RuleSage cited table rulings
← Wingspan Asia

You asked

How do I set up the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Wingspan Asiabg-366161-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Wingspan Asia — Rulebook · p.3 ·
Shuffle all available bonus cards (except the Historian; see page 1 6) into a single deck and place it on the table for both groups to share. 6. Goal tiles. Use one set of goal tiles for the entire table (use standard goal tiles, not the Duet goal tiles with red corners). Shuffle the goal tiles with
RULEBOOK Wingspan Asia — Rulebook · p.15 ·
15 bonus cards As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). There are also several birds in the deck that allow you to gain additional bonus cards. The Photographer, Cartographer, and Anatomist bonus cards are also available in the core Wingspa
RULEBOOK Wingspan Asia — Rulebook · p.2 · Player Setup · Duet Mode (2 Players)
Bird cards. Shuffle the bird cards into a deck. Place it next to the bird tray, then populate the tray with 3 face-up bird cards. Supply. Place all food tokens and egg miniatures in the supply. These are accessible to all players. Birdfeeder. Roll the food dice onto the birdfeeder board. Bonus cards
RULEBOOK Wingspan Asia — Rulebook · p.5 ·
5 Duet Mode Swift-Start Guides and Cards The easiest way to learn Wingspan is by following the Swift-Start guides. Distribute 1 guide to each player, with the first player getting the Player A guide. Proceed with all setup steps in this rulebook as normal, except for selecting birds and food tokens.
RULEBOOK Wingspan Asia — Rulebook · p.3 ·
3 Flock Mode (6-7 Players) This expansion enables 6- and 7-player games (Flock mode) when combined with the base game. Plan for a Flock mode game to last about 2 hours on your first try—longer if there are inexperienced players in your group. Overview Flock mode requires 2 simultaneous active player
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 294 ms · ask 8758 ms · total 1431382 ms
single-flight (PR-5)
queued 1422320 ms · generation 9062 ms
retrieval refs (raw)
[{"page": 3, "score": 0.047883, "snippet": "Shuffle all available bonus cards (except the Historian; see page 1 6) into a single deck and place it on the table for both groups to share. 6. Goal tiles. Use one set of goal tiles for the entire table (use standard goal tiles, not the Duet goal tiles with red corners). Shuffle the goal tiles with", "headingPath": "", "sharpsignalDocId": 281}, {"page": 15, "score": 0.047875, "snippet": "15 bonus cards As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). There are also several birds in the deck that allow you to gain additional bonus cards. The Photographer, Cartographer, and Anatomist bonus cards are also available in the core Wingspa", "headingPath": "", "sharpsignalDocId": 281}, {"page": 2, "score": 0.047712, "snippet": "Bird cards. Shuffle the bird cards into a deck. Place it next to the bird tray, then populate the tray with 3 face-up bird cards. Supply. Place all food tokens and egg miniatures in the supply. These are accessible to all players. Birdfeeder. Roll the food dice onto the birdfeeder board. Bonus cards", "headingPath": "Player Setup · Duet Mode (2 Players)", "sharpsignalDocId": 281}, {"page": 5, "score": 0.046154, "snippet": "5 Duet Mode Swift-Start Guides and Cards The easiest way to learn Wingspan is by following the Swift-Start guides. Distribute 1 guide to each player, with the first player getting the Player A guide. Proceed with all setup steps in this rulebook as normal, except for selecting birds and food tokens.", "headingPath": "", "sharpsignalDocId": 281}, {"page": 3, "score": 0.045805, "snippet": "3 Flock Mode (6-7 Players) This expansion enables 6- and 7-player games (Flock mode) when combined with the base game. Plan for a Flock mode game to last about 2 hours on your first try—longer if there are inexperienced players in your group. Overview Flock mode requires 2 simultaneous active player", "headingPath": "", "sharpsignalDocId": 281}, {"page": 4, "score": 0.03125, "snippet": "4 IMPORTANT: The eggs at the tops of columns 2-5 are the cost of playing a bird (see page 6). You do not pay eggs when gaining benefits from the three habitats. Wingspan is played over 4 rounds. During each round, players take turns—proceeding clockwise—until each player has used all of their availa", "headingPath": "", "sharpsignalDocId": 281}, {"page": 7, "score": 0.030303, "snippet": "7 OPTION 2. Gain Food and Activate Forest Bird Powers Food is primarily used to play bird cards. Your options for which food to gain are shown on the dice in the birdfeeder, which will repeatedly get depleted and refilled throughout the game. When you choose to gain food, do the following: 1. Place ", "headingPath": "", "sharpsignalDocId": 281}, {"page": 4, "score": 0.029851, "snippet": "2. Score the end-of-round goal. 3. If Round 4 is over, use game-end powers and then count final scores. Otherwise, continue to step 4. 4. Remove all action cubes from your player mat. 5. Discard and replace all cards in the bird tray. 6. Pass the first player token clockwise to the next player. Use ", "headingPath": "", "sharpsignalDocId": 281}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 281 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 281 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:33

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.3 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.15 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) Player Setup · Duet Mode (2 Players) p.2 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.3 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wingspan Asia — Rulebook (corpus doc 281) p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 294 ms · first delta 8938 ms · total 1431382 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1422320 ms · retrieval 294 ms · ask 8758 ms · gateway work 9062 ms · total 1431382 ms
tokens in (the prompt the answerer read)
4341
tokens out (what the answerer generated)
9
tok/sec
140.6 tok/sec — 9 output tokens in 0.064 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 210), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.