You asked
How do I set up the game?
Answered counted as answeredAsked with: The Castles of Burgundybg-84876-en-1e
Depending on the specific game mode or variation, the setup is as follows: **Standard/Base Game Setup** 1. Place the 24 silver coins, 26 worker chips, and the white die next to the game board [1]. 2. Divide the 164 hex tiles by the color of their backs and place them in face-down piles next to the game board [1]. 3. Shuffle the 42 goods tiles face down, divide them into five face-down stacks of 5 tiles each, and place one stack on each phase space (A through E) on the game board; set aside the remaining 17 tiles in a face-down pile [1]. 4. Place the 12 bonus tiles on their corresponding spaces on the game board [1]. 5. Choose a color and take a Number 1 or Number 2 player board [1]. 6. Place one castle (dark green hex tile) on the dark green number 6 center hex space of your player board [1]. 7. Take 3 random goods tiles from the remaining 17 tiles and place them face up on the goods storage spaces in the bottom right of your player board, stacking same-color tiles [1]. 8. Place one overview board adjacent to the bottom edge of your player board [1]. 9. Take 2 dice in your chosen color [1]. 10. Take 2 playing pieces; place one on the start space (0/100) of the victory point track on the game board [1]. 11. Place 1 silver coin on the corresponding space in the top right of your player board [1]. 12. Place 1 double-sided victory point tile (100/200) next to your player board [1]. **Additional Setup Rules** * **For 2-player game:** Follow the rules for the 2-player game for the rest of the setup, playing with the backside of the board [2]. * **Shields (2, 3, or 4 players):** Shuffle 18 shields face down and randomly place them on the goods spaces of the six depots based on player count: 1 shield per depot for 2 players; 1 shield in depots 1, 3, and 5, and 2 shields in depots 2, 4, and 6 for 3 players; and 2 shields per depot for 4 players [3]. Once placed, turn them face up [3]. * **Team Game:** Form teams of 2 players seated next to each other [4]. Each team receives a team board (two halves), one castle (placed on the central dark green 1 hex space), three random goods tiles (placed on team storage spaces), and either 3 worker chips (Team A) or 5 worker chips (Team 0B), plus 2 silver coins [4]. Each player also receives 2 dice, 2 playing pieces (for victory points and turn order track), and the victory point tile in their color [4]. For round 1, place the turn order track playing pieces in the order: A1, B1, A2, B2 [4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 251 ms · ask 11372 ms · total 1211879 ms
- single-flight (PR-5)
- queued 1200247 ms · generation 11632 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.04918, "snippet": "All rules of the base game apply, except for the following exceptions and additions: You start the game with 1 silver coin, 2 workers and 3 random goods tiles (place them next to your player board). Take a castle tile and place it on any dark green castle space in your duchy (side 13A is for beginni", "headingPath": "GAME SETUP", "sharpsignalDocId": 154}, {"page": 2, "score": 0.048387, "snippet": "(Before playing for the first time, carefully remove all tiles from the punch-out boards.) The back side shows the game board for the 2- and 3-player game. The only difference is the number of hex tiles per depot, including the black depot. See page 11 for more details. Divide the 164 hex tiles by t", "headingPath": "Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:", "sharpsignalDocId": 154}, {"page": 13, "score": 0.047371, "snippet": "Form teams of 2 players, seated next to each other (if possible). All rules of the base game apply, except for the following changes: The section that starts with \"each player receives\" in the base game rules is changed to: -a team board consisting of 2 board halves (12a1 + 12a2) (After you have gai", "headingPath": "the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING", "sharpsignalDocId": 154}, {"page": 15, "score": 0.045724, "snippet": "All rules of the base game apply, except for the following exceptions and additions: Shuffle the 18 shields face down. Randomly place them on the goods spaces of the six depots on the game board based on the number of players (below). Once placed turn them face up. 1 shield per depot 3 players: 1 sh", "headingPath": "The shields · GAME SETUP · 2 players: · PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 4, "score": 0.045455, "snippet": "After setting up the new phase, you play 5 rounds. Each round plays the same: First, each player rolls their two dice. The starting player also rolls the white die. All dice must be visible for all players. Note: Rolling all dice simultaneously allows players to plan their turn. The starting player ", "headingPath": "THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS", "sharpsignalDocId": 154}, {"page": 14, "score": 0.03125, "snippet": "Instead, choose a hex tile from the black depot and place it directly on your duchy, following the base game placement rules, and apply its effects. If placing that hex tile completes another color, you may take an additional hex tile from the black depot (if available) and place it in your duchy, e", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 14, "score": 0.030769, "snippet": "You are playing 25 rounds. At the beginning of each round, throw all 3 dice: First, take the topmost goods tile and place it on the depot indicated by the white die . Then remove a hex tile from that depot from the game, starting from top to bottom (depots 2, 3, 5, and 6) or left to right (depots 1 ", "headingPath": "PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 16, "score": 0.029877, "snippet": "... we suggest the following change to the game setup: After all other preparations have been made and the player order has been determined, each player receives a random duchy. Each player chooses a side (front or back) and on which dark green hex space they place their starting castle. Players sho", "headingPath": "IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME", "sharpsignalDocId": 154}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes:", "sharpsignalDocId": 154}, {"page": 14, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 154}, {"page": 15, "quote": null, "headingPath": "The shields · GAME SETUP · 2 players: · PLAYING THE GAME", "sharpsignalDocId": 154}, {"page": 13, "quote": null, "headingPath": "the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING", "sharpsignalDocId": 154}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 154 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 154 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:29
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | GAME SETUP | p.14 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes: | p.2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING | p.13 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | The shields · GAME SETUP · 2 players: · PLAYING THE GAME | p.15 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | THE FIVE GAME ROUNDS · A PLAYER'S TURN · the fIve rounds · THE GAME ACTIONS | p.4 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | PLAYING THE GAME | p.14 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | PLAYING THE GAME | p.14 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | IF YOU ARE ALREADY VERY FAMILIAR WITH THE GAME | p.16 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | Game setup · Place the 24 silver coins and 26 worker chips as well as the white die next to the game board. · Each player chooses a color and takes: | p.2 | no quote on the wire |
| [2] | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | GAME SETUP | p.14 | no quote on the wire |
| [3] | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | The shields · GAME SETUP · 2 players: · PLAYING THE GAME | p.15 | no quote on the wire |
| [4] | RULEBOOK The Castles of Burgundy — Rulebook (corpus doc 154) | the team Game · GAME SETUP · Each team receives: · PLAYING THE GAME · Notes: · FINAL SCORING | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 251 ms · first delta 6630 ms · total 1211879 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1200247 ms · retrieval 251 ms · ask 11372 ms · gateway work 11632 ms · total 1211879 ms
- tokens in (the prompt the answerer read)
- 3467
- tokens out (what the answerer generated)
- 682
- tok/sec
- 137.5 tok/sec — 682 output tokens in 4.960 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 76), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.