RuleSage cited table rulings
← ISS Vanguard

You asked

How do I set up the game?

Answered counted as answered

Asked with: ISS Vanguardbg-325494-en-1e

To set up a full ISS Vanguard campaign without playing through the Tutorial, follow these steps: 1. Check Card Trays & Ship Book to ensure they are organized as described in the “Before your First Play” section [1][2]. 2. If you have remade the Tutorial decks, move the following cards to the listed trays: * Point of Interest cards P101, P102, P103, P105, P106, P107, P108, P109, P000, P000, P000 to “Points of Interest” (Card Tray A) [1]. * Mission cards M01, M02, M03 to “Mission Cards” (Card Tray A) [1]. * Global Condition card G01 to “Global Conditions” (Card Tray A) [1]. * Unique Discovery 1 to “Unique Discoveries” (Card Tray A) [1]. * 4 “Just a Scratch” Injury cards to “Injuries” (Card Tray A) [1]. * Place 5 Tutorial Event cards and a Tutorial Rank-Up card on the table [1]. * 4 Tutorial Crewmember cards to “Recruits” (Card Tray B) [1]. * Research Project card R01 to “Research Projects” (Card Tray B) [1]. 3. Gather components by placing the following on the table: * 1 Game Round / Dice Check Reference card per player [1]. * 1 Danger Die Reference card [1]. * 4 Crew boards [1]. * Card Tray A (Planetary Exploration) [1]. * Card Tray B (Ship Management) [1]. * Section Compartments (or the 4 Section boxes if using the Section box add-on) [1]. * Planetopedia [1]. * 1 Start token and all Turn tokens, Success tokens, Time tokens, and markers [1]. * 1 2 Injury dice [1]. * 2 Danger dice [1]. * 5 Tutorial Event cards [1].

[1] RULEBOOK ISS Vanguard — Rulebook · p.27 ·
[2] RULEBOOK ISS Vanguard — Rulebook · p.27 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 315 ms · ask 19314 ms · total 668480 ms
single-flight (PR-5)
queued 648841 ms · generation 19639 ms
retrieval refs (raw)
[{"page": 27, "score": 0.047875, "snippet": "a b c E D f g h i j k l 27 Chapter III - Campaign Before playing the/uni00A0Campaign, at least one of the/uni00A0players (and ideally everyone) must have watched the tutorial video (see page/uni00A010) or played through the/uni00A0Tutorial as that/uni00A0teaches you the/uni00A0main rules for/uni00A0", "headingPath": "", "sharpsignalDocId": 316}, {"page": 27, "score": 0.046964, "snippet": "Campaign Quickstart The/uni00A0following procedure explains how to set up and start the/uni00A0full ISS Vanguard campaign without playing through the/uni00A0Tutorial. 1) Check Card Trays & Ship Book Make sure the/uni00A0Card Trays and Ship Book are organized as described in the/uni00A0“Before your F", "headingPath": "", "sharpsignalDocId": 316}, {"page": 28, "score": 0.032787, "snippet": "10) Begin your Exploration! Go to Log 1. 3) Read the/uni00A0Starting Log Open your Logbook or App and read the/uni00A0Starting Log (The very first Log in the Logbook) that/uni00A0begins Vanguard’s story. 4) Choose Sections Players should discuss between themselves which Sections each of them will con", "headingPath": "", "sharpsignalDocId": 316}, {"page": 25, "score": 0.03125, "snippet": "You’ve reached the/uni00A0end of the/uni00A0ISS Vanguard tutorial. Please remember that/uni00A0additional rules and elements of the/uni00A0game, such as Ship Management, Leads, Discoveries, Threats, Landers, and/uni00A0more, will be revealed as your campaign progresses. Whenever you wish to review t", "headingPath": "", "sharpsignalDocId": 316}, {"page": 12, "score": 0.030769, "snippet": "12 Prepare the Away Team Read this section after reading Log 1. 1) Remove from the/uni00A0game the/uni00A0“This Side Up” card from the/uni00A0top of/uni00A0Tutorial deck A. Note: Anything that is removed from the game should be placed in the “Removed from the Game” compartment in Card Tray B. 2) Tak", "headingPath": "", "sharpsignalDocId": 316}, {"page": 13, "score": 0.030303, "snippet": "13 Prepare the Planet board 1) Open the/uni00A0Planetopedia at pages 2-3 and place it in/uni00A0the/uni00A0middle of the/uni00A0table. This is the/uni00A0Planet board for/uni00A0the/uni00A0Tutorial: The/uni00A0Eye/uni00A0of/uni00A0the/uni00A0Void, the/uni00A0object you have crash-landed on. 2) Remov", "headingPath": "", "sharpsignalDocId": 316}, {"page": 28, "score": 0.029851, "snippet": "28 7) Choose the/uni00A0Away Team Each player who/uni00A0controls more than one Section picks only one Section to take part in the/uni00A0first mission. If playing solo, choose two Sections instead. For/uni00A0any Section that/uni00A0will NOT take part in the/uni00A0first mission: A. Move this Section", "headingPath": "", "sharpsignalDocId": 316}, {"page": 11, "score": 0.029644, "snippet": "B c d e f g H l i j k A Setup 1) Gather components: Place the/uni00A0following components on the/uni00A0table: A. Tutorial deck A/uni00A0(34 large cards) B. Tutorial deck B (1 3 small cards) Note: If either of your Tutorial decks accidentally gets shuffled, Log 720 in/uni00A0the/uni00A0Logbook tells ", "headingPath": "", "sharpsignalDocId": 316}]
citations (raw)
[{"page": 27, "quote": null, "headingPath": "", "sharpsignalDocId": 316}, {"page": 27, "quote": null, "headingPath": "", "sharpsignalDocId": 316}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 316 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 316 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:19

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.27 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.27 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.28 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.25 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.28 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.11 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.27 no quote on the wire
[2] RULEBOOK ISS Vanguard — Rulebook (corpus doc 316) p.27 no quote on the wire
timing split
retrieval 315 ms · first delta 16147 ms · total 668480 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 648841 ms · retrieval 315 ms · ask 19314 ms · gateway work 19639 ms · total 668480 ms
tokens in (the prompt the answerer read)
4392
tokens out (what the answerer generated)
478
tok/sec
139.1 tok/sec — 478 output tokens in 3.437 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 245), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.