You asked
How many train cars does each player start with?
Abstained — no grounded answer; closest passages below counted as honest abstainThe answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Select a difficulty level from the chart at the right. Choose two Leaders, one for each Rival. During the game, these Rivals will use only the Signet ability on their Leaders, ignoring the ability on the left. Your opponents can't play Paul Atreides or Helena Richese. (For your first solo game, Earl
Swordmasters When you reveal the Conflict card above the Rival Swordmasters, your Rivals each immediately receive their third Agents; they will use them in the current round and for the rest of the game. Choices Whenever a Rival has a choice about gaining Influence, they choose the Faction in which
Starting with the player who has the First Player marker and continuing clockwise, each player with at least one troop in the Conflict may play any number of Combat Intrigue cards, or may pass. You are not required to pass just because you passed earlier in the Combat phase. Once all players involve
Rewards from the Conflict card are given to players based on their strength, as shown on the Combat track. The player with the highest strength wins the Conflict and gains the top reward on the Conflict card. The player with the second highest strength gains the second reward. In a 4-player game (on
John has two troops in the Conflict, providing a total of 4 strength. The cards he revealed this turn provide 4 more: 1 sword from Imperial Spy and 3 swords from Stilgar . He sets his Combat marker at 8 on the Combat track. Finally, John takes the cards in front of him and puts them in his discard p
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 585 ms · ask 23213 ms · total 23822 ms
- single-flight (PR-5)
- queued 0 ms · generation 23822 ms
- retrieval refs (raw)
- [{"page": 20, "score": 0.016393, "snippet": "Select a difficulty level from the chart at the right. Choose two Leaders, one for each Rival. During the game, these Rivals will use only the Signet ability on their Leaders, ignoring the ability on the left. Your opponents can't play Paul Atreides or Helena Richese. (For your first solo game, Earl", "headingPath": "setup", "sharpsignalDocId": 87}, {"page": 20, "score": 0.016129, "snippet": "Swordmasters When you reveal the Conflict card above the Rival Swordmasters, your Rivals each immediately receive their third Agents; they will use them in the current round and for the rest of the game. Choices Whenever a Rival has a choice about gaining Influence, they choose the Faction in which ", "headingPath": "AddItIonAl rules For rIvAls", "sharpsignalDocId": 87}, {"page": 12, "score": 0.015873, "snippet": "Starting with the player who has the First Player marker and continuing clockwise, each player with at least one troop in the Conflict may play any number of Combat Intrigue cards, or may pass. You are not required to pass just because you passed earlier in the Combat phase. Once all players involve", "headingPath": "combAt IntrIGue cArds", "sharpsignalDocId": 87}, {"page": 12, "score": 0.015625, "snippet": "Rewards from the Conflict card are given to players based on their strength, as shown on the Combat track. The player with the highest strength wins the Conflict and gains the top reward on the Conflict card. The player with the second highest strength gains the second reward. In a 4-player game (on", "headingPath": "resolve combAt", "sharpsignalDocId": 87}, {"page": 11, "score": 0.015385, "snippet": "John has two troops in the Conflict, providing a total of 4 strength. The cards he revealed this turn provide 4 more: 1 sword from Imperial Spy and 3 swords from Stilgar . He sets his Combat marker at 8 on the Combat track. Finally, John takes the cards in front of him and puts them in his discard p", "headingPath": "Acquiring Cards", "sharpsignalDocId": 87}, {"page": 6, "score": 0.015152, "snippet": "You start the game with two Agents (and can gain a third during play). You send Agents to spaces on the game board, sometimes gathering resources, sometimes paying resources to advance your strategy. (This is explained fully in Phase 2: Player Turns, while board spaces are described in detail in the", "headingPath": "AGents", "sharpsignalDocId": 87}, {"page": 10, "score": 0.014925, "snippet": "At the start of each round, the current Conflict card is revealed, offering rewards for which the players will compete in Combat. Whenever the cube icon appears on a card or board space, you recruit one troop. Take a troop from your supply and place it in your garrison on the game board. (If you run", "headingPath": "Deploying Troops to the Conflict", "sharpsignalDocId": 87}, {"page": 8, "score": 0.014706, "snippet": "Each round begins by revealing a new Conflict card from the top of the Conflict Deck. Place it face up in the space next to the Conflict Deck (on top of any Conflict cards from previous rounds). Next, each player draws five cards from their own deck, forming their hand for the round.", "headingPath": "phAse 1: round stArt", "sharpsignalDocId": 87}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 20, 2026 22:16
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | setup | p.20 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | AddItIonAl rules For rIvAls | p.20 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | combAt IntrIGue cArds | p.12 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | resolve combAt | p.12 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | Acquiring Cards | p.11 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | AGents | p.6 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | Deploying Troops to the Conflict | p.10 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | phAse 1: round stArt | p.8 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 284 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 585 ms · first delta n/a · total 23822 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 585 ms · ask 23213 ms · gateway work 23822 ms · total 23822 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
- the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 18), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.