You asked
How do I set up the game?
Answered counted as answeredAsked with: The 7th Continentbg-180263-en-1e
To set up the game, follow these steps: 1. Place the 'Satchel & Journal' card face up in front of one player [1]. 2. Optionally, take a 777 card if you wish to play in 'easy' mode [1][2]. 3. Each player takes a number of dice based on player count: 4 for solo, 3 for 2 players, or 2 for 3-4 players, as shown on the 'Satchel & Journal' card [1]. 4. Choose one or more Clue cards and store them under the 'Satchel & Journal' card; return any unselected Clue cards [1]. 5. Shuffle the following cards together to form the Action Deck: the 5 Skill cards specific to each participating character, the Curse card(s) associated with your selected Clue(s), and the 4 Curse cards titled 'Death is lurking!' [1]. 6. Sort Exploration cards by area (I, II, III, IV, etc.), shuffle each pile, and store it behind the corresponding divider in the game box with the foggy side towards you [1]. 7. Sort Adventure cards by ascending order (000 card on top), then place them in the storing trays with their numbered backs towards you using the dividers; ensure green cards are placed before any gold cards bearing the same number [1]. 8. Take the Adventure card indicated on your chosen Clue card (the lowest numbered one if multiple were chosen), read the flavor text on the back, and put it into play to form the Board as the starting Terrain card [1][3]. 9. Place the figure of each character taking part in the adventure on that starting Terrain card [3]. 10. Place an Exploration card, foggy side up, next to each arrow visible on the starting Terrain card, ensuring they bear the same Roman numeral as the Terrain card and are oriented the same way as other cards on the Board [3]. 11. Read out the introduction text 'Read this before you set off for a new adventure' (page 2) and read the front and back of your selected Clue card [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 269 ms · ask 11509 ms · total 1296009 ms
- single-flight (PR-5)
- queued 1284223 ms · generation 11786 ms
- retrieval refs (raw)
- [{"page": 21, "score": 0.048387, "snippet": "4� Put the Action Deck back into play; When you resume a game after suspending it : 1� Return all the cards in the Past to their place in their respective original deck ( Adventure or Exploration ); 2� Put the saved Terrain card back into play. Place the figures of all characters taking part in the ", "headingPath": "Resuming the game", "sharpsignalDocId": 322}, {"page": 9, "score": 0.046635, "snippet": "Place the 'Satchel & Journal' card face up in front of one player. Optional - take a 777 card if you wish to play in 'easy' mode (see p. 22) � : Each player takes a number of dice based on player count, as shown on the 'Satchel & Journal' card: 4 in solo / 3 with 2 players / 2 with 3-4 players � : C", "headingPath": "Setup f", "sharpsignalDocId": 322}, {"page": 9, "score": 0.032787, "snippet": "Green cards will always be placed before any gold cards bearing the same number� : Take the Adventure card indicated on the Clue card you have chosen (take the lowest numbered one if you have chosen multiple Clue cards), read the flavor text at the back of the card and then put it into play to form ", "headingPath": "Setup f", "sharpsignalDocId": 322}, {"page": 22, "score": 0.031746, "snippet": "The game ends and players win collectively if they manage to lift all the curses they had chosen to fight at the beginning of the game. The game will clearly let you know when this happens� If you are more into exploring than surviving, you may choose to play in 'easy' mode. In that case, take a 777", "headingPath": "YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · …", "sharpsignalDocId": 322}, {"page": 3, "score": 0.030769, "snippet": "f YOU HAVE BEEN CURSED! To win the game, players must lift each and every curse that they chose at the beginning of the game� Do not worry - the game will clearly let you know when this happens!", "headingPath": "Object of the game", "sharpsignalDocId": 322}, {"page": 10, "score": 0.030303, "snippet": "cannot reach an agreement, the player to the left of the last active player becomes the new active player� On each turn, one player is collectively chosen to be the 'active player' (it may be the same player as on the last turn if all players agree)� If players Choose the active player f Any player ", "headingPath": "Turn sequence · Check for other involved characters · Important!", "sharpsignalDocId": 322}, {"page": 11, "score": 0.029851, "snippet": "The active player determines the cost of the action: The default number of cards to draw from the Action Deck (shown in the X + blue diamond to the right of the action icon); : If more than one player is involved in the action, they may decide to lower the cost of the action by any number ( -X cards", "headingPath": "2. COST", "sharpsignalDocId": 322}, {"page": 23, "score": 0.029412, "snippet": "Original design: Ludovic Roudy and Bruno Sautter Artwork: Ludovic Roudy Rules proofreading: Samuel Buggia, Jean-François Jet, Pierre Gamberoni Cards proofreading: Pierre Gamberoni, Wladimir Kokkinopoulos, Malika Bellony English translation: Pierre Gamberoni English cards and rules proofreading: Jack", "headingPath": "Credits", "sharpsignalDocId": 322}]
- citations (raw)
- [{"page": 9, "quote": null, "headingPath": "Setup f", "sharpsignalDocId": 322}, {"page": 22, "quote": null, "headingPath": "YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · …", "sharpsignalDocId": 322}, {"page": 9, "quote": null, "headingPath": "Setup f", "sharpsignalDocId": 322}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 322 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 322 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:30
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Resuming the game | p.21 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Setup f | p.9 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Setup f | p.9 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · … | p.22 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Object of the game | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 194 |
| #6 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Turn sequence · Check for other involved characters · Important! | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | 2. COST | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Credits | p.23 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Setup f | p.9 | no quote on the wire |
| [2] | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · … | p.22 | no quote on the wire |
| [3] | RULEBOOK The 7th Continent — Rulebook (corpus doc 322) | Setup f | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 269 ms · first delta 8372 ms · total 1296009 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1284223 ms · retrieval 269 ms · ask 11509 ms · gateway work 11786 ms · total 1296009 ms
- tokens in (the prompt the answerer read)
- 3665
- tokens out (what the answerer generated)
- 458
- tok/sec
- 135.7 tok/sec — 458 output tokens in 3.374 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 250), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.