You asked
How do I set up the game?
Answered counted as answeredAsked with: Star Wars: Outer Rimbg-271896-en-1e
To set up the game, follow these steps: 1. Choose Characters: Each player rolls all six dice; the player with the most <0xEF><0x93><0xA4> and <0x93> results is the first player [1]. 2. Character Selection and Components: Starting with the first player and proceeding clockwise, each player chooses a character and receives: * 1 character card with 'Personal Goal' side faceup [1] * 1 character standee matching their chosen character [1] * 1 player board with a plastic fame marker in the '0' space of the fame track [1] * 4 reputation tokens (1 of each faction), placed on the reputation tracks of the player board covering that faction's icon [1] * 1 starter ship sheet, flipped to the side of their choice (either the G9 Rigger or the G-1A Starfighter) [1] * 1 reference card [1] * Credit tokens: Starting with the first player and proceeding clockwise, players receive 4,000 credits, 6,000 credits, 8,000 credits, and 10,000 credits [1]. 3. Character Setup: Players simultaneously follow the instructions at the bottom of their character card: * Each player takes the databank card specified on their character card; if labeled "Cargo," they place it above their ship sheet in the "Cargo" slot, otherwise, they place it below their player board in a "Job or Bounty" slot [1]. * Each player places their character standee on the map on the starting planet listed on the drawn databank card [1]. * If setup instructions provide reputation, move the listed faction's reputation token to the specified space (either <0xEF><0x93><0xAA> or <0x93>) [1]. 4. Build Map: Use map tiles to build the map as shown (Kessel, Ord Mantell, Lothal, Nal Hatta, Naboo, Takodana) [2]. * *Modular Map Option:* If players agree to use this option instead of the basic map, randomize 6 map tiles in a facedown stack; flip the top tile and attach it to the Rebel and Syndicate patrol endcap; then, one at a time, draw and connect tiles until the Hutt and Imperial endcap is connected to the last tile [3]. 5. Set Up Patrol Tokens: Sort tokens by level (white dots on back) [2]. * Place each level-1 token faceup on the navpoint space (yellow circle) adjacent to the endcap space with a matching faction icon [2]. * Create four facedown stacks (one for each faction) of remaining tokens arranged in numerical order by level, with the level-4 token on the bottom and the level-2 token on top [2]. * Place each stack on the endcap space with a matching faction icon [2]. 6. Set Up Contacts: Gather all contact tokens facedown and mix them to randomize; place one facedown on each contact space on the map, ensuring the color and number of pips match the space [2]. 7. Create Token Supply: Separate credit, damage, and goal tokens into piles within easy reach of all players [2]. 8. Set Up Decks and Sheets: * Separate market cards into six different decks by card back; shuffle each deck, place them facedown in a row below the map, and reveal the top card of each faceup [1]. * Separate encounter cards into seven different decks by card back; shuffle each deck and place them facedown next to the map near their corresponding planets [1]. * Keep the databank deck in order within easy reach of all players [1]. * Keep unused ship sheets in a pile out of the way [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 288 ms · ask 16920 ms · total 1459320 ms
- single-flight (PR-5)
- queued 1442103 ms · generation 17217 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.048412, "snippet": "Perform the following steps before playing the game. If playing a single-player game, there are some additional steps you need to follow (explained on pages 14-15). Build Map: Use map tiles to build the map as shown below: Kessel Ord Mantell Set Up Patrol Tokens: Sort the patrol tokens by level (the", "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 14, "score": 0.047643, "snippet": "For experienced players who like having to adapt their strategies, this option can be used to create a wide range of different maps. Before setup, if all players agree to use this option, perform the following steps instead of using the map on page 4. Take all 6 map tiles, and randomize them in a fa", "headingPath": "MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup", "sharpsignalDocId": 329}, {"page": 5, "score": 0.046751, "snippet": "Choose Characters: Each player rolls all six dice. The player who rolled the most and results is the first player. Starting with that player and proceeding clockwise around the table, each player chooses a character and receives the following components: STARTER SHIP a. 1 character card with 'Pe", "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 5, "score": 0.046032, "snippet": "1 starter ship sheet, flipped to the side of their choice (either the G9 Rigger or the G-1A Starfighter) f. 1 reference card g. Credit tokens (the amount varies). Starting with the first player and proceeding clockwise, players receive: 4,000 credits, 6,000 credits, 8,000 credits, and 10,000 credits", "headingPath": "", "sharpsignalDocId": 329}, {"page": 14, "score": 0.045475, "snippet": "During the game, resolve your turn as normal. At the end of each of your turns, the AI player will take a turn. To resolve the AI player's turn, simply draw the top card of the AI deck and resolve it, starting at the top and proceeding downward. If instructed to 'do the first that applies,' resolve ", "headingPath": "Playing the Game · AI Player's Cards and Credits · AI Goals", "sharpsignalDocId": 329}, {"page": 5, "score": 0.030303, "snippet": "You are now ready to begin playing the game.", "headingPath": "", "sharpsignalDocId": 329}, {"page": 5, "score": 0.029851, "snippet": "Shuffle each deck, and place them facedown next to the map, near their corresponding planets. c. Keep the databank deck in order, within easy reach of all players. d. Keep the unused ship sheets in a pile out of the way. This is the supply of unused ships, and players will be able to acquire these s", "headingPath": "", "sharpsignalDocId": 329}, {"page": 2, "score": 0.029762, "snippet": "Take on the role of a bounty hunter, smuggler, or mercenary and make your mark on the galaxy. Travel the Outer Rim in your personal ship, hire famous Star Wars characters to join your crew, and work for or against the Rebels, Empire, Hutts, and crime syndicates. The goal of the game is to accumulate", "headingPath": "GAME OVERVIEW · USING THIS BOOK · Key Concept: Databank Cards · COMPONENTS", "sharpsignalDocId": 329}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 329}, {"page": 14, "quote": null, "headingPath": "MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup", "sharpsignalDocId": 329}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 329 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 329 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:33
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | SETUP | p.4 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup | p.14 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | SETUP | p.5 | 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | p.5 | 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | Playing the Game · AI Player's Cards and Credits · AI Goals | p.14 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 44 | |
| #7 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | GAME OVERVIEW · USING THIS BOOK · Key Concept: Databank Cards · COMPONENTS | p.2 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | SETUP | p.5 | no quote on the wire |
| [2] | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | SETUP | p.4 | no quote on the wire |
| [3] | RULEBOOK Star Wars: Outer Rim — Rulebook (corpus doc 329) | MODULAR MAP OPTION · SINGLE-PLAYER GAME · Setup | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 288 ms · first delta 11626 ms · total 1459320 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1442103 ms · retrieval 288 ms · ask 16920 ms · gateway work 17217 ms · total 1459320 ms
- tokens in (the prompt the answerer read)
- 3014
- tokens out (what the answerer generated)
- 815
- tok/sec
- 147.7 tok/sec — 815 output tokens in 5.517 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 257), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.