RuleSage cited table rulings
← Pandemic Legacy: Season 0

You asked

How do I set up the game?

Answered counted as answered

Asked with: Pandemic Legacy: Season 0bg-314040-en-1e

1. Draw cards from the Legacy deck one at a time and read them out loud, following instructions on both sides of each card until you reach a card that says "PAUSE" or "STOP" [1][2]. 2. Prepare objectives for the month as instructed by the Legacy deck and collect any needed cards from the reserve [1][2]. 3. Place the board in the center of the table [1][2]. 4. Place 1 safe house in each city marked with a permanent safehouse (for the prologue and January, this is Washington only) [1][2]. 5. Place the Threat Level marker on the leftmost space of the Threat Level track [1][2]. 6. Place agents, Incident tokens, objective tokens, tracking tokens, teams, and remaining safehouses in separate supplies near the board [1][2]. 7. Shuffle the Threat cards and flip over 3 of them, placing 3 agents into each city shown [1][2]. 8. Flip 3 more cards and place 2 agents into each city shown [1][2]. 9. Flip 3 more cards and place 1 agent into each city shown [1][2]. 10. Place the flipped cards faceup into the Threat discard pile [1][2]. 11. As a group, choose and add Event cards equal to your current funding level to the Player deck (for the prologue and start of January, include all five initial Event cards) [3]. 12. Shuffle these Event cards and the City cards together, then deal cards to each player based on the player count: 4 cards for 2 players, 3 cards for 3 players, and 2 cards for 4 players [3]. 13. Players keep their hands faceup at all times [3]. 14. Divide the remaining Player cards into 5 facedown piles as equally as possible, placing smaller piles toward the right side of the row [3]. 15. Shuffle 1 Escalation card facedown into each pile [3]. 16. Stack the Player card piles from left to right (leftmost on top) to form the Player deck and place it on the board [3]. 17. Each player chooses a character and receives the matching pawn, Reference card, and passport (in the prologue, take a temporary alias instead of a passport) [3]. 18. Return any unused pawns, Reference cards, and passports to the box [3]. 19. If characters have more than one alias, each player chooses which alias to start with (if all aliases are burned, the player must use a different character or a temporary alias) [3]. 20. Gather all pawns, randomly select one, and that player takes the first turn [3]. 21. Place all pawns in Washington [3].

[1] RULEBOOK Pandemic Legacy: Season 0 — Rulebook · p.8 · 1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES · 2. PREPARE BOARD AND PIECES · 4. ADD AGENTS TO THE BOARD
[2] RULEBOOK Pandemic Legacy: Season 0 — Rulebook · p.8 ·
[3] RULEBOOK Pandemic Legacy: Season 0 — Rulebook · p.9 · 7. PREPARE THE PLAYER DECK AND DEAL CARDS · 8. ADD ESCALATION CARDS TO THE PLAYER DECK · 9. REASSEMBLE THE PLAYER DECK · 10. CHOOSE CHARACTERS AND ALIASES · 11. BEGIN PLAY
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 281 ms · ask 8358 ms · total 1092701 ms
single-flight (PR-5)
queued 1084053 ms · generation 8648 ms
retrieval refs (raw)
[{"page": 8, "score": 0.046898, "snippet": "FIELD MANUAL NO. N4245.3 S E-6-ft-E-T SETUP 1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES Before you set up the game (and inevitably realize that you forgot to deal Player cards before shufAing in the Escalation cards), draw cards from the Legacy deck. Draw them one at a time and read them out lou", "headingPath": "", "sharpsignalDocId": 269}, {"page": 8, "score": 0.046696, "snippet": "Before you set up the game (and inevitably realize that you forgot to deal Player cards before shufAing in the Escalation cards), draw cards from the Legacy deck. Draw them one at a time and read them out loud. Follow the instructions on both sides of each card and continue drawing until you get to ", "headingPath": "1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES · 2. PREPARE BOARD AND PIECES · 4. ADD AGENTS TO THE BOARD", "sharpsignalDocId": 269}, {"page": 9, "score": 0.032787, "snippet": "As a group, choose and add Event cards equal to your current funding level to the Player deck. For both the prologue and the start of January, your funding level is 5, so simply include all five initial Event cards. ShufAe these Event cards and the City cards together, then deal cards to each player", "headingPath": "7. PREPARE THE PLAYER DECK AND DEAL CARDS · 8. ADD ESCALATION CARDS TO THE PLAYER DECK · 9. REASSEMBLE THE PLAYER DECK · 10. CHOOSE CHARACTERS AND ALIASES · 11. BEGIN PLAY", "sharpsignalDocId": 269}, {"page": 16, "score": 0.032258, "snippet": "When playing the prologue, do only Steps 1, 4 and 6 (but read the other steps so you understand how they will work during the campaign). Mark any incomplete objectives with a \"Failed\" token, read the appropriate debrief entry, follow any instructions in the debrief, and evaluate your team's status. ", "headingPath": "AFTER THE GAME · 1. CHECK OBJECTIVES · ALL OBJECTIVES COMPLETE · 1 OBJECTIVE FAILED · 2+ OBJECTIVES FAILED · 2. CHECK CITIES · …", "sharpsignalDocId": 269}, {"page": 10, "score": 0.031746, "snippet": "During your turn, follow these 5 steps in order: .. Check Surveillance DoActions Mop Up Draw 2 Player Cards Draw Threat Cards After you have done all of these steps, the next player in clockwise order takes their turn. Players should freely give each other advice. Let everyone offer opinions and ide", "headingPath": "PLAYER TURNS · 1. CHECK SURVEILLANCE · 2. DO ACTIONS · DRIVE / FERRY · COMMERCIAL FLIGHT · UNRECORDED FLIGHT", "sharpsignalDocId": 269}, {"page": 16, "score": 0.03125, "snippet": "Regardless of your group's evaluation, you choose upgrades at the end of each game. You receive budgetary units equal to the number of players who just played that game plus an additional + 1 unit if you completed every objective. 4, Check Gome End Arec, 5, Spend ■udget 2Play·ra:e 3Pl,:,yer1:0 4Play", "headingPath": "5. SPEND BUDGET · ASSETS · PERMANENT SAFEHOUSES · COUNTER SURVEILLANCE · 6. CLEAN UP", "sharpsignalDocId": 269}, {"page": 11, "score": 0.029958, "snippet": "To acquire targets in a known city, you must position an active team in the city shown on the card. Do the Acquire Targets action, mark the objective with a \"Complete\" token, and read its debrief entry. Note that some objectives may require multiple active teams in a single city or one active team e", "headingPath": "KNOWN TARGET CITIES · UNKNOWN TARGET CITIES · SETTING UP AN UNKNOWN TARGET CITY · ELIMINATING POSSIBLE TARGET CITIES · ACQUIRING TARGETS IN AN UNKNOWN CITY", "sharpsignalDocId": 269}, {"page": 14, "score": 0.029851, "snippet": "Another would be placed in Paris, but there are !z SLEEPER CELLS ACTIVATE � Place an agent m every city � with 1 or more Incident tokens M - in Europe ,,l!l!f' already three agents there, so a third Incident token is placed, and another Threat card is drawn and another incident effect is applied. TU", "headingPath": "", "sharpsignalDocId": 269}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES · 2. PREPARE BOARD AND PIECES · 4. ADD AGENTS TO THE BOARD", "sharpsignalDocId": 269}, {"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 269}, {"page": 9, "quote": null, "headingPath": "7. PREPARE THE PLAYER DECK AND DEAL CARDS · 8. ADD ESCALATION CARDS TO THE PLAYER DECK · 9. REASSEMBLE THE PLAYER DECK · 10. CHOOSE CHARACTERS AND ALIASES · 11. BEGIN PLAY", "sharpsignalDocId": 269}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 269 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 269 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:27

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) p.8 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) 1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES · 2. PREPARE BOARD AND PIECES · 4. ADD AGENTS TO THE BOARD p.8 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) 7. PREPARE THE PLAYER DECK AND DEAL CARDS · 8. ADD ESCALATION CARDS TO THE PLAYER DECK · 9. REASSEMBLE THE PLAYER DECK · 10. CHOOSE CHARACTERS AND ALIASES · 11. BEGIN PLAY p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) AFTER THE GAME · 1. CHECK OBJECTIVES · ALL OBJECTIVES COMPLETE · 1 OBJECTIVE FAILED · 2+ OBJECTIVES FAILED · 2. CHECK CITIES · … p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) PLAYER TURNS · 1. CHECK SURVEILLANCE · 2. DO ACTIONS · DRIVE / FERRY · COMMERCIAL FLIGHT · UNRECORDED FLIGHT p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) 5. SPEND BUDGET · ASSETS · PERMANENT SAFEHOUSES · COUNTER SURVEILLANCE · 6. CLEAN UP p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) KNOWN TARGET CITIES · UNKNOWN TARGET CITIES · SETTING UP AN UNKNOWN TARGET CITY · ELIMINATING POSSIBLE TARGET CITIES · ACQUIRING TARGETS IN AN UNKNOWN CITY p.11 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) 1. CHECK THE LEGACY DECK AND PREPARE OBJECTIVES · 2. PREPARE BOARD AND PIECES · 4. ADD AGENTS TO THE BOARD p.8 no quote on the wire
[2] RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) p.8 no quote on the wire
[3] RULEBOOK Pandemic Legacy: Season 0 — Rulebook (corpus doc 269) 7. PREPARE THE PLAYER DECK AND DEAL CARDS · 8. ADD ESCALATION CARDS TO THE PLAYER DECK · 9. REASSEMBLE THE PLAYER DECK · 10. CHOOSE CHARACTERS AND ALIASES · 11. BEGIN PLAY p.9 no quote on the wire
timing split
retrieval 281 ms · first delta 4138 ms · total 1092701 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1084053 ms · retrieval 281 ms · ask 8358 ms · gateway work 8648 ms · total 1092701 ms
tokens in (the prompt the answerer read)
3864
tokens out (what the answerer generated)
612
tok/sec
137.8 tok/sec — 612 output tokens in 4.442 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 197), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.