RuleSage cited table rulings
← Tikal

You asked

How do I set up the game?

Answered counted as answered

Asked with: Tikalbg-54-en-1e

To begin the game: 1. Draw and display the first 4 terrain hexagons [1]. 2. Begin bidding starting with the oldest player and continuing in clockwise order [2][1].

[1] RULEBOOK Tikal — Rulebook · p.12 · Example of the turn sequence with 4 players (A, B, C, D)
[2] RULEBOOK Tikal — Rulebook · p.12 · Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 240 ms · ask 3289 ms · total 1355386 ms
single-flight (PR-5)
queued 1351849 ms · generation 3537 ms
retrieval refs (raw)
[{"page": 13, "score": 0.04918, "snippet": "As with the standard version, a scoring round begins immediately when a player selects the volcano hexagon. This player sets the volcano hexagon aside as before and begins the scoring round. The scoring round works just as in the standard version with each player using 10 action points to explore Ti", "headingPath": "Scoring · Final scoring and game end", "sharpsignalDocId": 125}, {"page": 4, "score": 0.048131, "snippet": "The oldest player begins. On a player's turn, he performs the following actions: draw the topmost terrain hexagon and place it face up on the board and use 10 action points to explore Tikal. Play continues in clockwise order, with each player placing a new terrain hexagon and exploring for 10 action", "headingPath": "Playing the game · Place terrain hexagon", "sharpsignalDocId": 125}, {"page": 12, "score": 0.047875, "snippet": "The players now will bid for the right to play first and have the first choice of the displayed terrain hexagons. Starting with the oldest player and continuing in clockwise order, the players may bid for the right to go first or pass. Each successive bid must be higher than the previous high bid. O", "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}, {"page": 10, "score": 0.03125, "snippet": "When a volcano hexagon is drawn, the game immediately enters a scoring round. All scoring rounds run: The player who drew the volcano puts the hexagon aside and uses 10 action points as in a normal turn. Afterwards, he scores his position. There are two parts to a player's score: temples and treasur", "headingPath": "scoring round · Game end", "sharpsignalDocId": 125}, {"page": 9, "score": 0.030769, "snippet": "A player may exchange one of his single treasures for one of another player's single treasures for 3 AP. The player chooses both the treasure he is giving to the other player and the one he is getting. The other player cannot refuse the exchange. However, pairs and triplets may not be separated. A p", "headingPath": "Exchange treasure · Establish a camp · Place a temple guard", "sharpsignalDocId": 125}, {"page": 12, "score": 0.030303, "snippet": "To begin the game the first 4 terrain hexagons are drawn and displayed. Bidding begins with the oldest player and continues in clockwise order. B bids the highest with 5 and takes the first turn. B moves his scoring marker backwards 5 spaces, selects a terrain hexagon, places it on the board, uses 1", "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 6, "score": 0.029851, "snippet": "Use 10 action points to explore Tikal: After the player draws and places a terrain hexagon, he may use up to 10 action points (AP) to explore Tikal. Although he need not use all 10 points, they may not be saved for a later turn. The points may be used in any combination and order for the following a", "headingPath": "Place terrain hexagon · Action · Special considerations", "sharpsignalDocId": 125}, {"page": 5, "score": 0.029412, "snippet": "There are four kinds of terrain hexagons: Jungle: An expedition may establish camps in jungle hexagons. Each expedition's camps are connected to each other and to the base camp by secret paths. Temple: The temples are over-grown, but may be uncovered, making them more valuable. A player may uncover ", "headingPath": "Place terrain hexagon", "sharpsignalDocId": 125}]
citations (raw)
[{"page": 12, "quote": null, "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 12, "quote": null, "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 125 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 125 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:31

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tikal — Rulebook (corpus doc 125) Scoring · Final scoring and game end p.13 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Tikal — Rulebook (corpus doc 125) Playing the game · Place terrain hexagon p.4 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tikal — Rulebook (corpus doc 125) Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round p.12 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tikal — Rulebook (corpus doc 125) scoring round · Game end p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tikal — Rulebook (corpus doc 125) Exchange treasure · Establish a camp · Place a temple guard p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tikal — Rulebook (corpus doc 125) Example of the turn sequence with 4 players (A, B, C, D) p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tikal — Rulebook (corpus doc 125) Place terrain hexagon · Action · Special considerations p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tikal — Rulebook (corpus doc 125) Place terrain hexagon p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tikal — Rulebook (corpus doc 125) Example of the turn sequence with 4 players (A, B, C, D) p.12 no quote on the wire
[2] RULEBOOK Tikal — Rulebook (corpus doc 125) Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round p.12 no quote on the wire
timing split
retrieval 240 ms · first delta 3159 ms · total 1355386 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1351849 ms · retrieval 240 ms · ask 3289 ms · gateway work 3537 ms · total 1355386 ms
tokens in (the prompt the answerer read)
3150
tokens out (what the answerer generated)
42
tok/sec
135.5 tok/sec — 42 output tokens in 0.310 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 47), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.