You asked
How do I take my turn?
Answered counted as answeredAsked with: Agricolabg-31260-en-1e
In clockwise order, starting with the Starting player, players take turns as follows: 1. Take a single Family member from your farmyard [1]. 2. Place that Family member on an unoccupied Action space [1]. 3. Take the action shown on that space [1]. Play continues until all Family members have been placed [1]. A player may only ever place one Family member at a time [1], and a Family member may never occupy an Action space without performing its action [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 278 ms · ask 13877 ms · total 14167 ms
- single-flight (PR-5)
- queued 0 ms · generation 14167 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.047643, "snippet": "In clockwise order, starting with the Starting player, players take turns taking a single Family member from their farmyard, placing it on an unoccupied Action space and taking that action. Play continues until all Family members have been placed. A player may only ever place one Family member at a ", "headingPath": "phase 3: Work phase", "sharpsignalDocId": 271}, {"page": 3, "score": 0.04728, "snippet": "Place the grey Begging cards face-up beside the playing area. Each player takes a Summary card and places it in their playing area. One side of the card gives an overview of the game phases; the other explains the scoring at the end of the game. There are no scoring rounds during the game. Players c", "headingPath": "Reverse sides: · startinG player · play of the Game · phase 1: start the round - draW a neW round Card. · phase 2: replenish - plaCe neW Goods and animals.", "sharpsignalDocId": 271}, {"page": 9, "score": 0.046432, "snippet": "To play a Solo game, start with 0 Food. The left-hand spaces on the left game board remain empty, as in the 2-player game. Otherwise, play the game by the same rules as the multi-player game, taking your turns one after another. After you play a Minor Improvement that should be passed to the player ", "headingPath": "solo version (for 1 person, from 12 years) · To play a series of Solo games: · 1. the aCtion spaCes", "sharpsignalDocId": 271}, {"page": 2, "score": 0.045055, "snippet": "The first game board has a different re -verse side which is used for the simplified Family game. The other two game boards should be turned facedown during the rules explanation. They have illustrative examples. The reverse sides of two of the farmyards can be used as supply areas for game componen", "headingPath": "Reverse sides:", "sharpsignalDocId": 271}, {"page": 2, "score": 0.032258, "snippet": "Sort the cards according to the color of the reverse side. Depending on the number of players, different green Action cards (B) are used . There are also blue Round cards (A), yellow Occupation cards (C), orange 'Minor Improvement' cards (D), red 'Major Improvement' cards (E), grey Begging cards (F)", "headingPath": "Cards", "sharpsignalDocId": 271}, {"page": 2, "score": 0.031746, "snippet": "Place the three game boards as shown in the illustration to the right. Each player chooses a color and takes the playing pieces in that color, as well as one farmyard. These are placed in front of the player (facing whichever direction the player chooses). On each of the two building spaces on this ", "headingPath": "preparinG to play", "sharpsignalDocId": 271}, {"page": 9, "score": 0.029851, "snippet": "Players may not un-Plow plowed fields (that is, a player may never remove a field tile) for any reason. 1 Occupation: The player plays 1 Occupation card from his hand by placing it face-up on the table and reading it aloud. The first Occupation card a player plays in a game is free; each additional ", "headingPath": "1.1. aCtions that are printed on spaCes on the Game board", "sharpsignalDocId": 271}, {"page": 11, "score": 0.029412, "snippet": "Mason (E, 1-5): The player may place a room tile on the Occupation card to show that he has not yet taken the Extension action. Merchant (E, 1-5): A player using the 1 Major or Minor Improvement Action space can play either 2 Major or 2 Minor Improvements or 1 Major and 1 Minor Improvement. In conju", "headingPath": "4. the oCCupation Cards", "sharpsignalDocId": 271}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "phase 3: Work phase", "sharpsignalDocId": 271}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 271 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 271 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:34
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Agricola — Rulebook (corpus doc 271) | phase 3: Work phase | p.3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Agricola — Rulebook (corpus doc 271) | Reverse sides: · startinG player · play of the Game · phase 1: start the round - draW a neW round Card. · phase 2: replenish - plaCe neW Goods and animals. | p.3 | 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Agricola — Rulebook (corpus doc 271) | solo version (for 1 person, from 12 years) · To play a series of Solo games: · 1. the aCtion spaCes | p.9 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Agricola — Rulebook (corpus doc 271) | Reverse sides: | p.2 | 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Agricola — Rulebook (corpus doc 271) | Cards | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Agricola — Rulebook (corpus doc 271) | preparinG to play | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Agricola — Rulebook (corpus doc 271) | 1.1. aCtions that are printed on spaCes on the Game board | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Agricola — Rulebook (corpus doc 271) | 4. the oCCupation Cards | p.11 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Agricola — Rulebook (corpus doc 271) | phase 3: Work phase | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 278 ms · first delta 13210 ms · total 14167 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 278 ms · ask 13877 ms · gateway work 14167 ms · total 14167 ms
- tokens in (the prompt the answerer read)
- 4547
- tokens out (what the answerer generated)
- 105
- tok/sec
- 146.9 tok/sec — 105 output tokens in 0.715 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 199), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.