You asked
How do I set up the game?
Answered counted as answeredAsked with: Tigris & Euphratesbg-42-en-1e
To set up a game of Tigris & Euphrates, follow these steps: 1. Assemble the six monuments by placing the small top over the hole in the large base, ensuring no two are alike [1]. 2. Place the game board in the play area [2]. 3. Place a temple tile on each of the ten board spaces marked by a winged beast (called a 'Shedu') [2]. 4. Place a treasure token on top of each temple [2]. 5. Put all remaining civilization tiles into the bag and shuffle them together [2]. 6. Place the four unused treasure tokens back into the box and place all monuments near the side of the board [2]. 7. Divide all victory point tokens by color and place them by the board [2]. 8. Each player chooses a dynasty consisting of four leaders bearing the same dynastic symbol in a different color [2]. 9. Each player takes the unification tile, two catastrophe tiles containing his dynastic symbol, and the screen bearing his dynastic symbol [2]. 10. Each player draws six tiles from the bag and places them behind his screen [1]. 11. Each player leaves his leaders, catastrophe tiles, and unification tile in front of him in full view of other players [1]. 12. Choose a starting player at random by placing all players' unification tiles with the dynastic symbols facedown on the table, mixing them, and picking one [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 300 ms · ask 9510 ms · total 830018 ms
- single-flight (PR-5)
- queued 820198 ms · generation 9820 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.048652, "snippet": "TIGRIS & EUPHRATES Tigris & Euphrates' civilization tiles, buildings, leaders, and victory points exist in one of four colors: black , red , blue , or green . Each component and color combination has a unique thematic name. For example, blue civilization tiles are ' farms . ' This rulebook reference", "headingPath": "OPTIONAL VARIANT COMPONENTS · TILES AND COLORS · SETUP · 1. SET THE GAME BOARD · 2. PREPARE THE RESERVES · 3. CHOOSE DYNASTIES", "sharpsignalDocId": 305}, {"page": 14, "score": 0.046642, "snippet": "The advanced game uses four civilization buildings. They include a palace , a library , a market hall , and a granary . During setup, place these buildings next to the board near the monuments. Market Hall When a player places one of his tiles on the board so that it becomes Palace Library Granary p", "headingPath": "CIVILIZATION BUILDINGS", "sharpsignalDocId": 305}, {"page": 4, "score": 0.032787, "snippet": "Before you play your first game, assemble the six monuments. Each monument consists of two different-colored plastic pieces-a small top and a large base. Place the small top over the hole in the large base. Make sure that no two monuments are alike. See the image to the right for the proper combinat", "headingPath": "ASSEMBLING THE MONUMENTS", "sharpsignalDocId": 305}, {"page": 12, "score": 0.031746, "snippet": "TIGRIS & EUPHRATES Treasure distribution can be initiated when a player positions a leader or places a tile. At the beginning of the game, ten treasure tokens are placed on the first ten temples on the board. Treasures are gained in the following way: If a kingdom contains more than one treasure at ", "headingPath": "MONUMENT BUILDING · TREASURE DISTRIBUTION · Andrew's Turn · Barbara's Turn · David's Turn", "sharpsignalDocId": 305}, {"page": 5, "score": 0.03125, "snippet": "The player taking his turn is called the active player . During his turn, the active player may resolve up to two actions in any order. After his turn is complete, the player sitting to his left becomes the active player. There are four different actions an active player can resolve. The two actions", "headingPath": "TURN STRUCTURE", "sharpsignalDocId": 305}, {"page": 11, "score": 0.030303, "snippet": "Monument building can occur when someone places a tile. There are six monuments in the game. Each monument consists of two different-colored parts; be sure to assemble these in the correct configuration (see 'Assembling the Monuments' on page 4). If the active player places a tile in such a way that", "headingPath": "MONUMENT BUILDING", "sharpsignalDocId": 305}, {"page": 15, "score": 0.029851, "snippet": "Sumer's kings and city states emerged before 3000 BCE. They brought writing and commerce to the Fertile Crescent. In time (circa 2371 B.C.E.), the Akkadians supplanted the Sumerians and created a more centralized state. Their Kings, notably Sargon and his grandson Naram-Sin, forged an empire stretch", "headingPath": "THE RISE OF CIVILIZATION · ADVANCED GAME BOARD · ENGLISH VARIANT", "sharpsignalDocId": 305}, {"page": 5, "score": 0.029412, "snippet": "TIGRIS & EUPHRATES The goal of each player is to develop all four of the key spheres of civilization: settlements , temples , farms , and markets . T o do this, players will position their leaders, create and extend kingdoms, build monuments, and resolve conflicts. They will thus gain victory points", "headingPath": "ASSEMBLING THE MONUMENTS · OBJECT OF THE GAME · KINGDOMS · THE TIGRIS AND EUPHRATES RIVERS", "sharpsignalDocId": 305}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "ASSEMBLING THE MONUMENTS", "sharpsignalDocId": 305}, {"page": 4, "quote": null, "headingPath": "OPTIONAL VARIANT COMPONENTS · TILES AND COLORS · SETUP · 1. SET THE GAME BOARD · 2. PREPARE THE RESERVES · 3. CHOOSE DYNASTIES", "sharpsignalDocId": 305}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 305 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 305 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:22
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | OPTIONAL VARIANT COMPONENTS · TILES AND COLORS · SETUP · 1. SET THE GAME BOARD · 2. PREPARE THE RESERVES · 3. CHOOSE DYNASTIES | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | CIVILIZATION BUILDINGS | p.14 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | ASSEMBLING THE MONUMENTS | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | MONUMENT BUILDING · TREASURE DISTRIBUTION · Andrew's Turn · Barbara's Turn · David's Turn | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | TURN STRUCTURE | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | MONUMENT BUILDING | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | THE RISE OF CIVILIZATION · ADVANCED GAME BOARD · ENGLISH VARIANT | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | ASSEMBLING THE MONUMENTS · OBJECT OF THE GAME · KINGDOMS · THE TIGRIS AND EUPHRATES RIVERS | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | ASSEMBLING THE MONUMENTS | p.4 | no quote on the wire |
| [2] | RULEBOOK Tigris & Euphrates — Rulebook (corpus doc 305) | OPTIONAL VARIANT COMPONENTS · TILES AND COLORS · SETUP · 1. SET THE GAME BOARD · 2. PREPARE THE RESERVES · 3. CHOOSE DYNASTIES | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 300 ms · first delta 7668 ms · total 830018 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 820198 ms · retrieval 300 ms · ask 9510 ms · gateway work 9820 ms · total 830018 ms
- tokens in (the prompt the answerer read)
- 3511
- tokens out (what the answerer generated)
- 308
- tok/sec
- 148.1 tok/sec — 308 output tokens in 2.080 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 233), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.