You asked
how do i take my turn?
Answered counted as answeredOn your turn, you must perform exactly 1 of these four actions [1]: * Take 3 Gem pieces of different colors (if there are not enough available pieces to take 3 of different colors from the supply, you may take 2 or even 1; you can never take a Gold piece with this action) [1]. * Take 2 Gem pieces of the same color (this is only available if there are at least 4 pieces available in that color in the supply before you take them; you can never take Gold pieces with this action) [1]. Additionally, during your turn: * You may have any number of pieces in your possession, but at the end of your turn, if you have more than 10 pieces, you must return excess pieces to the supply until you have 10 [2]. * At the end of your turn, you can check if you meet the swaying requirement for acquiring a Noble tile. If you do, you may take 1 Noble tile and place it in your play area (this is not considered an action) [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 229 ms · ask 5355 ms · total 5595 ms
- single-flight (PR-5)
- queued 0 ms · generation 5595 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "The player with the First Player marker takes the first turn. Play then proceeds clockwise. On your turn, you must perform exactly 1 of these four actions: Take 3 Gem pieces of different colors If there are not enough available pieces to take 3 of different colors from the supply, you may take 2 pie", "headingPath": "Actions", "sharpsignalDocId": 99}, {"page": 2, "score": 0.031754, "snippet": "Y our score is the sum of all Prestige points from the Development cards you purchased and the Noble tiles you've acquired. Your score must be visible at all times. When a player reaches 15 or more Prestige points at the end of their turn, the end of the game is triggered. When this happens, continu", "headingPath": "END OF THE GAME", "sharpsignalDocId": 99}, {"page": 2, "score": 0.031746, "snippet": "D uring the game, you can also obtain Noble tiles. At the end of your turn, check if you meet the swaying requirement for acquiring a Noble. To do so, you must have the number and color of bonuses indicated on the tile. If so, take the Noble tile and place it in your play area, where it will remain ", "headingPath": "NOBLE TILES", "sharpsignalDocId": 99}, {"page": 2, "score": 0.029139, "snippet": "Development cards you acquire have a bonus in the top-right corner, which provide discounts toward the purchase of new cards in future turns. Each such bonus provides a discount of 1 Gem matching the color of the card. If you have enough bonuses from Development cards, you can even purchase a card w", "headingPath": "Bonuses", "sharpsignalDocId": 99}, {"page": 2, "score": 0.016129, "snippet": "Your pieces must be visible to all players at all times. During your turn, you may have any number of pieces in your possession. However, at the end of your turn, if you have more than 10 pieces, you must return excess pieces of your choice to the supply until you have 10.", "headingPath": "Piece pool limit", "sharpsignalDocId": 99}, {"page": 2, "score": 0.015385, "snippet": "To reserve a card, you simply take a faceup Development card from the middle of the table or (if you're feeling lucky) draw the top card from one of the three decks without showing it to the other players. Then, take 1 Gold piece. If no Gold pieces remain in the supply, you may still reserve a card.", "headingPath": "· Reserve 1 Development card and take 1 Gold piece", "sharpsignalDocId": 99}, {"page": 2, "score": 0.015152, "snippet": "1 Shuffle each Development card deck separately, then place them facedown in a column in the middle of the table in increasing order from bottom to top ( ; ; ). 2 Reveal 4 cards from each level deck, placing them in a row to the right of their respective decks. 3 Shuffle the Noble tiles and reveal 5", "headingPath": "4-Player game", "sharpsignalDocId": 99}, {"page": 1, "score": 0.014925, "snippet": "Sway nobles and gain their Prestige points . Be the first to fulfill their conditions by acquiring Development cards of the specified colors.", "headingPath": "exert YOUR INFLUENCE …", "sharpsignalDocId": 99}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Actions", "sharpsignalDocId": 99}, {"page": 2, "quote": null, "headingPath": "Piece pool limit", "sharpsignalDocId": 99}, {"page": 2, "quote": null, "headingPath": "NOBLE TILES", "sharpsignalDocId": 99}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 21, 2026 10:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Actions | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Splendor — Rulebook (corpus doc 99) | END OF THE GAME | p.2 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Splendor — Rulebook (corpus doc 99) | NOBLE TILES | p.2 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Bonuses | p.2 | 0.029139 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Piece pool limit | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 273 |
| #6 | RULEBOOK Splendor — Rulebook (corpus doc 99) | · Reserve 1 Development card and take 1 Gold piece | p.2 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 4-Player game | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Splendor — Rulebook (corpus doc 99) | exert YOUR INFLUENCE … | p.1 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 141 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Splendor — Rulebook (corpus doc 99) | Actions | p.2 | no quote on the wire |
| [2] | RULEBOOK Splendor — Rulebook (corpus doc 99) | Piece pool limit | p.2 | no quote on the wire |
| [3] | RULEBOOK Splendor — Rulebook (corpus doc 99) | NOBLE TILES | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 229 ms · first delta n/a · total 5595 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 229 ms · ask 5355 ms · gateway work 5595 ms · total 5595 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 30), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.