsider Cards, placing them faceup below the bottom right area of the Main Board [1]. 14. Place all remaining Silver, Provisions and Workers (Labourers, Scouts, Merchants, Fighters, Clerics and Criminals) into a supply near the Main Board, within reach of all players [2]. 15. Give each player 1 Player Board and the following components: 3 Silver and 1 Provision from the supply; and a matching set of Paladin Cards for their Player Board [2]. 16. Players should each shuffle their Paladin Cards into a facedown Draw Pile alongside their Player Board [3]. 17. Randomly determine a starting player and give them the Start Player Marker [3]. 18. In reverse turn order (starting with the player to the right of the Start Player Marker and moving counter-clockwise), each player must select 1 Townsfolk to Recruit into their crew from those visible above the Main Board [3]. 19. Recruited Townfolk should be kept faceup alongside Player Boards [3]. 20. Once all players have recruited, slide all remaining Townsfolk Cards to the right, filling empty spaces, and reveal new Townsfolk Cards from the top of the Townsfolk Draw Pile to fill any remaining empty spaces [3]. To set up the AI player: 1. Choose 1 of the Player Boards and flip it over to the AI Player Board side [4]. 2. Place the 7 Monks, Outposts and Absolves onto the AI Player Board [4]. 3. Stack the AI's Attribute Markers on the zero space, with Influence on the Bottom, Faith in the middle and Strength on top [4]. 4. Place the Resource Marker on the left-most space of the Resource Track, on the left side of the AI Player Board [4]. 5. Set aside the 5 'King's Favour' Scheme Cards, then shuffle the remaining Scheme Cards and place them facedown on the right card space of the AI Player Board [4]. 6. Decide on a difficulty level [5]. 7. Based on the chosen difficulty, shuffle all 6 King's Order Cards and reveal the indicated number (Easy = 1; Standard = 3; Hard = 5) [5]. 8. For each card revealed, place 1 of the AI's Workshops onto the specified action space of the AI Player Board [5]. 9. Reshuffle the King's Order Cards and place 3 facedown on the Main Board as per normal setup rules [5]. 10. Place 1 AI Workshop on top of each King's Order Card and 1 'King's Favour' Scheme Card faceup on top of each of the King's Favour Cards on the Main Board [5].

[1] RULEBOOK Paladins of the West Kingdom — Rulebook · p.5 · aim of the game
[2] RULEBOOK Paladins of the West Kingdom — Rulebook · p.6 · aim of the game
[3] RULEBOOK Paladins of the West Kingdom — Rulebook · p.7 · aim of the game · Gameplay overview
[4] RULEBOOK Paladins of the West Kingdom — Rulebook · p.26 · Setup
[5] RULEBOOK Paladins of the West Kingdom — Rulebook · p.27 · Setup · Round Setup and Tavern Cards
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 394 ms · ask 15281 ms · total 625436 ms
single-flight (PR-5)
queued 609742 ms · generation 15694 ms
retrieval refs (raw)
[{"page": 7, "score": 0.048139, "snippet": "Players should each shuffle their Paladin Cards into a facedown Draw Pile alongside their Player Board. Randomly determine a starting player and give them the Start Player Marker. In reverse turn order (starting with the player to the right of the Start Player Marker and moving counter-clockwise aro", "headingPath": "aim of the game · Gameplay overview", "sharpsignalDocId": 290}, {"page": 5, "score": 0.047379, "snippet": "Follow these steps to set up Paladins of the West Kingdom: Place the 2 Parts of the Main Board together to form the large central play area. Shuffle the Townsfolk Cards into a facedown Draw Pile on the left side of the Main Board. From the top of this pile, draw and reveal 5 Townsfolk Cards, placing", "headingPath": "aim of the game", "sharpsignalDocId": 290}, {"page": 26, "score": 0.032787, "snippet": "The setup for you remains the same. To set up the AI player, follow these steps: Choose 1 of the Player Boards and flip it over to the AI Player Board side. As with the regular Player Board, place the 7 Monks, Outposts and Absolves onto the AI Player Board. Stack the AI's Attribute Markers on the ze", "headingPath": "Setup", "sharpsignalDocId": 290}, {"page": 27, "score": 0.032258, "snippet": "Decide on what difficulty you wish to play. Based on the table below, shuffle all 6 King's Order Cards and reveal the indicated number. For each card revealed, place 1 of the AI's Workshops onto the specified action space of the AI Player Board. Easy = 1 King's Order Card Standard = 3 King's Order C", "headingPath": "Setup · Round Setup and Tavern Cards", "sharpsignalDocId": 290}, {"page": 14, "score": 0.030769, "snippet": "This action requires either 1 or 2 Workers and may require Silver to be paid. Any costs are printed below where each Townsfolk Card sits at the top left of the Main Board. Alternatively, the 2 left-most Townsfolk Cards may be Recruited by taking a Debt, rather than paying the Silver cost. When takin", "headingPath": "Recruit", "sharpsignalDocId": 290}, {"page": 30, "score": 0.030303, "snippet": "When taking this action, the AI Player will always attempt to discard the specified Townsfolk Card, based on the position of the Resource Marker on the Resource Track. If that card is no longer available, it will move on to the next card as described on Page 28. Just like when human players discard ", "headingPath": "Recruit · Pray · Trade · Conspire · Rest", "sharpsignalDocId": 290}, {"page": 10, "score": 0.029851, "snippet": "Starting with the first player for this Round and moving clockwise around the table, each player reveals their Paladin and collects the 2 Workers printed on the card from the supply. After doing so, they also select 1 of the available Tavern Cards and collect the 4 Workers printed on it. Tip: After ", "headingPath": "round structure", "sharpsignalDocId": 290}, {"page": 6, "score": 0.02971, "snippet": "Place all remaining Silver, Provisions and Workers (Labourers, Scouts, Merchants, Fighters, Clerics and Criminals) into a supply near the Main Board, within reach of all players. Give each player 1 Player Board and the following components: Each Player Board has a matching set of Paladin Cards. Note", "headingPath": "aim of the game", "sharpsignalDocId": 290}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "aim of the game", "sharpsignalDocId": 290}, {"page": 6, "quote": null, "headingPath": "aim of the game", "sharpsignalDocId": 290}, {"page": 7, "quote": null, "headingPath": "aim of the game · Gameplay overview", "sharpsignalDocId": 290}, {"page": 26, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 290}, {"page": 27, "quote": null, "headingPath": "Setup · Round Setup and Tavern Cards", "sharpsignalDocId": 290}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 290 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 290 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:18

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game · Gameplay overview p.7 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game p.5 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Setup p.26 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Setup · Round Setup and Tavern Cards p.27 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Recruit p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Recruit · Pray · Trade · Conspire · Rest p.30 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) round structure p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game p.6 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game p.5 no quote on the wire
[2] RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game p.6 no quote on the wire
[3] RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) aim of the game · Gameplay overview p.7 no quote on the wire
[4] RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Setup p.26 no quote on the wire
[5] RULEBOOK Paladins of the West Kingdom — Rulebook (corpus doc 290) Setup · Round Setup and Tavern Cards p.27 no quote on the wire
timing split
retrieval 394 ms · first delta 8440 ms · total 625436 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 609742 ms · retrieval 394 ms · ask 15281 ms · gateway work 15694 ms · total 625436 ms
tokens in (the prompt the answerer read)
2999
tokens out (what the answerer generated)
963
tok/sec
137.2 tok/sec — 963 output tokens in 7.018 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 219), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.