You asked
How do I set up the game?
Answered counted as answeredAsked with: ISS Vanguardbg-325494-en-1e
To set up a full ISS Vanguard campaign without playing through the Tutorial, follow these steps: 1. Check Card Trays & Ship Book to ensure they are organized as described in the “Before your First Play” section [1][2]. 2. If you have remade the Tutorial decks, move the following cards to the listed trays: * Point of Interest cards P101, P102, P103, P105, P106, P107, P108, P109, P000, P000, P000 to “Points of Interest” (Card Tray A) [1]. * Mission cards M01, M02, M03 to “Mission Cards” (Card Tray A) [1]. * Global Condition card G01 to “Global Conditions” (Card Tray A) [1]. * Unique Discovery 1 to “Unique Discoveries” (Card Tray A) [1]. * 4 “Just a Scratch” Injury cards to “Injuries” (Card Tray A) [1]. * Place 5 Tutorial Event cards and a Tutorial Rank-Up card on the table [1]. * 4 Tutorial Crewmember cards to “Recruits” (Card Tray B) [1]. * Research Project card R01 to “Research Projects” (Card Tray B) [1]. 3. Gather components by placing the following on the table: * 1 Game Round / Dice Check Reference card per player [1]. * 1 Danger Die Reference card [1]. * 4 Crew boards [1]. * Card Tray A (Planetary Exploration) [1]. * Card Tray B (Ship Management) [1]. * Section Compartments (or the 4 Section boxes if using the Section box add-on) [1]. * Planetopedia [1]. * 1 Start token and all Turn tokens, Success tokens, Time tokens, and markers [1]. * 1 2 Injury dice [1]. * 2 Danger dice [1]. * 5 Tutorial Event cards [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 315 ms · ask 19314 ms · total 668480 ms
- single-flight (PR-5)
- queued 648841 ms · generation 19639 ms
- retrieval refs (raw)
- [{"page": 27, "score": 0.047875, "snippet": "a b c E D f g h i j k l 27 Chapter III - Campaign Before playing the/uni00A0Campaign, at least one of the/uni00A0players (and ideally everyone) must have watched the tutorial video (see page/uni00A010) or played through the/uni00A0Tutorial as that/uni00A0teaches you the/uni00A0main rules for/uni00A0", "headingPath": "", "sharpsignalDocId": 316}, {"page": 27, "score": 0.046964, "snippet": "Campaign Quickstart The/uni00A0following procedure explains how to set up and start the/uni00A0full ISS Vanguard campaign without playing through the/uni00A0Tutorial. 1) Check Card Trays & Ship Book Make sure the/uni00A0Card Trays and Ship Book are organized as described in the/uni00A0“Before your F", "headingPath": "", "sharpsignalDocId": 316}, {"page": 28, "score": 0.032787, "snippet": "10) Begin your Exploration! Go to Log 1. 3) Read the/uni00A0Starting Log Open your Logbook or App and read the/uni00A0Starting Log (The very first Log in the Logbook) that/uni00A0begins Vanguard’s story. 4) Choose Sections Players should discuss between themselves which Sections each of them will con", "headingPath": "", "sharpsignalDocId": 316}, {"page": 25, "score": 0.03125, "snippet": "You’ve reached the/uni00A0end of the/uni00A0ISS Vanguard tutorial. Please remember that/uni00A0additional rules and elements of the/uni00A0game, such as Ship Management, Leads, Discoveries, Threats, Landers, and/uni00A0more, will be revealed as your campaign progresses. Whenever you wish to review t", "headingPath": "", "sharpsignalDocId": 316}, {"page": 12, "score": 0.030769, "snippet": "12 Prepare the Away Team Read this section after reading Log 1. 1) Remove from the/uni00A0game the/uni00A0“This Side Up” card from the/uni00A0top of/uni00A0Tutorial deck A. Note: Anything that is removed from the game should be placed in the “Removed from the Game” compartment in Card Tray B. 2) Tak", "headingPath": "", "sharpsignalDocId": 316}, {"page": 13, "score": 0.030303, "snippet": "13 Prepare the Planet board 1) Open the/uni00A0Planetopedia at pages 2-3 and place it in/uni00A0the/uni00A0middle of the/uni00A0table. This is the/uni00A0Planet board for/uni00A0the/uni00A0Tutorial: The/uni00A0Eye/uni00A0of/uni00A0the/uni00A0Void, the/uni00A0object you have crash-landed on. 2) Remov", "headingPath": "", "sharpsignalDocId": 316}, {"page": 28, "score": 0.029851, "snippet": "28 7) Choose the/uni00A0Away Team Each player who/uni00A0controls more than one Section picks only one Section to take part in the/uni00A0first mission. If playing solo, choose two Sections instead. For/uni00A0any Section that/uni00A0will NOT take part in the/uni00A0first mission: A. Move this Section", "headingPath": "", "sharpsignalDocId": 316}, {"page": 11, "score": 0.029644, "snippet": "B c d e f g H l i j k A Setup 1) Gather components: Place the/uni00A0following components on the/uni00A0table: A. Tutorial deck A/uni00A0(34 large cards) B. Tutorial deck B (1 3 small cards) Note: If either of your Tutorial decks accidentally gets shuffled, Log 720 in/uni00A0the/uni00A0Logbook tells ", "headingPath": "", "sharpsignalDocId": 316}]
- citations (raw)
- [{"page": 27, "quote": null, "headingPath": "", "sharpsignalDocId": 316}, {"page": 27, "quote": null, "headingPath": "", "sharpsignalDocId": 316}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 316 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 316 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:19
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.27 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.27 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.28 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.25 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.28 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.11 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.27 | no quote on the wire | |
| [2] | RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) | p.27 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 315 ms · first delta 16147 ms · total 668480 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 648841 ms · retrieval 315 ms · ask 19314 ms · gateway work 19639 ms · total 668480 ms
- tokens in (the prompt the answerer read)
- 4392
- tokens out (what the answerer generated)
- 478
- tok/sec
- 139.1 tok/sec — 478 output tokens in 3.437 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 245), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.