You asked
How do I set up the game?
Answered counted as answeredAsked with: Concordiabg-124361-en-1e
1. The 30 city tokens are shuffled well and displayed on the game board with their alphabetical characters face up (note that 'D' city tokens are not used on the Italia board) [1]. 2. City tokens are randomly assigned to the cities on the board according to their characters, then flipped so their type of goods is visible [1]. 3. For every province, identify the most valuable type of goods (cloth: 7, wine: 6, tools: 5, food: 4, bricks: 3) and assign a bonus marker of that type to the respective province in the bonus markers section on the top left corner of the game board [1]. 4. Arrange the 30 cards for sale according to their Roman numeral on the back (I-V) [1]. 5. Remove cards with a numeral bigger than the number of players from the game [1][2]. 6. Sort the remaining cards by numeral and shuffle them well [1]. 7. Create one complete face down stack with the I cards on top, followed by the II cards, etc. [1]. 8. Display the top 7 cards from the stack face up inside the display area on the top right corner of the game board [1]. 9. Place the remaining stack near the game board along with the CONCORDIA card [1]. 10. Randomly determine the start player [2]. 11. Give the Praefectus Magnus to the last player (the player to the right of the start player) [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 5907 ms · total 1185632 ms
- single-flight (PR-5)
- queued 1179482 ms · generation 6150 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.048916, "snippet": "turn consists of playing 1 card from their hand and executing the related actions. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back all cards previously played. The game ends either after a player purchases the last card from the ", "headingPath": "GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · …", "sharpsignalDocId": 155}, {"page": 2, "score": 0.032002, "snippet": "Red has 3 colonists, 1 land colonist is located between 'Colonia A.' and The number of colonists a player has on the board determines the number of possible movement steps that a player can freely allocate to his own colonists. Land colonists are moved only along the brown lines and sea colonists on", "headingPath": "PERSONALITY CARDS · 2. Build houses (after all movements) · PrefecT", "sharpsignalDocId": 155}, {"page": 2, "score": 0.031498, "snippet": "The player chooses between two alternatives: The player may place new colonists on the game board each to be paid for with 1 food and 1 tool. New colonists can be placed inside 'Roma' or inside any other city where the player owns a house. or The player receives 5 sestertii plus 1 sestertius for eac", "headingPath": "colonisT", "sharpsignalDocId": 155}, {"page": 4, "score": 0.03101, "snippet": "If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, he receives a double bonus (2 units instead of 1). Production inside the cities is not affected. After his turn he hands the PRÆFECTUS M. to the player sitting to ", "headingPath": "PRÆFECTUS MAGNUS · FURTHER RULES · STOREHOUSE · INTERMEDIATE SCORING", "sharpsignalDocId": 155}, {"page": 4, "score": 0.030536, "snippet": "If a player purchases the last personality card and such empties the display on the game board, or if he builds his 15 th house, he receives the Concordia card , which is worth 7 additional VP. Every other player now executes his last turn before the final scoring is done as described below. The pla", "headingPath": "GAME END", "sharpsignalDocId": 155}, {"page": 4, "score": 0.030077, "snippet": "Each personality card is related to an ancient god who rewards its owner with victory points. First players gather all their cards, including the ones from their discard pile, and arrange them according to the different ancient gods. The back of the player aid shows a summary of the gods and in whic", "headingPath": "FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS", "sharpsignalDocId": 155}, {"page": 2, "score": 0.029631, "snippet": "In the situation depicted down left a player who chooses the cash bonus would get 6 sestertii out of the bank, because there are 6 coins visible on the bonus markers (given that no other bonus markers show coins) and the bonus markers with coins would be turned over to show their units of goods agai", "headingPath": "colonisT", "sharpsignalDocId": 155}, {"page": 3, "score": 0.029199, "snippet": "Green has 2 sestertii cash and her storehouse is as depicted. She plays the Mercator This turn is executed in 2 steps: The player receives 3 sestertii out of the bank (or 5 sestertii with a purchased Mercator). He may then trade in two types of goods with the bank. This means he may sell two types, ", "headingPath": "PERSONALITY CARDS · DiPloMAT · senATor · consul", "sharpsignalDocId": 155}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "1 . Distribute city tokens · 2 . Assign bonus markers · 3 . Prepare the stack of cards", "sharpsignalDocId": 173}, {"page": 1, "quote": null, "headingPath": "GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · …", "sharpsignalDocId": 155}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 155 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 155 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:28
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · … | p.1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · 2. Build houses (after all movements) · PrefecT | p.2 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Concordia — Rulebook (corpus doc 155) | colonisT | p.2 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PRÆFECTUS MAGNUS · FURTHER RULES · STOREHOUSE · INTERMEDIATE SCORING | p.4 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME END | p.4 | 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Concordia — Rulebook (corpus doc 155) | FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS | p.4 | 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Concordia — Rulebook (corpus doc 155) | colonisT | p.2 | 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · DiPloMAT · senATor · consul | p.3 | 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Concordia — Rulebook (corpus doc 173) | 1 . Distribute city tokens · 2 . Assign bonus markers · 3 . Prepare the stack of cards | p.1 | no quote on the wire |
| [2] | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · … | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 3676 ms · total 1185632 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1179482 ms · retrieval 234 ms · ask 5907 ms · gateway work 6150 ms · total 1185632 ms
- tokens in (the prompt the answerer read)
- 4584
- tokens out (what the answerer generated)
- 329
- tok/sec
- 136.6 tok/sec — 329 output tokens in 2.408 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 77), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.