RuleSage cited table rulings
← Legendary Encounters: An Alien Deck Building Game

You asked

How do I set up the game?

Answered counted as answered

Asked with: Legendary Encounters: An Alien Deck Building Gamebg-146652-en-1e

1. Only the Sergeant, Strikes, Hatchery, Location, Objective, Hive and Barracks spaces on the board are used when setting up the game [1]. 2. Each player chooses a Role Avatar and takes the corresponding Role Character card [1]. 3. Each player shuffles 7 Specialists, 5 Grunts, and their Role card to make a personal deck of 13 cards, then draws a hand of 6 cards [1]. 4. Shuffle the Sergeants and shuffle the Strikes, then put them face down on their appropriate spaces [1]. 5. Put the 14 Hatchery cards face up on the Hatchery space [1]. 6. Choose a Location and put it face-up on the Location space [1]. 7. Choose one Objective 1, one Objective 2, and one Objective 3 and put them face-up on the Objective space with Objective 1 on the top and Objective 3 on the bottom [1]. 8. Find the three Hive mini-decks that match those Objectives [1]. 9. Shuffle in 1 random Drone card for each player into the Objective 3 mini-deck and put it face-down on the Hive space [1]. 10. Repeat this process for the Objective 2 and 1 mini-decks so that you have one Hive deck with the Objective 1 mini-deck on the top and Objective 3 mini-deck on the bottom [1]. (Note: For a two-player game, shuffle two random Drones into each mini-deck; for a one-player game, shuffle one random Drone card into each mini-deck [2]). 11. If playing with "Secrets Revealed," set aside 'Secrets Revealed' cards equal to the number of players, replacing one Drone card in the Hive decks for each such card [3]. 12. Choose four characters, shuffle all of those characters' cards together (for a total of 56 cards) and put them face down on the Barracks [1][2]. 13. Put the top 5 cards of the Barracks into the HQ face up [1][4].

[1] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook · p.28 · Quick Reference Guide Setup · Initial Setup · During your turn, you do the following:
[2] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook · p.7 · The Hive · The Barracks
[3] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook · p.21 · Secrets Revealed
[4] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook · p.8 · Starting the Game · On Your Turn · A Card Might Get Pushed to the Combat Zone · Hive Phase: Add a Hive Card to the Complex · Push Other Cards Forward If Necessary · Action Phase: Play cards from your hand, using them to recruit, scan, and fight.
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 272 ms · ask 10745 ms · total 1400221 ms
single-flight (PR-5)
queued 1389194 ms · generation 11027 ms
retrieval refs (raw)
[{"page": 28, "score": 0.048172, "snippet": "Note: Only the Sergeant, Strikes, Hatchery, Location, Objective, Hive and Barracks spaces on the board are used when you set up the game. The other spaces will be used once the game begins. Each player chooses a Role Avatar and takes the Role Character card that goes with it. Each player takes 7 Spe", "headingPath": "Quick Reference Guide Setup · Initial Setup · During your turn, you do the following:", "sharpsignalDocId": 334}, {"page": 6, "score": 0.047163, "snippet": "Give each player their own personal 12-card deck made up of these cards: 7 Specialists 5 Grunts Each player then selects one of the ten Roles and takes the appropriate Role Avatar and Role Character Card. (You can choose which ones you like or you can randomly deal out the Avatars. Another method is", "headingPath": "Player Cards · Avatar Card · Game Stacks · Location and Objectives", "sharpsignalDocId": 334}, {"page": 12, "score": 0.045455, "snippet": "There are many different types of Objectives. Some require you to find and reveal certain cards. Some require you to attach special cards to a room in the Complex. And some require you to kill a specific alien. The players can only be on one 'current objective' at a time. Whenever an Objective is co", "headingPath": "Completing Objectives", "sharpsignalDocId": 334}, {"page": 8, "score": 0.032258, "snippet": "Put the top five cards of the Barracks into the five spaces of the Headquarters (HQ). Each player shuffles their own personal deck of 13 cards and draws a hand of 6 cards from it. Choose a player to go first. Players take turns in clockwise order. During your turn, complete the following phases in o", "headingPath": "Starting the Game · On Your Turn · A Card Might Get Pushed to the Combat Zone · Hive Phase: Add a Hive Card to the Complex · Push Other Cards Forward If Necessary · Action Phase: Play cards from your hand, using them to recruit, scan, and fight.", "sharpsignalDocId": 334}, {"page": 3, "score": 0.031746, "snippet": "was not already revealed in The Complex. At the end of each player’s turn, the enemies in the Combat Zone strike that player causing them to draw cards from the Strike Deck equal to the number of those enemies. When players take too many strikes they die. Roles Each player chooses one of ten roles a", "headingPath": "", "sharpsignalDocId": 334}, {"page": 7, "score": 0.03125, "snippet": "Shuffle one randomly selected Drone card into it for each player. Then put that stack face down on top of Objective 2’s and Objective 3’s mini-decks that are already stacked on the Hive space. So when you’re done, you’ll have one Hive deck with the Objective 1 cards on the top and the Objective 3 ca", "headingPath": "", "sharpsignalDocId": 334}, {"page": 23, "score": 0.030214, "snippet": "This is a variation of Hidden Agendas, where players are not allowed to look at their own Agenda card until after a Secrets Revealed card is played on them. This way you might not even realize you're a bad guy. In this variation, finding out you're Evil represents the Company sending special orders ", "headingPath": "Delayed Hidden Agendas · Adjusting Difficulty · Scoring · Regular Game (No Hidden Agendas) · Hidden Agenda Game", "sharpsignalDocId": 334}, {"page": 21, "score": 0.029851, "snippet": "At the beginning of the game after players have selected their roles and built their 13-card starting decks, do the following: Without looking at them, randomly select one of the ten 'Good Agenda' character cards for each player but don't give them out yet. Without looking at them, randomly select o", "headingPath": "Agenda Cards", "sharpsignalDocId": 334}]
citations (raw)
[{"page": 28, "quote": null, "headingPath": "Quick Reference Guide Setup · Initial Setup · During your turn, you do the following:", "sharpsignalDocId": 334}, {"page": 7, "quote": null, "headingPath": "The Hive · The Barracks", "sharpsignalDocId": 334}, {"page": 21, "quote": null, "headingPath": "Secrets Revealed", "sharpsignalDocId": 334}, {"page": 8, "quote": null, "headingPath": "Starting the Game · On Your Turn · A Card Might Get Pushed to the Combat Zone · Hive Phase: Add a Hive Card to the Complex · Push Other Cards Forward If Necessary · Action Phase: Play cards from your hand, using them to recruit, scan, and fight.", "sharpsignalDocId": 334}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 334 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 334 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:32

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Quick Reference Guide Setup · Initial Setup · During your turn, you do the following: p.28 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Player Cards · Avatar Card · Game Stacks · Location and Objectives p.6 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Completing Objectives p.12 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Starting the Game · On Your Turn · A Card Might Get Pushed to the Combat Zone · Hive Phase: Add a Hive Card to the Complex · Push Other Cards Forward If Necessary · Action Phase: Play cards from your hand, using them to recruit, scan, and fight. p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Delayed Hidden Agendas · Adjusting Difficulty · Scoring · Regular Game (No Hidden Agendas) · Hidden Agenda Game p.23 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Agenda Cards p.21 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Quick Reference Guide Setup · Initial Setup · During your turn, you do the following: p.28 no quote on the wire
[2] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) The Hive · The Barracks p.7 no quote on the wire
[3] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Secrets Revealed p.21 no quote on the wire
[4] RULEBOOK Legendary Encounters: An Alien Deck Building Game — Rulebook (corpus doc 334) Starting the Game · On Your Turn · A Card Might Get Pushed to the Combat Zone · Hive Phase: Add a Hive Card to the Complex · Push Other Cards Forward If Necessary · Action Phase: Play cards from your hand, using them to recruit, scan, and fight. p.8 no quote on the wire
timing split
retrieval 272 ms · first delta 7928 ms · total 1400221 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1389194 ms · retrieval 272 ms · ask 10745 ms · gateway work 11027 ms · total 1400221 ms
tokens in (the prompt the answerer read)
3302
tokens out (what the answerer generated)
452
tok/sec
148.6 tok/sec — 452 output tokens in 3.042 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 262), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.