You asked
How do I set up the game?
Answered counted as answeredAsked with: Grand Austria Hotelbg-182874-en-1e
To set up the game, follow these steps: 1. Place the game board in the middle of the play area [1]. 2. Place the Round marker on the first space of the Round track [1]. 3. Sort the Emperor tiles by letter (A, B, and C), shuffle them separately, then randomly place 1 tile from each letter face up on their corresponding spaces below the Round track; return remaining tiles to the box [1]. 4. Sort the objective cards by letter (A, B, and C), shuffle them separately, then randomly place 1 card from each letter face up on their corresponding spaces to the left of the Round track; return remaining cards to the box [1]. 5. Shuffle the guest cards and place them in a face-down deck to the left of the game board [1]. 6. Draw five guest cards from the deck and place them face up on the designated spaces at the bottom, from right to left, to create the queue [1]. 7. Place the victory point tiles near the game board to indicate when reaching or passing 75 and 150 victory points on the score track [1]. 8. Place the action board next to the game board [1]. 9. Place a number of dice near the action board based on player count: 10 dice for 2 players, 12 dice for 3 players, or 14 dice for 4 players; return remaining dice to the box [1]. 10. Place the dustbin nearby [1]. 11. Sort dishes and drinks into separate piles near the action spaces [1]. 12. Sort room tiles by color into separate stacks near the action space [1]. 13. Shuffle all staff cards and place them nearby, face down [1]. 14. Place overview cards nearby within reach of all players [1]. 15. Select turn order tiles for the appropriate number of players and return the rest to the box [2]. 16. Randomly select a start player, who receives the tile showing '1'; the next player clockwise gets '2', and so on [2]. 17. Take a hotel board and six markers in a color of your choice [2]. 18. Decide together whether to play the night side (four identical room layouts) or the day side (unique room layouts); place the hotel board in front of you accordingly [2]. 19. Place one marker on '10' on the money track of your hotel board [2]. 20. Place two markers on the game board: one on '0/75' on the score track and another on '0' on the Emperor track [2]. 21. Place the remaining three markers beside your hotel board [2]. 22. Return unused colored hotel boards and markers to the box [2]. 23. Take a strudel, cake, wine, and coffee from the supply and place these four items in the kitchen of your hotel board [2]. 24. Draw 6 staff cards into your hand and keep them hidden [3]. 25. (Expert Variant): Perform a draft by choosing one of 6 cards to keep and passing the rest to the left, repeating until you have 6 cards [3]. 26. (Expert Variant): Beginning with the player to the right of the start player in counter-clockwise order, take one guest card from the queue (ignoring cost) and place it at a table in your café; slide remaining guests and add a new guest from the deck until all players have one guest in their café [3]. 27. Prepare 3 rooms in your hotel by taking room tiles from the supply and placing them, vacant side up, on same-colored spaces of your hotel board, starting with the bottom left space and placing subsequent rooms orthogonally adjacent to existing ones [3]. 28. (Room placement cost): Pay the cost indicated at the start of the floor by moving the marker on your money track down accordingly; alternatively, you may prepare three rooms in the bottom floor for free [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 13687 ms · total 1105819 ms
- single-flight (PR-5)
- queued 1091889 ms · generation 13930 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "Select the turn order tiles for the appropriate number of players and return the rest to the game box. Randomly select a start player , who gets the tile showing '1'. The next player clockwise gets the tile showing '2', and so on. Take a hotel board and the six markers in a color of your choice. Dec", "headingPath": "Personal Play Area", "sharpsignalDocId": 288}, {"page": 5, "score": 0.032258, "snippet": "Draw 6 staff cards from the deck into your hand, keeping them hidden from the other players. Introductory Variant: On your first play, instead of drawing from the shuffled deck, deal each player a starting set of staff cards: the start player gets the 'A' set, the next player clockwise gets the 'B' ", "headingPath": "Personal Play Area", "sharpsignalDocId": 288}, {"page": 4, "score": 0.031746, "snippet": "Place the game board in the middle of the play area. The game board features spaces for objective cards, guest cards, and Emperor tiles; also, the Round, Emperor, and score tracks. Place the Round marker on the first space of the Round track. Sort the Emperor tiles by letter (A, B, and C) ; shuffle ", "headingPath": "4 hotel boards (double-sided)", "sharpsignalDocId": 288}, {"page": 6, "score": 0.03125, "snippet": "Then, play will go around the table as indicated by the turn order tiles , in increasing numerical order. When play comes around to you, you can either take a turn or pass . The following sections explain what either of these options mean. If you decide to take a turn, immediately carry out the foll", "headingPath": "Personal Play Area · Taking a Turn · 1. Taking a Guest", "sharpsignalDocId": 288}, {"page": 16, "score": 0.030769, "snippet": "You start the game with one guest in your café, chosen from the queue on the game board, which always features five guests. During each turn, you can take one new guest from the queue, unless all three tables in your café are occupied. So, normally, you can get up to 15 guests total over the course ", "headingPath": "Guest Cards", "sharpsignalDocId": 288}, {"page": 10, "score": 0.030303, "snippet": "Instead of taking a turn, you can simply pass . By doing so, you do not forfeit your turn, you just postpone it until later, when the dice have been re-rolled. When you pass, you must wait until all other players have also passed or taken both of their turns. When that happens, take the remaining di", "headingPath": "Passing", "sharpsignalDocId": 288}, {"page": 6, "score": 0.029851, "snippet": "After taking a new guest (or not) , you must select an action space on the action board containing at least one die. The number of dice on that action space determines the strength of the associated main action . You can pay exactly 1 krone to boost the strength by 1 (for this turn only) , i.e., ass", "headingPath": "2. Using an Action Space", "sharpsignalDocId": 288}, {"page": 12, "score": 0.029412, "snippet": "After the Emperor scoring of round 7, there is a final scoring: Score your staff cards with the symbol. (For details on what each card does, see the appendix, pages 13-15.) Score the occupied rooms in your hotel: Occupied rooms on the first, second, third, and fourth floor each score 1, 2, 3, or 4 v", "headingPath": "Game End and Final Scoring", "sharpsignalDocId": 288}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "4 hotel boards (double-sided)", "sharpsignalDocId": 288}, {"page": 4, "quote": null, "headingPath": "Personal Play Area", "sharpsignalDocId": 288}, {"page": 5, "quote": null, "headingPath": "Personal Play Area", "sharpsignalDocId": 288}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 288 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 288 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:27
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Personal Play Area | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Personal Play Area | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | 4 hotel boards (double-sided) | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Personal Play Area · Taking a Turn · 1. Taking a Guest | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Guest Cards | p.16 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Passing | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | 2. Using an Action Space | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Game End and Final Scoring | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | 4 hotel boards (double-sided) | p.4 | no quote on the wire |
| [2] | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Personal Play Area | p.4 | no quote on the wire |
| [3] | RULEBOOK Grand Austria Hotel — Rulebook (corpus doc 288) | Personal Play Area | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 7363 ms · total 1105819 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1091889 ms · retrieval 234 ms · ask 13687 ms · gateway work 13930 ms · total 1105819 ms
- tokens in (the prompt the answerer read)
- 4057
- tokens out (what the answerer generated)
- 867
- tok/sec
- 136.4 tok/sec — 867 output tokens in 6.355 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 217), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.