RuleSage cited table rulings
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You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Arcsbg-359871-en-1e

Answered before

This question didn't get an answer just now — but Arcs has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game?

Answered Aug 8, 2026 gemma4:26b read Arcs

How do I set up the game?

Answered Aug 8, 2026 gemma4:26b read Arcs

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Arcs — Rulebook · p.19 · Two-Player Scoring · Step 2: Clean Up & Flip Ambition · Step 3: End Game or Advance Chapter · Step 4: Draw Cards · Two-Player Mulligans
During setup with 2 players, 6 resources matching the planets with out-of-play markers are placed on the ambition boxes. For scoring, count these resources as if a third player had them. Weapons on the Warlord box count as Trophies. Otherwise, these resources are out of play. If Warlord was scored,
RULEBOOK Arcs — Rulebook · p.3 ·
ADMINISTRATION Tax /o.smcp/r.smcp Repair /o.smcp/r.smcp Infl uence 7 Pivot Play any action card that does not match the lead suit. You may take one action on your played card. (Not on the lead card!) Copy Play any action card face down. You may take one action of the lead card. Third, see if initiati
RULEBOOK Arcs — Rulebook · p.21 · Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02
Lore Card The Mystic starts with a Psionic and a Relic. They have initiative, so they place 3 ships and a city in 1A, 3 ships and a starport in 1B, and 2 ships in 1C. You can set up with as many lore cards as you want, but you run the risk of overwhelming everyone. Be careful! After playing a game o
RULEBOOK Arcs — Rulebook · p.5 · 2. Set Up Players
Each player chooses a color, collects the matching player board , 5 cities , 5 starports , 15 ships , and 10 agents , and places the cities in the triangle slots along the top of their player board. Each player puts their Power marker on the '0' Power track space on the map. Players simultaneously p
RULEBOOK Arcs — Rulebook · p.4 · 1. Set Up Table
Place the map and collect the 18 battle dice and 25 resource tokens . Give the initiative marker to a random player. Shuffle all 6 Vox and 25 Guild cards to make the Court deck . Draw 3 cards (2 players) or 4 cards (3-4 players) from this deck to make a face-up Court row . Shuffle the 20 action card
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 1735 ms · ask 13323 ms · total 15824 ms
single-flight (PR-5)
queued 0 ms · generation 15824 ms
retrieval refs (raw)
[{"page": 19, "score": 0.047619, "snippet": "During setup with 2 players, 6 resources matching the planets with out-of-play markers are placed on the ambition boxes. For scoring, count these resources as if a third player had them. Weapons on the Warlord box count as Trophies. Otherwise, these resources are out of play. If Warlord was scored, ", "headingPath": "Two-Player Scoring · Step 2: Clean Up & Flip Ambition · Step 3: End Game or Advance Chapter · Step 4: Draw Cards · Two-Player Mulligans", "sharpsignalDocId": 286}, {"page": 3, "score": 0.04598, "snippet": "ADMINISTRATION Tax /o.smcp/r.smcp Repair /o.smcp/r.smcp Infl uence 7 Pivot Play any action card that does not match the lead suit. You may take one action on your played card. (Not on the lead card!) Copy Play any action card face down. You may take one action of the lead card. Third, see if initiati", "headingPath": "", "sharpsignalDocId": 286}, {"page": 21, "score": 0.045037, "snippet": "Lore Card The Mystic starts with a Psionic and a Relic. They have initiative, so they place 3 ships and a city in 1A, 3 ships and a starport in 1B, and 2 ships in 1C. You can set up with as many lore cards as you want, but you run the risk of overwhelming everyone. Be careful! After playing a game o", "headingPath": "Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02", "sharpsignalDocId": 286}, {"page": 5, "score": 0.032787, "snippet": "Each player chooses a color, collects the matching player board , 5 cities , 5 starports , 15 ships , and 10 agents , and places the cities in the triangle slots along the top of their player board. Each player puts their Power marker on the '0' Power track space on the map. Players simultaneously p", "headingPath": "2. Set Up Players", "sharpsignalDocId": 286}, {"page": 4, "score": 0.032258, "snippet": "Place the map and collect the 18 battle dice and 25 resource tokens . Give the initiative marker to a random player. Shuffle all 6 Vox and 25 Guild cards to make the Court deck . Draw 3 cards (2 players) or 4 cards (3-4 players) from this deck to make a face-up Court row . Shuffle the 20 action card", "headingPath": "1. Set Up Table", "sharpsignalDocId": 286}, {"page": 11, "score": 0.03125, "snippet": "Lotus played the highest Construction card to Surpass this round. Nobody seized the initiative, so Lotus takes the initiative marker. After everyone has taken a turn, check whether the initiative marker goes to a new player. If no one seized the initiative this round, give the initiative to the play", "headingPath": "Seizing the Initiative · Step 3: Check Initiative · Step 4: Discard Cards & Check for New Round", "sharpsignalDocId": 286}, {"page": 10, "score": 0.030769, "snippet": "After the player with initiative takes their turn, each other player in clockwise order takes a turn. Players with no cards in their hand skip their turn. On your turn, you must play an action card in one of three ways: Surpass: Play an action card face up of the lead card's suit. Its card number mu", "headingPath": "Step 2: Other Players Take Turns · Seizing the Initiative", "sharpsignalDocId": 286}, {"page": 14, "score": 0.030303, "snippet": "Choose Battle System: Choose 1 system that has any Loyal ships. This is the battle system. These are your attacking ships . Choose Defender: Choose 1 Rival whose pieces are in the battle system. These are their defending pieces . Collect Dice: For each attacking ship, you may collect 1 assault, skir", "headingPath": "Battle (Aggression)", "sharpsignalDocId": 286}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 286 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 286 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 2164 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 1923 — matched by trigram similarity — measured similarity 0.8148
debug row retained until
Nov 6, 2026 14:25

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arcs — Rulebook (corpus doc 286) Two-Player Scoring · Step 2: Clean Up & Flip Ambition · Step 3: End Game or Advance Chapter · Step 4: Draw Cards · Two-Player Mulligans p.19 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Arcs — Rulebook (corpus doc 286) p.3 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arcs — Rulebook (corpus doc 286) Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02 p.21 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arcs — Rulebook (corpus doc 286) 2. Set Up Players p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arcs — Rulebook (corpus doc 286) 1. Set Up Table p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arcs — Rulebook (corpus doc 286) Seizing the Initiative · Step 3: Check Initiative · Step 4: Discard Cards & Check for New Round p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arcs — Rulebook (corpus doc 286) Step 2: Other Players Take Turns · Seizing the Initiative p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arcs — Rulebook (corpus doc 286) Battle (Aggression) p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 1735 ms · first delta 8555 ms · total 15824 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 1735 ms · ask 13323 ms · gateway work 15824 ms · total 15824 ms
tokens in (the prompt the answerer read)
3350
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 215), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.