RuleSage cited table rulings
← Anachrony

You asked

How do I take my turn?

Answered counted as answered

Asked with: Anachronybg-185343-en-1e

On your turn, you may perform any number of Free Actions, then do one of the following [1]: 1. Place one Worker on any empty Worker space on your own Player board (typically on buildings, Superprojects or Anomalies) and perform its Action [1]. 2. Place one Worker with an Exosuit on a Hex space or Hex pool space on the Main board and perform its Action [1]. 3. Pass, not placing any more Workers during the Era [1].

[1] RULEBOOK Anachrony — Rulebook · p.6 · WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 284 ms · ask 21464 ms · total 21762 ms
single-flight (PR-5)
queued 0 ms · generation 21762 ms
retrieval refs (raw)
[{"page": 6, "score": 0.048387, "snippet": "Each player secretly hides 0-2 Warp tiles in their hand (hide the other Warp tiles to maintain secrecy). Reveal them simultaneously and place them on the present Timeline tile (the order is not important). In player order, each Player immediately receives any asset shown on the selected Warp tile(s)", "headingPath": "WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions", "sharpsignalDocId": 270}, {"page": 4, "score": 0.047493, "snippet": "Each Era is comprised of the following phases, in this order: Preparation phase - Reveal the Superproject above the next Timeline tile, shift the building stacks, fill up the supply of Workers and Resources available for this Era. 1 Paradox phase -Players who excessively strained the Timeline with W", "headingPath": "GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1", "sharpsignalDocId": 270}, {"page": 4, "score": 0.031746, "snippet": "Each player picks a Path to play, and receives its respective Player board . Players may choose whether they use the A side or B side - all players must use the same side. Give players the coloured components matching their Path color ( 6 Exosuits, 9 Warp tiles, 8 Path markers and the Morale and Tim", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 270}, {"page": 6, "score": 0.03125, "snippet": "Retrieve every Worker from every Exosuit on the Main board and all Workers placed on the Player boards' Worker spaces. If the Action was marked Motivated, place the Worker in its owner's Active column (to the right of the Supply Action space); otherwise place it in the Tired column (to the left of t", "headingPath": "A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS", "sharpsignalDocId": 270}, {"page": 8, "score": 0.030769, "snippet": "This Action space will only be available after the Impact. It may only be taken by each player once per game, and only if they meet the condition stated on their Path board . 2 Place one of your Path markers on the uppermost free 2 numbered slot on the tile and receive the Victory Points specified o", "headingPath": "EVACUATION · Worker specifics", "sharpsignalDocId": 270}, {"page": 11, "score": 0.030303, "snippet": "After flipping the Superproject above the following Era's Timeline tile, also flip the face-down Level 1 Experiment card below it. Then, place a face-up Level 2 Experiment card from the top of the stack below each Timeline with no Experiment card below it. Example: NEW ACTION - EXPERIMENT The Doomsd", "headingPath": "PREPARATION PHASE - CHANGES 1 · Worker specifics", "sharpsignalDocId": 270}, {"page": 5, "score": 0.030159, "snippet": "Thanks to the Neutronium brought to Earth by the original cataclysm, Time Travel is now possible. Thus, every Era, players may decide that they will receive something from the future. A decision is all it takes; the desired good appears immediately. But it doesn't come for free - a few Eras later it", "headingPath": "WARP PHASE 4", "sharpsignalDocId": 270}, {"page": 14, "score": 0.029851, "snippet": "By using the Starting Asset Draft, players can add more variety to the starting assets of their Path each game. During the Setup, instead of giving each player the Starting Assets depicted on their Path board, give each player: 2 Scientists (Active) 1 Engineer (Active) 2 Energy Cores 2 Water Then, d", "headingPath": "GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations:", "sharpsignalDocId": 270}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions", "sharpsignalDocId": 270}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 270 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 270 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:22

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Anachrony — Rulebook (corpus doc 270) WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions p.6 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1 p.4 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Anachrony — Rulebook (corpus doc 270) PLAYER SETUP p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Anachrony — Rulebook (corpus doc 270) A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Anachrony — Rulebook (corpus doc 270) EVACUATION · Worker specifics p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Anachrony — Rulebook (corpus doc 270) PREPARATION PHASE - CHANGES 1 · Worker specifics p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Anachrony — Rulebook (corpus doc 270) WARP PHASE 4 p.5 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations: p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Anachrony — Rulebook (corpus doc 270) WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions p.6 no quote on the wire
timing split
retrieval 284 ms · first delta 21760 ms · total 21762 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 284 ms · ask 21464 ms · gateway work 21762 ms · total 21762 ms
tokens in (the prompt the answerer read)
4419
tokens out (what the answerer generated)
103
tok/sec
147.1 tok/sec — 103 output tokens in 0.700 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 198), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.