RuleSage cited table rulings
← Drillers

You asked

How do I set up the game?

Answered counted as answered

Asked with: Drillersbg-465669-en-1e

To set up the game, follow these steps: 1. Unfold the main board and place it in the middle of the table [1]. 2. Place minerals on each floor to match the minerals printed there [1]. 3. Place the remaining minerals in a pile next to the mine [1]. 4. Shuffle the 3 floor cards and place 1 face up next to the indicator on floor 5 [1]. 5. Shuffle the 9 floor cards and deal one face down on each floor with an indicator [1]. 6. Place one of the 4 barrier tiles on each of the 4 lowest floors of the mine so that the floor indicator in the upper left corner matches the number on the floor [1]. 7. Flip all corridor tiles face up, sort them into 5 stacks according to the floor indicators in the upper left corner, randomize the order of each stack, and place them in the marked area on the left side of each floor [1]. 8. Place both pieces of the shop board above the mine [1]. 9. Sort cards by the icon in the top left corner: leave these aside for starting decks; place DAMAGE cards in a stack to the left of the shop board; shuffle remaining cards into separate decks by icon and place them face down on corresponding spaces of the shop board [1]. 10. Reveal 2 cards from each deck, placing them below the shop board to form 4 columns [1]. 11. Place 2 cards from the shop face down underneath the deep floor card on floor 5 without looking at them [1]. 12. Place each milestone token next to the shop board [1]. 13. Place all credits in a pile next to the shop board [1]. 14. Each player selects a mech and places their miniature on the surface (top floor) of the board [2]. 15. Assemble each player's starting deck by giving them a card stand, one DAMAGE card, and 8 starting cards in their color; set the TORSO card aside, shuffle the remaining cards to form a deck, place it face up in the card stand, and place the TORSO card on top [2]. 16. Give each player a dashboard and: * Place a fuel cap blocking the '11' and '12' spaces of the fuel tank [2]. * Place a gauge indicator on the '10' space of the fuel tank [2]. * Place $\text{C}$ and $\text{G}$ gauge indicators at the beginning of your $\text{C}$ gauge [2]. * Place 3 drone tokens into the drone slots at the bottom of the dashboard, flipping 1 face up and leaving 2 face down [2]. * Place a storage cap blocking the third space of the storage area, leaving 2 empty spaces to the left [2]. 17. Give each player a shop refresh tile and place it beside their dashboard [2]. 18. Randomly select a first player and distribute starting resources (credits and cards) based on player count [2].

[1] RULEBOOK Drillers — Rulebook · p.4 · READY THE MINES · SETUP · SETTLE THE SURFACE
[2] RULEBOOK Drillers — Rulebook · p.5 · SETTLE THE SURFACE · START YOUR MECH
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 301 ms · ask 11769 ms · total 1442764 ms
single-flight (PR-5)
queued 1430684 ms · generation 12080 ms
retrieval refs (raw)
[{"page": 14, "score": 0.04866, "snippet": "Follow all the normal steps of setup, but instead of distributing starting resources, prepare the bot: On the back of the dashboards, you will find 4 boards for the bot, one for each difficulty level. Choose a difficulty that you would like to play against. The more stars in the bottom right corner,", "headingPath": "SOLO MODE SETUP · OVERVIEW · ACTION TURN", "sharpsignalDocId": 204}, {"page": 4, "score": 0.047875, "snippet": "1 Unfold the main board and place it in the middle of the table. Note that the board consists of 7 floors: the surface, the mine entrance ( ), and 5 underground floors of the mine. 2 Most floors start with minerals on them. Place minerals on each floor to match the minerals printed there: for exampl", "headingPath": "READY THE MINES · SETUP · SETTLE THE SURFACE", "sharpsignalDocId": 204}, {"page": 12, "score": 0.046696, "snippet": "At the end of your turn, regardless of whether you surfaced or not, you'll perform your Upkeep. Follow these steps in order: to keep unplayed cards. You may keep one unplayed card in your hand for free. Pay 1 fuel for each additional unplayed card you would like to keep. Move every card in your play", "headingPath": "3. UPKEEP · 1. Pay · 2. Clear your play area. · MILESTONES · ADVANCED SHOP EXPANSION", "sharpsignalDocId": 204}, {"page": 5, "score": 0.032258, "snippet": "3 8 11 15 13 12 Each player should select a mech . Place your chosen mech miniature on the top floor of the board (the surface ). 13 Assemble each player's starting deck . Give each player their card stand, one DAMAGE card, and the 8 starting cards in their color. Each player sets the TORSO card asi", "headingPath": "SETTLE THE SURFACE · START YOUR MECH", "sharpsignalDocId": 204}, {"page": 8, "score": 0.03125, "snippet": "During Operations, you'll play cards to generate a wide variety of other effects. Whenever you play a card, it goes to an area in front of your dashboard called your play area . You'll move all of the cards in your play area to a personal discard pile during Upkeep. Each turn, you'll have a hand of ", "headingPath": "USING THE GAUGES · Spend fuel to play its main effect. · Gain fuel. · Save it for the next turn.", "sharpsignalDocId": 204}, {"page": 8, "score": 0.030769, "snippet": "CARDS During Operations, you'll play cards to generate , , and a wide variety of other effects. Whenever you play a card, it goes to an area in front of your dashboard called your play area. You'll move all of the cards in your play area to a personal discard pile during Upkeep. Each turn, you'll ha", "headingPath": "", "sharpsignalDocId": 204}, {"page": 11, "score": 0.029851, "snippet": "Login: 16:42 on console / davinci@Device-M9-Pro ~ % ../ There's 4 shops doin' business in camp: SPINERAMA sells drills, PONY EXPRESS sells propulsion, and BOTS 4 LESS sells a bit o' everything. There's also that shifty suit sellin' old corp tech…but you'll need the bottomless energy of them weird bl", "headingPath": "BUY NEW CARDS FROM THE SHOPS · ADVANCED TECHNOLOGY · PERMANENT CARDS · SHOP REFRESH TILE", "sharpsignalDocId": 204}, {"page": 6, "score": 0.029412, "snippet": "DASHBOARD Your dashboard keeps track of these things: Progress Track Filled with mine tiles from left to right. Triggers the end of the game when full. Milestones Earn bonuses by covering these lines. Storage Place collected minerals here, to the left of the storage cap. Drones Active Drones can be ", "headingPath": "", "sharpsignalDocId": 204}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "READY THE MINES · SETUP · SETTLE THE SURFACE", "sharpsignalDocId": 204}, {"page": 5, "quote": null, "headingPath": "SETTLE THE SURFACE · START YOUR MECH", "sharpsignalDocId": 204}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 204 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 204 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:33

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Drillers — Rulebook (corpus doc 204) SOLO MODE SETUP · OVERVIEW · ACTION TURN p.14 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Drillers — Rulebook (corpus doc 204) READY THE MINES · SETUP · SETTLE THE SURFACE p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Drillers — Rulebook (corpus doc 204) 3. UPKEEP · 1. Pay · 2. Clear your play area. · MILESTONES · ADVANCED SHOP EXPANSION p.12 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Drillers — Rulebook (corpus doc 204) SETTLE THE SURFACE · START YOUR MECH p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Drillers — Rulebook (corpus doc 204) USING THE GAUGES · Spend fuel to play its main effect. · Gain fuel. · Save it for the next turn. p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Drillers — Rulebook (corpus doc 204) p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Drillers — Rulebook (corpus doc 204) BUY NEW CARDS FROM THE SHOPS · ADVANCED TECHNOLOGY · PERMANENT CARDS · SHOP REFRESH TILE p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Drillers — Rulebook (corpus doc 204) p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Drillers — Rulebook (corpus doc 204) READY THE MINES · SETUP · SETTLE THE SURFACE p.4 no quote on the wire
[2] RULEBOOK Drillers — Rulebook (corpus doc 204) SETTLE THE SURFACE · START YOUR MECH p.5 no quote on the wire
timing split
retrieval 301 ms · first delta 7582 ms · total 1442764 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1430684 ms · retrieval 301 ms · ask 11769 ms · gateway work 12080 ms · total 1442764 ms
tokens in (the prompt the answerer read)
4084
tokens out (what the answerer generated)
657
tok/sec
147.9 tok/sec — 657 output tokens in 4.441 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 129), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.