You asked
How do I set up the game?
Answered counted as answeredAsked with: Marvel Champions: The Card Gamebg-285774-en-1e
To set up a game, perform the following steps in order: 1. Select Identities: Each player selects one identity, placing their alter-ego side face up [1]. 2. Set Hit Points: Each player sets their hit point dial equal to the starting hit points of their character, found at the bottom of their identity card [1]. 3. Select First Player: As a group, the players select a first player and place the first player token in front of that player [1]. 4. Set Aside Obligations: For each identity being played, set aside their obligation card [1]. 5. Set Aside Nemesis Sets: For each identity being played, set aside their nemesis and the encounter cards of that nemesis [1]. 6. Shuffle Player Decks: Each player shuffles their player deck [1]. 7. Collect Tokens and Status Cards: Collect a pool of damage tokens, threat tokens, acceleration tokens, and all-purpose counters within reach of each player; place stacks of stunned, confused, and tough status cards near this pool [1]. 8. Select Scenario: Select a scenario and put its villain deck and main scheme deck into play near the center of the play area [1]. 9. Set the Villain's Hit Points: Set the villain's hit point dial to the value indicated by the villain card [1]. 10. Create the Encounter Deck: Shuffle the encounter sets listed on side 1A of the main scheme card with the obligation cards set aside during setup step four to create the encounter deck [1]. 11. Put Setup Cards Into Play: Search each deck and the set aside area for any cards with the setup keyword and put them into play [1]. 12. Resolve Scenario Setup and When Revealed Abilities: Resolve any 'Setup' abilities on main scheme card 1A; flip the main scheme card to side 1B and resolve any 'When Revealed' abilities on that side; resolve any 'Setup' and 'When Revealed' abilities on the villain [1]. 13. Campaign Setup: If playing in campaign mode, resolve the Setup campaign instructions listed for the scenario in its associated rulebook [1]. 14. Draw Cards: Each player draws cards from their deck until they have cards equal in number to their hand size (including modifiers), as listed near the bottom of their identity card [1]. 15. Resolve Mulligans: Each player may discard any number of cards from hand, and then draw up to their starting hand size [1]. 16. Resolve Player Setup Abilities: Resolve any 'Setup' abilities on player cards in play [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 269 ms · ask 20155 ms · total 1231583 ms
- single-flight (PR-5)
- queued 1211150 ms · generation 20433 ms
- retrieval refs (raw)
- [{"page": 40, "score": 0.046751, "snippet": "A card with the setup keyword begins the game in play. Cards with the setup keyword are put into play during the 'Put Setup Cards Into Play' step of setup. See also : Keywords, Reminder Text, Appendix II: Setup ' Setup ' is a type of triggered ability that is resolved during setup. Setup abilities a", "headingPath": "SETUP (KEYWORD) · SETUP (TRIGGERED ABILITY) · SKIRMISH MODE · SPECIAL · STALWART · SHUFFLE · …", "sharpsignalDocId": 263}, {"page": 51, "score": 0.046676, "snippet": "To set up a game, perform the following steps in order: Select Identities. Each player selects one identity, placing their alter-ego side face up. Set Hit Points. Each player sets their hit point dial equal to the starting hit points of their character, found at the bottom of their identity card. Se", "headingPath": "APPENDIX II: SETUP", "sharpsignalDocId": 263}, {"page": 19, "score": 0.043596, "snippet": "When instructed to find a card, a player searches each game area where that card could be found (play area, set-aside area, player deck, discard pile, encounter deck, etc.) . Players should not unnecessarily search game areas if they know where the card they are looking for can be found. All game ar", "headingPath": "FIND · FIRST PLAYER", "sharpsignalDocId": 263}, {"page": 4, "score": 0.042263, "snippet": "This document is intended as the definitive source for rules information, but does not teach players how to play the game. Players should first read the Learn to Play book in its entirety and use this Rules Reference as needed while playing the game. The majority of this book consists of a glossary,", "headingPath": "OVERVIEW · THE GOLDEN RULES · THE GRIM RULE · COMPONENT LIMITATIONS · ROUND OVERVIEW", "sharpsignalDocId": 263}, {"page": 24, "score": 0.031746, "snippet": "When a player wishes to play a card or initiate a triggered ability, that player first declares their intent. Then, the player checks the following conditions in order: If playing a card, the player places that card faceup on the table in front of them. (This card is not in play.) Check play restric", "headingPath": "INITIATING ABILITIES", "sharpsignalDocId": 263}, {"page": 35, "score": 0.030303, "snippet": "Use their alter-ego's basic recovery (if in alter-ego form) or their hero's basic attack or thwart power (if in hero form) . Use an ally card they control in play to attack an enemy or thwart a scheme. Trigger an ' Action ' ability on: A card in play they control. An encounter card in play. Any card", "headingPath": "PLAYER TURN · PLAYER'S PLAY AREA · PLAYING CARDS", "sharpsignalDocId": 263}, {"page": 38, "score": 0.029851, "snippet": "During step four of the villain phase, each player (in player order) reveals and resolves all facedown encounter cards that have been dealt to them, one card at a time in the order in which they were dealt. To reveal an encounter card, follow these steps: Turn the encounter card faceup. If the encou", "headingPath": "REVEAL", "sharpsignalDocId": 263}, {"page": 4, "score": 0.029644, "snippet": "An ability is game text on a card that explains what the card does (or can do) . Several examples can be seen in Appendix III of this Rules Reference. Card abilities only interact with cards that are in play, unless the ability specifically refers to an out-of-play area or element. Card abilities on", "headingPath": "ABILITY", "sharpsignalDocId": 263}]
- citations (raw)
- [{"page": 51, "quote": null, "headingPath": "APPENDIX II: SETUP", "sharpsignalDocId": 263}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 263 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 263 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:29
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | SETUP (KEYWORD) · SETUP (TRIGGERED ABILITY) · SKIRMISH MODE · SPECIAL · STALWART · SHUFFLE · … | p.40 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | APPENDIX II: SETUP | p.51 | 0.046676 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | FIND · FIRST PLAYER | p.19 | 0.043596 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | OVERVIEW · THE GOLDEN RULES · THE GRIM RULE · COMPONENT LIMITATIONS · ROUND OVERVIEW | p.4 | 0.042263 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | INITIATING ABILITIES | p.24 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | PLAYER TURN · PLAYER'S PLAY AREA · PLAYING CARDS | p.35 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | REVEAL | p.38 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | ABILITY | p.4 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Marvel Champions: The Card Game — Rulebook (corpus doc 263) | APPENDIX II: SETUP | p.51 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 269 ms · first delta 16385 ms · total 1231583 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1211150 ms · retrieval 269 ms · ask 20155 ms · gateway work 20433 ms · total 1231583 ms
- tokens in (the prompt the answerer read)
- 4172
- tokens out (what the answerer generated)
- 546
- tok/sec
- 136.5 tok/sec — 546 output tokens in 4.001 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 191), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.