RuleSage cited table rulings
← Duel of Meloch

You asked

How do I set up the game?

Answered counted as answered

Asked with: Duel of Melochbg-473061-en-1e

For the Scythe player: 1. Select and set up any faction mat and any player mat with their corresponding tokens (including all 6 stars) and miniatures, Power Dial, and all starting components indicated on those mats (except objective cards) [1]. 2. Start with the popularity position and gain the number of coins shown on your mat (ignore the objective card icon) [2]. 3. Place the 6 technology cubes on the green boxes with black squares [2]. 4. Place the 4 structures on their corresponding boxes [2]. 5. Place the 4 recruit tokens on the circle bonus spaces [2]. 6. Place the 6 workers on the red produce action rectangles [2]. 7. Place your action token next to your player mat [2]. 8. Start with 2 workers on the locations adjacent to your home base (1 on each location) [1]. For the Expeditions player: 1. Select and set up any mech with its corresponding mat and card (from Gears of Corruption), any character/companion pair with their corresponding tokens, and a Power Dial [1]. 2. Gain all starting resources as indicated on the matching mech card (if playing with a mech from Gears of Corruption; otherwise, start with 3 guile, 3 power, and 1 hero worker) [1]. 3. Place 1 worker on each of the two land-adjoined territories adjacent to the home base [3]. 4. Place 4 mechs on the mech spaces on your faction mat [3]. 5. Place your 6 star tokens on your faction mat [3]. Shared Components/Board Setup: 1. Place the playmat (either side) on the table so the popularity/power track is facing the Scythe player [4]. 2. Place the resources, coins, and workers in a supply near the board [4]. 3. Randomize the 9 map tokens and place 1 face down on each of the 6 indicated locations (icon overlapping with the location number); set remaining map tokens aside face down [5][4]. 4. Randomize the 12 corruption tokens in Duel of Meloch and stack 2 face up on each of the 6 indicated locations (or 6 locations that have a dotted square box) [3][4]. 5. Place the Triumph Track (either side) near the board, with edge facing the Scythe player [4]. 6. Shuffle the combat cards and set the deck face down near the board (do not use original Scythe combat cards when playing Duel of Meloch) [4]. 7. Shuffle the Factory cards and place 2 face down next to the board; return the rest to the box [4]. 8. Shuffle the encounter cards and place the deck face down near the board [4]. 9. Shuffle the discovery cards into a single face-down deck beside the board; place 1 card from the deck face up on each of the 2 lakes [5][4]. 10. Shuffle the Meloch cards and place the deck face down nearby; reveal a card and place it between the players with a random orientation [4]. 11. Place the coins and workers in the supply [5]. Additional Duel of Meloch specific setup: 1. Select (or randomly gain) a mech mat and its matching mech miniature; also gain 4 stars and a Power Dial [5]. 2. Gain a random character card and its matching companion card in your hand (left of mech mat) [5]. 3. Place your action token (cube) on “Refresh” [5].

[1] RULEBOOK Duel of Meloch — Rulebook · p.5 · SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS
[2] RULEBOOK Duel of Meloch — Rulebook · p.2 ·
[3] RULEBOOK Duel of Meloch — Rulebook · p.2 ·
[4] RULEBOOK Duel of Meloch — Rulebook · p.4 · SHARED COMPONENTS
[5] RULEBOOK Duel of Meloch — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 306 ms · ask 11819 ms · total 908188 ms
single-flight (PR-5)
queued 896050 ms · generation 12138 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Place 1 worker on each of the two land-adjoined territories adjacent to the home base. 4. Place 4 mechs on the mech spaces on your faction mat. 5. Place your 6 star tokens on your faction mat. PLAYER MATS 1. Start with the popularity position ( ) and gain the number of coins ( ) shown on your mat. I", "headingPath": "", "sharpsignalDocId": 201}, {"page": 5, "score": 0.032258, "snippet": "3 6 9 IF YOU ARE THE SCYTHE PLAYER, sit on the side of the board with the popularity/power track oriented toward you. Select and set up any faction mat and any player mat with their corresponding tokens (including all 6 stars) and miniatures, Power Dial, and all starting components indicated on thos", "headingPath": "SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS", "sharpsignalDocId": 201}, {"page": 8, "score": 0.031746, "snippet": "To initiate combat, either (a) the Expeditions player gains the Vanquish benefit on a location with a Scythe mech/character and chooses to Vanquish them instead of corruption or (b) the Scythe player ends a movement action with at least 1 mech/character on the Expeditions mech's location (whether or", "headingPath": "COMBAT", "sharpsignalDocId": 201}, {"page": 2, "score": 0.03125, "snippet": "2 SCYTHE PLAYER 1 rule summary guide 20 resource tokens (5 each of food, oil, metal, and wood) 3 Factory cards 60 combat cards (new design) 6 encounter cards 5 miniatures (4 mechs and 1 character) 31 wooden tokens (6 stars, 1 action token, 1 popularity token, 1 power token, 4 structures, 4 recruits,", "headingPath": "", "sharpsignalDocId": 201}, {"page": 4, "score": 0.030769, "snippet": "Place the playmat (either side) on the table so the popularity/power track is facing the Scythe player. 1 Place the resources, coins, and workers in a supply near the board. It is fine to include additional coins and resource tokens from Scythe and Expeditions. 2 Randomize the 9 map tokens and place", "headingPath": "SHARED COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "score": 0.030303, "snippet": "On your turn, do ONE of the following: If the action token is on “Refresh,” shift it along the red arrow to the blank square and take all 3 actions (MOVE, PLAY, and GATHER) in any order. If the action token is on the blank square next to “Refresh” or within the box GATHERMOVE PLAY REFRESH TATANKATAT", "headingPath": "", "sharpsignalDocId": 201}, {"page": 10, "score": 0.029851, "snippet": "TRIUMPH TRACK The Scythe player places a star on an empty space on the Triumph track immediately when they meet its requirement printed on their side of the track. The Expeditions player must gain a Boast benefit in order to place a star on one completed requirement (except when winning combat, they", "headingPath": "COMBAT CARDS · PLACING STARS, MELOCH CARDS, AND END OF GAME · CONTROL 7+ LOCATIONS", "sharpsignalDocId": 201}, {"page": 6, "score": 0.029412, "snippet": "6 Duel of Meloch is a clash of Scythe versus Expeditions, just on a smaller map, with multiple ways to disrupt the other player, and without endof-game scoring. The winner is the first player to place 4 stars on the new Triumph Track, where only 1 star can be placed on each category. EXPERIENCE DISP", "headingPath": "PLAYER COMPONENTS · GAMEPLAY OVERVIEW · HOW TO PLAY", "sharpsignalDocId": 201}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}, {"page": 4, "quote": null, "headingPath": "SHARED COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 201 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 201 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:23

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) COMBAT p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) SHARED COMPONENTS p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) COMBAT CARDS · PLACING STARS, MELOCH CARDS, AND END OF GAME · CONTROL 7+ LOCATIONS p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) PLAYER COMPONENTS · GAMEPLAY OVERVIEW · HOW TO PLAY p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS p.5 no quote on the wire
[2] RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 no quote on the wire
[3] RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 no quote on the wire
[4] RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) SHARED COMPONENTS p.4 no quote on the wire
[5] RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) p.2 no quote on the wire
timing split
retrieval 306 ms · first delta 6877 ms · total 908188 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 896050 ms · retrieval 306 ms · ask 11819 ms · gateway work 12138 ms · total 908188 ms
tokens in (the prompt the answerer read)
4330
tokens out (what the answerer generated)
766
tok/sec
147.1 tok/sec — 766 output tokens in 5.206 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 126), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.