RuleSage cited table rulings
← Hadrian's Wall

You asked

How do I set up the game?

Answered counted as answered

Asked with: Hadrian's Wallbg-304783-en-1e

To set up Hadrian's Wall, follow these steps: 1. Shuffle the Fate Cards into a facedown Draw Pile in the centre of the playing area [1]. 2. Place all Resources and Workers (Soldiers, Builders, Servants and Civilians) nearby to form the Main Supply [1]. 3. Collectively decide on a difficulty level [1]. 4. To each player, give 12 Player Cards (all with the same Roman General on the back), 1 Player Board (comprised of 2 parts), 1 of each Sheet and a pen or pencil [1]. 5. Players should place their 2 Sheets side-by-side, with their Player Board above both Sheets [1]. 6. Have each player shuffle their Player Cards and place them in a facedown Draw Pile to the left of their Player Board [1]. When setting up for only 1-2 players: 1. Shuffle and set aside a Neutral Deck of Player Cards (any 1 set of 12 cards) [2].

[1] RULEBOOK Hadrian's Wall — Rulebook · p.3 · AIM OF THE GAME · SETUP
[2] RULEBOOK Hadrian's Wall — Rulebook · p.22 · SCORING EXAMPLE · CHANGES FOR 1-2 PLAYERS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 1246 ms · ask 8275 ms · total 1111210 ms
single-flight (PR-5)
queued 1101590 ms · generation 9620 ms
retrieval refs (raw)
[{"page": 3, "score": 0.04918, "snippet": "The aim of Hadrian's Wall is to be the player with the most Victory Points (VP) at the end of the 6th Year. Players gain VP by developing their fort, defending its walls and by increasing their attributes. Players will need to carefully manage their workforce and resources to accomplish their chosen", "headingPath": "AIM OF THE GAME · SETUP", "sharpsignalDocId": 323}, {"page": 4, "score": 0.047619, "snippet": "Hadrian's Wall is played over 6 Years (rounds). At the beginning of each Year, players will gain a number of Workers and Resources. These will come from the current Fate Card, Prospect Cards and other benefits from specific areas of Player Sheets. Over the course of each Year, players will simultane", "headingPath": "GAMEPLAY OVERVIEW · YEAR SETUP", "sharpsignalDocId": 323}, {"page": 22, "score": 0.046432, "snippet": "In this example, this player has scored a total of 57 VP from their Attributes (6 + 23 + 12+ 16), 11 VP from their Path Cards (conditions not shown) and -5 VP from their Final Disdain, making a total final score of 63 VP. When setting up a game for only 1-2 players, shuffle and set aside a Neutral D", "headingPath": "SCORING EXAMPLE · CHANGES FOR 1-2 PLAYERS", "sharpsignalDocId": 323}, {"page": 9, "score": 0.032258, "snippet": "Each player starts the game with only a Small Granary. This inherently allows them to fill boxes on the left column of their Mining & Foresting, Wall Guard, Cippi, Wall and Fort. However, to fill any boxes on the centre column, players will first need to build their Medium Granary. Likewise, to begi", "headingPath": "GRANARIES", "sharpsignalDocId": 323}, {"page": 5, "score": 0.03125, "snippet": "As previously mentioned, each Year players will be drawing the top 2 Player Cards from their Draw Pile. Of these cards, 1 must be selected as a chosen Path Card, while the other will become a Prospect Card for that Year. The top section of each Player Card depicts 1 of 12 Paths. Over the course of t", "headingPath": "SELECTING PLAYER CARDS", "sharpsignalDocId": 323}, {"page": 20, "score": 0.030769, "snippet": "Each Year ends once all players have stopped taking actions. At this point, any Workers and Resources still on Player Boards must be returned to the Main Supply. Then, have 1 player draw a number of cards from the top of the Fate Card Draw Pile, placing them faceup on the table. This is to simulate ", "headingPath": "SCOUTS", "sharpsignalDocId": 323}, {"page": 14, "score": 0.029851, "snippet": "The Theatre allows players to arrange performances to boost their Attributes, attract more Workers and various Citizens. In order to arrange performances, players must first build the Theatre. This requires at least 1 filled box on the Performers Track. It also requires 1 Servant, 1 Builder and 1 Re", "headingPath": "THEATRE · LUDUS GLADIATORIOUS", "sharpsignalDocId": 323}, {"page": 13, "score": 0.029412, "snippet": "The Market is where players can purchase various Trade Goods to boost their Renown. In order to start trading, players must first build the Market. This requires at least 4 filled boxes on the Traders Track. It also requires 1 Servant, 1 Builder and 2 Resources to be returned to the Main Supply. Onc", "headingPath": "PRECINCTS", "sharpsignalDocId": 323}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "AIM OF THE GAME · SETUP", "sharpsignalDocId": 323}, {"page": 22, "quote": null, "headingPath": "SCORING EXAMPLE · CHANGES FOR 1-2 PLAYERS", "sharpsignalDocId": 323}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 323 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 323 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:27

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) AIM OF THE GAME · SETUP p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) GAMEPLAY OVERVIEW · YEAR SETUP p.4 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) SCORING EXAMPLE · CHANGES FOR 1-2 PLAYERS p.22 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) GRANARIES p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) SELECTING PLAYER CARDS p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) SCOUTS p.20 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) THEATRE · LUDUS GLADIATORIOUS p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) PRECINCTS p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) AIM OF THE GAME · SETUP p.3 no quote on the wire
[2] RULEBOOK Hadrian's Wall — Rulebook (corpus doc 323) SCORING EXAMPLE · CHANGES FOR 1-2 PLAYERS p.22 no quote on the wire
timing split
retrieval 1246 ms · first delta 7835 ms · total 1111210 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1101590 ms · retrieval 1246 ms · ask 8275 ms · gateway work 9620 ms · total 1111210 ms
tokens in (the prompt the answerer read)
3952
tokens out (what the answerer generated)
220
tok/sec
136.1 tok/sec — 220 output tokens in 1.616 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 251), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.