RuleSage cited table rulings
← Puerto Rico

You asked

How do I set up the game?

Answered counted as answered

Asked with: Puerto Ricobg-3076-en-1e

1. Place the game board in the middle of the table [1][2]. 2. Place all the buildings on their assigned spaces on the game board [1][2]. 3. Sort the doubloons by value and place them on the bank on the game board [1][2]. 4. Each player takes one player board and places it before him on the table [1][3][2]. 5. Each player takes money in the following amounts: 2 doubloons for 3 players, 3 doubloons for 4 players, or 4 doubloons for 5 players [1][3][2]. 6. Players store their doubloons on the windrose on their player boards so that all players can see how much money each player has [1][3]. 7. Each player takes one plantation tile [1][3]. 8. Choose a starting player using any method [1][3][2]. 9. The starting player takes the governor card and a blue indigo tile, which he places face-up on any of the 12 spaces on his island [1][3][2]. 10. The other players take tiles in clockwise order as follows: - With 3 players: 2nd player takes indigo; 3rd player takes corn [1][3]. - With 4 players: 2nd player takes indigo; 3rd and 4th players take corn [1][3]. - With 5 players: 2nd and 3rd players take indigo; 4th and 5th players take corn [1][3]. 11. Place the remaining material as shown in the provided illustration [1][3].

[1] RULEBOOK Puerto Rico — Rulebook · p.2 · PREPARATION · Each player takes:
[2] RULEBOOK Puerto Rico — Rulebook · p.2 ·
[3] RULEBOOK Puerto Rico — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 196 ms · ask 7786 ms · total 1011957 ms
single-flight (PR-5)
queued 1003966 ms · generation 7991 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Place the game board in the middle of the table. Place all the buildings on their assigned spaces on the game board (see below). Sort the doubloons by value and place them on the bank on the game board (see below). 1 player board (placed before him on the table) money: with 3 players: 2 doubloons - ", "headingPath": "PREPARATION · Each player takes:", "sharpsignalDocId": 238}, {"page": 3, "score": 0.032258, "snippet": "The game is played over several rounds (about 15). Each round is played in the same way. The player with the governor card begins. He takes one of the role cards, places it face-up next to his player board, and takes the action allowed by the role card. Then, his left neighbor takes the action allow", "headingPath": "PLAYING THE GAME · THE ROLES · Basic rules for all role cards:", "sharpsignalDocId": 238}, {"page": 2, "score": 0.031746, "snippet": "Each player takes: • 1 player board(placed before him on the table) • money: - with 3 players:2 doubloons - with 4 players:3 doubloons - with 5 players:4 doubloons The players store their doubloons on the windrose on their player boards, so that all players can see how much money each player has. • ", "headingPath": "", "sharpsignalDocId": 238}, {"page": 2, "score": 0.03125, "snippet": "2 • all 8 quarry tiles(face-up) • all remaining plantation tiles (wellshuffled in 5 face-down stacks) • 4, 5, or 6 plantation tiles(one more than the number of players) are taken from the face-down stacks and placed face-up next to the quarry tile stack. • the victory point chips(in 2 separate piles", "headingPath": "", "sharpsignalDocId": 238}, {"page": 3, "score": 0.030769, "snippet": "The player who chooses this role may take either a quarry tile as his privilege or one of the face-up plantation tiles and place it on any empty island space on his player board. Afterwards, each other player, in clockwise order, may take one of the face-up plantation tiles (not a quarry tile! -exce", "headingPath": "THE SETTLER (settler phase k place a new plantation on the island) · Notes:", "sharpsignalDocId": 238}, {"page": 7, "score": 0.030303, "snippet": "If a player cannot store all his extra goods, he may choose which goods to store and which to return to the goods supply. The captain earns only one extra VP as his privilege, regardless of how many kinds of goods he loads. If he loads no goods, he does not get the extra privilege VP . Players only ", "headingPath": "Notes: · THE PROSPECTORS · A new round...", "sharpsignalDocId": 238}, {"page": 7, "score": 0.029851, "snippet": "The game ends at the end of the round, in which at least one of the following conditions is satisfied: at the end of the mayor phase there are not enough colonists to fill the colonist ship as required; during the builder phase, at least one player builds on his 12th city space; during the captain p", "headingPath": "GAME END", "sharpsignalDocId": 238}, {"page": 4, "score": 0.029412, "snippet": "Usually, all players place/move their colonists at the same time. If, however, the players feel that their placement decisions may depend on other's placements, the players should place their colonists is the following order: first, the mayor and, then, the others in clockwise order from the mayor. ", "headingPath": "Notes: · THE BUILDER (builder phase k build buildings)", "sharpsignalDocId": 238}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "PREPARATION · Each player takes:", "sharpsignalDocId": 238}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 238}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 238}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 238 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 238 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:25

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) PREPARATION · Each player takes: p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) PLAYING THE GAME · THE ROLES · Basic rules for all role cards: p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) THE SETTLER (settler phase k place a new plantation on the island) · Notes: p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) Notes: · THE PROSPECTORS · A new round... p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) GAME END p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Puerto Rico — Rulebook (corpus doc 238) Notes: · THE BUILDER (builder phase k build buildings) p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Puerto Rico — Rulebook (corpus doc 238) PREPARATION · Each player takes: p.2 no quote on the wire
[2] RULEBOOK Puerto Rico — Rulebook (corpus doc 238) p.2 no quote on the wire
[3] RULEBOOK Puerto Rico — Rulebook (corpus doc 238) p.2 no quote on the wire
timing split
retrieval 196 ms · first delta 5221 ms · total 1011957 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1003966 ms · retrieval 196 ms · ask 7786 ms · gateway work 7991 ms · total 1011957 ms
tokens in (the prompt the answerer read)
3637
tokens out (what the answerer generated)
382
tok/sec
140.0 tok/sec — 382 output tokens in 2.728 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 164), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.