You asked
How do I set up the game?
Answered counted as answeredAsked with: Architects of the West Kingdombg-236457-en-1e
To set up the game, follow these steps: 1. Place the Main Board in the centre of the playing area [1]. 2. Shuffle all Black Market Cards and place them in a pile on the left Black Market space, 'Small Market' side faceup [1]. 3. Shuffle all Reward Cards and place a number of cards in a facedown pile to the right of the Cathedral; this number should be 2 per player, plus 1 [1]. 4. Place all Debt Cards in a pile near the Guardhouse, 'unpaid' side faceup [1]. 5. Place all Multiplier Cards in a pile near the board [1]. 6. Shuffle all Apprentice Cards and place them in a facedown pile to the right of the board [1]. 7. From the top of the Apprentice Card pile, reveal and place 1 Apprentice Card faceup in each of the 8 spaces to the right of the Workshop [1]. 8. Shuffle all Building Cards and place them in a facedown pile to the left of the Workshop [1]. 9. Place all Clay, Wood, Stone, Gold, Marble and Silver in a Supply near the board [1]. 10. From the Supply, place 4 Silver in the space above the Tax Stand [2]. 11. Each player takes 1 Player Board (side 1 faceup, unless using Variable Setup rules) and 20 Workers in their chosen colour [2]. 12. Each player places 1 of their coloured Player Markers underneath the Cathedral and the other on number 7 of the Virtue Track [2]. 13. From the pile of Building Cards, deal 4 to each player [2]. 14. Each player chooses 1 card from their hand to keep, placing it facedown in front of them, then passes the remaining cards to the player on their left [2]. 15. Players choose 1 card from the received cards and pass the rest again; from the final 2 cards received, players must choose 1 to keep and place the remaining card facedown under the Building Card pile [2]. 16. Players pick up their chosen 3 cards to form a starting hand of Building Cards [2]. 17. Randomly choose a starting player; they receive 3 Silver from the Supply, the 2nd player receives 4 Silver, the 3rd player receives 5 Silver, and so on [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 248 ms · ask 9041 ms · total 1370906 ms
- single-flight (PR-5)
- queued 1361608 ms · generation 9298 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.04918, "snippet": "From the Supply, place 4 Silver in the space above the Tax Stand. Each player takes 1 Player Board (side 1 faceup, unless using the V ariable Setup rules) and 20 Workers in their chosen colour. Each player places 1 of their coloured Player Markers underneath the Cathedral and the other on number 7 o", "headingPath": "aim of the game · Variable Setup", "sharpsignalDocId": 303}, {"page": 6, "score": 0.046898, "snippet": "When playing for the first time or teaching others, there are 3 key concepts to understand: Worker Investment - Each player has 20 Workers. Each turn they will place just 1 of these onto the Main Board. As a general rule, the more times a player visits the same location, the more they benefit from i", "headingPath": "first time players · playing the game", "sharpsignalDocId": 303}, {"page": 28, "score": 0.046175, "snippet": "For a more variable game, all players should use side 2 of their Player Boards (randomly dealt or chosen). This gives each player a unique ability throughout the game. It also determines how much Silver, Virtue and other items they begin with. The player with the most Virtue starts the game, followe", "headingPath": "End-game Scoring", "sharpsignalDocId": 303}, {"page": 26, "score": 0.046154, "snippet": "Despite your noble efforts to finish the cathedral, the king's patience has begun to wear. In his frustration, he has turned to renowned Byzantine architects, Constantine and Helena to complete the work. Your reputation is on the line. This is your last chance to prove your worth to the king. The ai", "headingPath": "Introduction · Components · Setup", "sharpsignalDocId": 303}, {"page": 4, "score": 0.045476, "snippet": "Follow these steps to set up Architects of the West Kingdom: Place the Main Board in the centre of the playing area. Shuffle all Black Market Cards and place them in a pile on the left Black Market space, 'Small Market' side faceup. Shuffle all Reward Cards and place a number of cards in a facedown ", "headingPath": "aim of the game", "sharpsignalDocId": 303}, {"page": 18, "score": 0.044118, "snippet": "The end of the game will be triggered once the last Worker is placed in the Guildhall. The current player finishes their turn, then each player (including the current player) has 1 final turn before the game ends (1 final round). The 2 right columns of the Guildhall are not used in this 3 player exa", "headingPath": "end of the game · end-game scoring", "sharpsignalDocId": 303}, {"page": 27, "score": 0.032258, "snippet": "You will always take your turn first, followed by your opponent. Your turns function just as they would in the standard game. Your opponent's turns operate differently. On their turn, reveal the top card from the Schemes Draw Pile. Each Scheme Card instructs you to place 1 opposing Worker in a speci", "headingPath": "Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring", "sharpsignalDocId": 303}, {"page": 24, "score": 0.030303, "snippet": "Betting House, Clay Pit, Drafting Room, Factory, Lumber Camp, Smithy, Thieves' Den, Treasury, Well The controlling player immediately gains the resources or cards shown. The controlling player immediately takes the action shown, in the same manner as it would be taken at the Town Centre or Guardhous", "headingPath": "Gain Resources / Cards · Armoury, Barracks, Fortress, Hideout · Church · Library · Monument · Palace · …", "sharpsignalDocId": 303}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "aim of the game", "sharpsignalDocId": 303}, {"page": 5, "quote": null, "headingPath": "aim of the game · Variable Setup", "sharpsignalDocId": 303}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 303 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 303 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:32
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | aim of the game · Variable Setup | p.5 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | first time players · playing the game | p.6 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | End-game Scoring | p.28 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Introduction · Components · Setup | p.26 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | aim of the game | p.4 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | end of the game · end-game scoring | p.18 | 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Playing the Game · There are a few additional rules to observe during the game. Your opponent: · End of the Game · End-game Scoring | p.27 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | Gain Resources / Cards · Armoury, Barracks, Fortress, Hideout · Church · Library · Monument · Palace · … | p.24 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | aim of the game | p.4 | no quote on the wire |
| [2] | RULEBOOK Architects of the West Kingdom — Rulebook (corpus doc 303) | aim of the game · Variable Setup | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 248 ms · first delta 5733 ms · total 1370906 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1361608 ms · retrieval 248 ms · ask 9041 ms · gateway work 9298 ms · total 1370906 ms
- tokens in (the prompt the answerer read)
- 3140
- tokens out (what the answerer generated)
- 517
- tok/sec
- 147.9 tok/sec — 517 output tokens in 3.495 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 231), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.