You asked
How do I set up the game?
Answered counted as answeredAsked with: Pandemic Legacy: Season 2bg-221107-en-1e
1. Put as many Supply cubes into the stockpile as the number shown on the supply track for that month [1]. 2. Put any extra Supply cubes into the reserve, out of play [1]. 3. Look through the reserve and collect any cards from previous games that go onto the board, including objectives and turning points [1][2]. 4. Place turning points into the Game End area (note: there are no turning points in the prologue or at the start of January) [1][2]. 5. Place Objective cards into the Objectives area [1][2]. 6. Place the Plague cubes onto their location on the board [1][2]. 7. Place the Incident marker on the '0' space of the Incident track [1][2]. 8. Place the Infection Rate marker on the left-most '2' space of the Infection Rate track [1][2]. 9. Put a Tracking token on the '0' space of any tracks on Objective cards [1][2]. 10. Place the supply centers nearby [1][2]. 11. Read the Legacy deck, one card at a time, until you get to a PAUSE or STOP card [1][2]. 12. Shuffle the Infection cards and flip over 9 of them [1]. 13. Move 1 Supply cube from the city matching each flipped card back to the stockpile; if there are no Supply cubes in the city, place a Plague cube and move the Incident marker forward 1 space on the Incident track [1]. 14. Place flipped cards into the Infection discard pile [1]. 15. Put all Supply cubes from the stockpile onto the locations of the grid (you may place any number, including zero, on each location) [1][2]. 16. As a group, decide which Rationed Event cards to add to the Player deck (the deck can have as many as your current rationing level, which is 4 in the prologue and start of January) [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 245 ms · ask 16527 ms · total 1038821 ms
- single-flight (PR-5)
- queued 1022040 ms · generation 16781 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.045475, "snippet": "RULE STICKER B Look through the reserve and collect any cards from previous games that go onto the board. This will include objectives and turning points. Place turning points into the Game End area. (There are no turning points in the prologue or at the start of January.) Place Objective cards into", "headingPath": "", "sharpsignalDocId": 274}, {"page": 7, "score": 0.032787, "snippet": "7 Characters have little experience outside the havens – perhaps they’ve never seen the mainland at all. But they will grow into something more. Players do not need to play the same character each game. Before the prologue, create the five starting characters. As you play the campaign, you may find ", "headingPath": "", "sharpsignalDocId": 274}, {"page": 15, "score": 0.032258, "snippet": "You win as soon as you complete the necessary number of objectives (which must include all mandatory objectives) or you trigger a losing condition. The game ends immediately, even if it is the middle of a player's turn or a series of outbreaks. You cannot finish out your turn after you win or lose, ", "headingPath": "GAME END · TRACKING YOUR CAMPAIGN · RULE STICKER U", "sharpsignalDocId": 274}, {"page": 16, "score": 0.031746, "snippet": "Instructor: Once on your turn, as an action, give any 1 Player card to a player in your location. Farmer: You teach the history of the world so we do not forget the past. the havens' citizens fed. Laborer: SCARS You do the work that few others volunteer for or are capable of. If you scratch off a ci", "headingPath": "from your Character card. DEATH", "sharpsignalDocId": 274}, {"page": 10, "score": 0.03125, "snippet": "You can do this action in two ways: Give a City card that matches the city you are in to another player, or take a City card that matches the city you are in from another player. The other player must also be in the city with you. Both of you need to agree to do this. If the player who gets the card", "headingPath": "SHARE KNOWLEDGE · BUILD SUPPLY CENTER", "sharpsignalDocId": 274}, {"page": 5, "score": 0.030303, "snippet": "THE RESERVE The reserve is the area in the game box where you keep cards, stickers, and pieces that aren’t an active part of the game but might be needed during or after a game. RATIONED AND UNRATIONED EVENTS At the beginning of each game, you will choose and add Rationed Event cards to the Player d", "headingPath": "", "sharpsignalDocId": 274}, {"page": 20, "score": 0.029851, "snippet": "Win or lose, you choose upgrades at the end of each game based on the number of cities on the grid. 8 8 8 8 8 8 8 8 8 8 8 GAME END UPGRADES Migration: Increase the population of a location on the grid by 1. (Maximum population is 8.) 3 2 3 2 3 1 7 7 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 ", "headingPath": "4. SPEND PRODUCTION UNITS", "sharpsignalDocId": 274}, {"page": 4, "score": 0.029572, "snippet": "Unlike most games, which fully reset every time you play, Pandemic Legacy carries some elements forward from one game to the next. Decisions you make in game 1 will be there in game 2, 3, and every game played with your copy of the game. Different groups will make different decisions and will have a", "headingPath": "PLAYING A LEGACY GAME · LEGACY DECK · IF YOU'VE PLAYED SEASON 1", "sharpsignalDocId": 274}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "SET UP THE BOARD · RULE STICKER B · RULE STICKER C · READ THE LEGACY DECK · INFECT THE GRID · SUPPLY THE GRID · …", "sharpsignalDocId": 274}, {"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 274}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 274 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 274 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:26
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | p.8 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | GAME END · TRACKING YOUR CAMPAIGN · RULE STICKER U | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | from your Character card. DEATH | p.16 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | SHARE KNOWLEDGE · BUILD SUPPLY CENTER | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | 4. SPEND PRODUCTION UNITS | p.20 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | PLAYING A LEGACY GAME · LEGACY DECK · IF YOU'VE PLAYED SEASON 1 | p.4 | 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | SET UP THE BOARD · RULE STICKER B · RULE STICKER C · READ THE LEGACY DECK · INFECT THE GRID · SUPPLY THE GRID · … | p.8 | no quote on the wire |
| [2] | RULEBOOK Pandemic Legacy: Season 2 — Rulebook (corpus doc 274) | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 245 ms · first delta 13452 ms · total 1038821 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1022040 ms · retrieval 245 ms · ask 16527 ms · gateway work 16781 ms · total 1038821 ms
- tokens in (the prompt the answerer read)
- 5133
- tokens out (what the answerer generated)
- 435
- tok/sec
- 133.0 tok/sec — 435 output tokens in 3.271 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 202), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.