RuleSage cited table rulings
← Anachrony

You asked

When does the game end?

Answered counted as answered

Asked with: Anachronybg-185343-en-1e

The game ends when either of the following conditions is met: 1. The last Capital Action space becomes unavailable [1]. 2. The 7th Era is finished [1]. Additionally, the game ends immediately at a specific point in the check sequence if any of these conditions are met: * All Collapsing Capital Actions are flipped to their Hex Unavailable side [2]. * It is the 7th Era [2].

[1] RULEBOOK Anachrony — Rulebook · p.10 · IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME
[2] RULEBOOK Anachrony — Rulebook · p.6 · A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 1018 ms · ask 10621 ms · total 11656 ms
single-flight (PR-5)
queued 0 ms · generation 11656 ms
retrieval refs (raw)
[{"page": 15, "score": 0.04918, "snippet": "The player(s) with the most Workers at the end of the game receive(s) 3 VPs. The player(s) with the most Water at the end of the game receive(s) 3 VPs. The player(s) with the most Breakthroughs at the end of the game receive(s) 3 VPs. The player(s) with the most occupied building spots at the end of", "headingPath": "ENDGAME CONDITION CARDS", "sharpsignalDocId": 270}, {"page": 10, "score": 0.048131, "snippet": "At the end of the 4th Era, the asteroid impact hits a desolate part of the Earth, initiating a cataclysm that will eventually destroy the Capital. Players only have a few turns to do what they have to and attempt to evacuate parts of the city, securing further influence in deciding humanity's future", "headingPath": "IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME", "sharpsignalDocId": 270}, {"page": 6, "score": 0.047875, "snippet": "Retrieve every Worker from every Exosuit on the Main board and all Workers placed on the Player boards' Worker spaces. If the Action was marked Motivated, place the Worker in its owner's Active column (to the right of the Supply Action space); otherwise place it in the Tired column (to the left of t", "headingPath": "A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS", "sharpsignalDocId": 270}, {"page": 4, "score": 0.045928, "snippet": "In Anachrony, you are the Leader of one of New Earth's ideological Paths: Harmony, Dominance, Progress and Salvation. Your ultimate goal is to prepare for an upcoming asteroid impact, secure the future of your people, and overcome the other three Paths as the dominant ideology in shaping humanity's ", "headingPath": "GAME OVERVIEW · Taking Actions with Workers:", "sharpsignalDocId": 270}, {"page": 14, "score": 0.045695, "snippet": "By using the Starting Asset Draft, players can add more variety to the starting assets of their Path each game. During the Setup, instead of giving each player the Starting Assets depicted on their Path board, give each player: 2 Scientists (Active) 1 Engineer (Active) 2 Energy Cores 2 Water Then, d", "headingPath": "GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations:", "sharpsignalDocId": 270}, {"page": 13, "score": 0.044796, "snippet": "6 7 7 6 3 5 If 'Remove Anomaly' is rolled, no Exosuit is placed, and the Chronobot discards 2 Water and 2 cubes of the one Resource it has most of; if tied, the order of priority is Titanium > Gold > Uranium > Neutronium. A Neutronium cube counts as 2 cubes when calculating priority and ! 6 1 8 10 1", "headingPath": "Remove Anomaly 5 · Evacuation · End of the Round · CLEAN UP PHASE 6 · END OF GAME · NOTE: Optional Chronobot Difficulties 2 4 6 8", "sharpsignalDocId": 270}, {"page": 10, "score": 0.03125, "snippet": "At this point, players must straighten out the problems they have with the Timeline. They must fulfill every outstanding Warp tile to remove them from the Timeline. Workers must still be returned from the Active column and an Exosuit must be powered-up to be returned this way. These removals do not ", "headingPath": "UNTANGLE THE CONTINUUM · SCORE ENDGAME CONDITIONS · FINAL SCORING", "sharpsignalDocId": 270}, {"page": 11, "score": 0.029851, "snippet": "Whenever a player conducts an Experiment, he may move either the 'Save Earth' tracker one step up, or the 'Seal Fate' tracker one step down, depending on his Path. After this movement, if there is a Victory Point value printed next to the spot associated to the Path that moved to the new spot (see t", "headingPath": "THE DOOMSDAY TRACK", "sharpsignalDocId": 270}]
citations (raw)
[{"page": 10, "quote": null, "headingPath": "IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME", "sharpsignalDocId": 270}, {"page": 6, "quote": null, "headingPath": "A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS", "sharpsignalDocId": 270}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 270 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 270 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:22

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Anachrony — Rulebook (corpus doc 270) ENDGAME CONDITION CARDS p.15 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Anachrony — Rulebook (corpus doc 270) IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME p.10 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Anachrony — Rulebook (corpus doc 270) A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS p.6 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAME OVERVIEW · Taking Actions with Workers: p.4 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Anachrony — Rulebook (corpus doc 270) GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations: p.14 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Anachrony — Rulebook (corpus doc 270) Remove Anomaly 5 · Evacuation · End of the Round · CLEAN UP PHASE 6 · END OF GAME · NOTE: Optional Chronobot Difficulties 2 4 6 8 p.13 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Anachrony — Rulebook (corpus doc 270) UNTANGLE THE CONTINUUM · SCORE ENDGAME CONDITIONS · FINAL SCORING p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Anachrony — Rulebook (corpus doc 270) THE DOOMSDAY TRACK p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Anachrony — Rulebook (corpus doc 270) IMPACT · EVACUATION · COLLAPSING CAPITAL TILES · HEX UNAVAILABLE TILES · NEUTRONIUM · ENDING THE GAME p.10 no quote on the wire
[2] RULEBOOK Anachrony — Rulebook (corpus doc 270) A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS p.6 no quote on the wire
timing split
retrieval 1018 ms · first delta 10739 ms · total 11656 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 1018 ms · ask 10621 ms · gateway work 11656 ms · total 11656 ms
tokens in (the prompt the answerer read)
4750
tokens out (what the answerer generated)
91
tok/sec
135.6 tok/sec — 91 output tokens in 0.671 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 198), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.