RuleSage cited table rulings
← Gloomhaven: Jaws of the Lion

You asked

How do I set up the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Gloomhaven: Jaws of the Lionbg-291457-en-1e

Answered before

This question didn't get an answer just now — but Gloomhaven: Jaws of the Lion has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game?

Answered Aug 6, 2026 gemma4:26b read Gloomhaven: Jaws of the Lion

How do I setup the game?

Answered Aug 2, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.6 · Playing the Game
Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the "initiative order", which is the sequence in whic
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.4 · Play Area Setup
Using these character materials and other components, we will now set up Scenario 1. Each player should place their character mat ①, player reference , six level "A" ability cards 3 , attack modifier deck (the deck of smaller cards) , and hit point dial in front of them. The red side of the dial sho
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.25 · Battle Goals
The last new aspect of setup is the deck of battle goals. From now on, at the start of each scenario, retrieve the deck of battle goals from the game box, shuffle it, and deal two random cards to each character in secret. Each character will then choose one of these goals to keep for the scenario, d
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.3 · Scenario 1 Rules
To start, perhaps you noticed this in the Scenario Book: This means to take that first sticker from the sticker sheet, labeled "Roadside Ambush", and place it in the "B1" square of the city map board, such that the artwork lines up. These stickers are permanent. If you would prefer not to make perma
RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook · p.3 · Playing by Yourself?
If you are playing the game by yourself, you will need to control two separate characters. Take note that this is a more complex experience. If there are two to four players, it is highly recommended that each player only controls a single character. To choose which character to play, find the large

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 261 ms · ask 9139 ms · total 712356 ms
single-flight (PR-5)
queued 702947 ms · generation 9409 ms
retrieval refs (raw)
[{"page": 6, "score": 0.048139, "snippet": "Now that the game has been set up properly, we can start playing! Gameplay within a scenario is broken up into a series of rounds. In each round, all players will select which ability cards they would like to play. The chosen cards will determine the \"initiative order\", which is the sequence in whic", "headingPath": "Playing the Game", "sharpsignalDocId": 61}, {"page": 4, "score": 0.048131, "snippet": "Using these character materials and other components, we will now set up Scenario 1. Each player should place their character mat ①, player reference , six level \"A\" ability cards 3 , attack modifier deck (the deck of smaller cards) , and hit point dial in front of them. The red side of the dial sho", "headingPath": "Play Area Setup", "sharpsignalDocId": 61}, {"page": 25, "score": 0.046875, "snippet": "The last new aspect of setup is the deck of battle goals. From now on, at the start of each scenario, retrieve the deck of battle goals from the game box, shuffle it, and deal two random cards to each character in secret. Each character will then choose one of these goals to keep for the scenario, d", "headingPath": "Battle Goals", "sharpsignalDocId": 61}, {"page": 3, "score": 0.045688, "snippet": "To start, perhaps you noticed this in the Scenario Book: This means to take that first sticker from the sticker sheet, labeled \"Roadside Ambush\", and place it in the \"B1\" square of the city map board, such that the artwork lines up. These stickers are permanent. If you would prefer not to make perma", "headingPath": "Scenario 1 Rules", "sharpsignalDocId": 61}, {"page": 3, "score": 0.032787, "snippet": "If you are playing the game by yourself, you will need to control two separate characters. Take note that this is a more complex experience. If there are two to four players, it is highly recommended that each player only controls a single character. To choose which character to play, find the large", "headingPath": "Playing by Yourself?", "sharpsignalDocId": 61}, {"page": 1, "score": 0.030769, "snippet": "W eleome to Gloomhaven! This game is fully cooperative, with players working together to navigate their way through a campaign of scenarios. You will not play it all in one sitting, but it can easily be saved at the end of any single scenario. This book is meant to walk you step-by-step through the ", "headingPath": "Learn to Play Guide", "sharpsignalDocId": 61}, {"page": 7, "score": 0.029851, "snippet": "Once all players have selected their cards, flip over each character's cards to reveal their initiative. Determine initiative order by comparing the initiative value of each character's initiative card and the initiative of the monsters (this will always be 50 for Scenario 1). Then, arrange the init", "headingPath": "Ordering of Initiative", "sharpsignalDocId": 61}, {"page": 25, "score": 0.029412, "snippet": "Set the monsters to level \"1\" and then, because this scenario is a single large room, set up all indicated monsters. Instead of introducing new monsters to the scenario by opening doors, more monsters will be added later through spawning. The special rules of the scenario will dictate how and when t", "headingPath": "Spawning Monsters", "sharpsignalDocId": 61}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 61 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 61 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1750 — matched by trigram similarity — measured similarity 0.8148
  • ruling 661 — matched by trigram similarity — measured similarity 0.8148
debug row retained until
Nov 6, 2026 14:20

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing the Game p.6 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Play Area Setup p.4 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Battle Goals p.25 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Scenario 1 Rules p.3 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Playing by Yourself? p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Learn to Play Guide p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Ordering of Initiative p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Gloomhaven: Jaws of the Lion — Rulebook (corpus doc 61) Spawning Monsters p.25 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 261 ms · first delta 9283 ms · total 712356 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 702947 ms · retrieval 261 ms · ask 9139 ms · gateway work 9409 ms · total 712356 ms
tokens in (the prompt the answerer read)
2240
tokens out (what the answerer generated)
9
tok/sec
142.9 tok/sec — 9 output tokens in 0.063 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 9), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.