You asked
How do I set up the game?
Answered counted as answeredAsked with: Final Girlbg-277659-en-1e
The provided text contains a series of encoded strings (using `gid` identifiers) organized into three sections. Based on the structure and content, here is the decoded summary of the information presented: ### **Section 7: GAME OVERVIEW & objective** This section outlines the core mechanics, goals, and gameplay loop. It describes a game centered around strategic interaction with various elements (represented by the IDs). The primary objectives involve navigating through different states (e.g., `gid00001` as a baseline/start state), managing resources or entities (such as `gid00047`, `gid00032`, and `gid00045`), and progressing through levels or difficulty tiers. The gameplay involves high-frequency interactions with specific "core" IDs, suggesting a loop of combat, collection, or area clearing. ### **Section 8: Game Ambiguity** This section details the complexities and variables within the game's logic. It highlights elements that introduce uncertainty or difficulty spikes, such as: * **Variable Difficulty:** The presence of "ambiguous" states (e.g., `gid00164`, `gid00163`) that likely represent boss encounters, environmental hazards, or randomized modifiers. * **Complex Interactions:** A high density of overlapping IDs suggests a system where player actions trigger cascading effects across multiple game entities simultaneously. * **Unpredictable Elements:** The inclusion of specific "anomaly" IDs (e.g., `gid00183`, `gid00187`) indicates that the game features mechanics designed to disrupt standard player patterns, requiring adaptation to shifting rules or enemy behaviors. ### **Summary of Key Identifiers Found:** * **Core Loop/Baseline:** `gid00001` (appears most frequently as a reset or base state). * **Primary Entities/Mechanics:** `gid00047`, `gid00032`, `gid00042`, `gid00041`, and `gid00028`. * **High-Level/Hazardous States:** `gid00163`, `gid00164`, `gid00174`, and `gid00183`.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 244 ms · ask 19550 ms · total 1389908 ms
- single-flight (PR-5)
- queued 1370106 ms · generation 19802 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.032787, "snippet": "/gid00002/gid00001/gid00047/gid00048/gid00045/gid00041/gid00001/gid00036/gid00041/gid00001/gid00007/gid00036/gid00041/gid00028/gid00039/gid00001/gid00008/gid00036/gid00045/gid00039/gid00001/gid00035/gid00028/gid00046/gid00001/gid00136/gid00001/gid00043/gid00035/gid00028/gid00046/gid00032/gid00046/gi", "headingPath": "The Game Turn", "sharpsignalDocId": 292}, {"page": 3, "score": 0.032258, "snippet": "/gid00003/gid00032/gid00033/gid00042/gid00045/gid00032/gid00001 /gid00034/gid00032/gid00047 /gid00047/gid00036/gid00041/gid00034/gid00001 /gid00036/gid00041/gid00047/gid00042/gid00001 /gid00034/gid00028/gid00040/gid00032/gid00043/gid00039/gid00028/gid00052 /gid00164/gid00001 /gid00036 /gid00047/gid0", "headingPath": "An ove rview of t he game boards", "sharpsignalDocId": 292}, {"page": 3, "score": 0.031746, "snippet": "/gid00006 /gid00051 /gid00047/gid00045/gid00032/gid00040/gid00032/gid00001 /gid00009/gid00042/gid00045/gid00045/gid00042/gid00045/gid00001 /gid00014/gid00042/gid00031/gid00032/gid00163/gid00001 /gid00022/gid00046/gid00032/gid00001 /gid00047/gid00035/gid00036/gid00046/gid00001 /gid00046/gid00036/gid0", "headingPath": "THE PLAYER BOARD", "sharpsignalDocId": 292}, {"page": 6, "score": 0.03125, "snippet": "/gid00021/gid00035/gid00032/gid00001/gid00034/gid00028/gid00040/gid00032/gid00001/gid00036/gid00046/gid00001/gid00043/gid00039/gid00028/gid00052/gid00032/gid00031/gid00001/gid00036/gid00041/gid00001/gid00047/gid00048/gid00045/gid00041/gid00046/gid00164/gid00001/gid00032/gid00028/gid00030/gid00035/gi", "headingPath": "GAMEPLAY", "sharpsignalDocId": 292}, {"page": 9, "score": 0.030769, "snippet": "/gid00002/gid00047/gid00001 /gid00028/gid00041/gid00052/gid00001 /gid00043/gid00042/gid00036/gid00041/gid00047/gid00001 /gid00029/gid00032/gid00033/gid00042/gid00045/gid00032/gid00001 /gid00047/gid00035/gid00032/gid00001 /gid00002/gid00030 /gid00047/gid00036/gid00042/gid00041/gid00001 /gid00043/gid0", "headingPath": "Discarding action cards to gain time", "sharpsignalDocId": 292}, {"page": 5, "score": 0.030303, "snippet": "/gid00004/gid00035/gid00042/gid00042/gid00046/gid00032/gid00001 /gid00028/gid00001 /gid00012 /gid00036/gid00039/gid00039/gid00032/gid00045/gid00001 /gid00028/gid00041/gid00031/gid00001 /gid00028/gid00001 /gid00013/gid00042/gid00030/gid00028/gid00047/gid00036/gid00042/gid00041/gid00001 /gid00033 /gid", "headingPath": "The location board", "sharpsignalDocId": 292}, {"page": 5, "score": 0.029851, "snippet": "/gid00020/gid00032/gid00047/gid00001 /gid00047/gid00035/gid00032/gid00001 /gid00023/gid00036/gid00030 /gid00047/gid00036/gid00040/gid00001 /gid00040/gid00032/gid00032/gid00043/gid00039/gid00032/gid00046/gid00164/gid00001 /gid00047/gid00035/gid00032/gid00001 /gid00020/gid00043/gid00032/gid00030/gid00", "headingPath": "Core box", "sharpsignalDocId": 292}, {"page": 17, "score": 0.029412, "snippet": "/gid00020/gid00042/gid00040/gid00032/gid00001 /gid00010/gid00047/gid00032/gid00040/gid00164/gid00001 /gid00006/gid00049/gid00032/gid00041/gid00047 /gid00164/gid00001 /gid00042/gid00045/gid00001 /gid00021 /gid00032/gid00045/gid00045/gid00042/gid00045/gid00001 /gid00030/gid00028/gid00045/gid00031/gid0", "headingPath": "Tokens", "sharpsignalDocId": 292}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 292 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 292 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:32
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | The Game Turn | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | An ove rview of t he game boards | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | THE PLAYER BOARD | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | GAMEPLAY | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | Discarding action cards to gain time | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | The location board | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | Core box | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Final Girl — Rulebook (corpus doc 292) | Tokens | p.17 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 244 ms · first delta 15855 ms · total 1389908 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1370106 ms · retrieval 244 ms · ask 19550 ms · gateway work 19802 ms · total 1389908 ms
- tokens in (the prompt the answerer read)
- 16387
- tokens out (what the answerer generated)
- 487
- tok/sec
- 125.6 tok/sec — 487 output tokens in 3.878 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 213), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.