You asked
When does the game end?
Answered counted as answeredAsked with: Beyond the Sunbg-317985-en-1e
The game ends according to the following conditions: * The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players [1]. * The last round is triggered when 4 total Achievement discs have been placed on Achievement cards [2]. * Once 4 Achievements are claimed, the current round is finished and one full, final round of the game is played [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 276 ms · ask 15434 ms · total 30364 ms
- single-flight (PR-5)
- queued 14642 ms · generation 15722 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.048652, "snippet": "In Beyond the Sun, there is not a set number of rounds to fi Achievement discs g (3 total discs for 2 to 3 player games) which Achievement cards they are on or which colors the Achie In Beyond the Sun, there is not a set number of rounds to fi Achievement discs a (3 total discs for 2 to 3 player gam", "headingPath": "Triggering the End of the Game Triggering the End of the Game", "sharpsignalDocId": 297}, {"page": 10, "score": 0.048412, "snippet": "However , since only one multiple Achievements at once. On the other hand, a player a they can. If a given Achievement condition is fulfilled, a player Achievements at once, they can choose which one to claim. Players should pay special attention when Achievements are quickly after ward. However , s", "headingPath": "Triggering the End of the Game Triggering the End of the Game", "sharpsignalDocId": 297}, {"page": 6, "score": 0.047379, "snippet": "In Beyond the Sun, players take turns, going clockwise, until the game end condition is triggered. After that, all V Points /0 are tallied, and the winner is determined. In Beyond the Sun, players take turns, going clockwise, until the game end condition is triggered. After that, all V Points /0 are", "headingPath": "Turn Overview Turn Overview", "sharpsignalDocId": 297}, {"page": 2, "score": 0.046642, "snippet": "The First Thermonuclear War was not kind to the Earth. Over the last two centuries, civil unrest and climate change continued to ravage every region of the globe. Crop yields were plunging, resources were depleting, and poverty and crime were rampant. Humanity was facing extinction. The solution see", "headingPath": "The Story · The Goal of the Game", "sharpsignalDocId": 297}, {"page": 10, "score": 0.045831, "snippet": "For example, if a player has colonized 8 Systems, they rest of the game, even if the condition stops being rest of the game, even if the condition stops being hey may not voluntarily skip this phase to delay the end of hey may not voluntarily skip this phase to delay the end of bstitute markers if n", "headingPath": "3. Achievement Phase 3. Achievement Phase", "sharpsignalDocId": 297}, {"page": 10, "score": 0.045688, "snippet": "Achievements provide V ictor y Points /0 at the end of the game and can be claimed during the last phase of each player' turn. Only one Achievement can be claimed per turn, no matte r how many conditions have been satisfied Achievements provide V ictor y Points /0 at the end of the game and can be c", "headingPath": "3. Achievement Phase 3. Achievement Phase", "sharpsignalDocId": 297}, {"page": 18, "score": 0.029851, "snippet": "If the player has no more production discs of a matching type, they must place a a disc on the System as a placeholder . This is not considered an Achievement. When a player loses control of a System, they return their Outpost disc to the rightmost empty slot on the corresponding production track. T", "headingPath": "2. Check System control and build outposts 2. Check System control and build outposts", "sharpsignalDocId": 297}, {"page": 11, "score": 0.029412, "snippet": "Each non-controllable location ( (tied players get the same Sol and Deep Space ) scores 1 v for the Faction(s) with the highest militar y power 1 v for the Faction(s) with the highest militar y power v ). Each Faction scores or they can be attached to cer 10. Each Faction scores or they can be attac", "headingPath": "Scoring Scoring", "sharpsignalDocId": 297}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "The Story · The Goal of the Game", "sharpsignalDocId": 297}, {"page": 10, "quote": null, "headingPath": "Triggering the End of the Game Triggering the End of the Game", "sharpsignalDocId": 297}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 297 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 297 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:27
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | Triggering the End of the Game Triggering the End of the Game | p.10 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | Triggering the End of the Game Triggering the End of the Game | p.10 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | Turn Overview Turn Overview | p.6 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | The Story · The Goal of the Game | p.2 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | 3. Achievement Phase 3. Achievement Phase | p.10 | 0.045831 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | 3. Achievement Phase 3. Achievement Phase | p.10 | 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | 2. Check System control and build outposts 2. Check System control and build outposts | p.18 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | Scoring Scoring | p.11 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | The Story · The Goal of the Game | p.2 | no quote on the wire |
| [2] | RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) | Triggering the End of the Game Triggering the End of the Game | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 276 ms · first delta 15720 ms · total 30364 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 14642 ms · retrieval 276 ms · ask 15434 ms · gateway work 15722 ms · total 30364 ms
- tokens in (the prompt the answerer read)
- 3337
- tokens out (what the answerer generated)
- 92
- tok/sec
- 136.5 tok/sec — 92 output tokens in 0.674 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 225), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.