You asked
How do I set up the game?
Answered counted as answeredAsked with: Acquirebg-5-en-1e
1. Place the gameboard in the center of all players [1]. 2. Place the building tiles facedown next to the gameboard and mix them well [1]. 3. Choose a player to be the banker, who will pass out stocks and handle money exchanges [1]. 4. The banker places the seven headquarters buildings and the stock cards, separated by hotel chain, in the stock market tray as shown [1]. 5. The banker gives each player $6,000 each, consisting of four $1,000 bills, three $500 bills, and five $100 bills [1]. 6. The banker separates the remaining bills by denomination and places them in four separate piles next to the gameboard [1]. 7. Each player receives one stockholder info card and places it in front of them [1]. 8. As a group, decide whether stockholder bonuses will be paid to the top two stockholders (Classic Mode) or the top three stockholders (Tycoon Mode) during a merger [1]. 9. All players flip their info card to the side displaying the chosen mode [1]. 10. As a group, decide whether to display acquired money and stocks for all players to see or to keep them secret [1]. 11. Decide who will go first by having each player draw a building tile from the facedown pile and placing it faceup on the matching letter/number space on the gameboard [1]. 12. The player who plays the tile closest to 1A goes first, with play moving to the left [1]. 13. Leave the tiles on the gameboard [1]. 14. Each player draws six building tiles and stands them up in front of them so other players cannot see them [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 1354 ms · ask 11128 ms · total 1550472 ms
- single-flight (PR-5)
- queued 1537914 ms · generation 12558 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.048652, "snippet": "Place the gameboard in the center of all players. Place the building tiles facedown next to the gameboard and mix them well. Choose a player to be the banker. This player will pass out stocks and handle money exchanges throughout the game. The banker places the seven headquarters buildings and the s", "headingPath": "SETUP", "sharpsignalDocId": 93}, {"page": 6, "score": 0.032787, "snippet": "The tiles represent new hotels. Each turn, you will add one to the game board. Choose one of your building tiles, and place it on its matching space on the gameboard. For example, the 1A building tile goes on space 1A on the gameboard. When you place a building tile, one of the following things will", "headingPath": "1. Place a Building Tile", "sharpsignalDocId": 93}, {"page": 4, "score": 0.031746, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 16, "score": 0.03125, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 7, "score": 0.030769, "snippet": "Choose a headquarters building from the stock market tray, and place it on any of the new connected building tiles. Take one stock card for that hotel chain. This is your founder's bonus! If all seven headquarters buildings are already in play on the board, you may not place a building tile that wil", "headingPath": "Immediately do the following:", "sharpsignalDocId": 93}, {"page": 6, "score": 0.030303, "snippet": "On your turn, you'll perform the following three actions. Place a building tile on its matching space. Buy up to three stocks in any active hotel chains. Draw a new building tile from the facedown pile. You'll find a more detailed description of each action below.", "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}, {"page": 14, "score": 0.029851, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 2, "score": 0.029412, "snippet": "1 Gameboard 108 Building Tiles 7 Headquarters Buildings 175 Stock Cards (25 each of 7 Hotel Chains) 6 Stockholder Info Cards 1 Player Aid Card 11 Headquarters Banners 1 Money Pack (30-$100; 40-$500; 50-$1000; 35-$5000)", "headingPath": "GAME CONTENTS", "sharpsignalDocId": 93}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 93}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 93 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 93 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:35
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Acquire — Rulebook (corpus doc 93) | SETUP | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Acquire — Rulebook (corpus doc 93) | 1. Place a Building Tile | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE FIRST TIME YOU PLAY | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 258 |
| #4 | RULEBOOK Acquire — Rulebook (corpus doc 93) | PLAYING A TWO-PLAYER GAME | p.16 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Acquire — Rulebook (corpus doc 93) | Immediately do the following: | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Acquire — Rulebook (corpus doc 93) | HOW TO PLAY | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 264 |
| #7 | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE END OF THE GAME | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Acquire — Rulebook (corpus doc 93) | GAME CONTENTS | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 218 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Acquire — Rulebook (corpus doc 93) | SETUP | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 1354 ms · first delta 9785 ms · total 1550472 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1537914 ms · retrieval 1354 ms · ask 11128 ms · gateway work 12558 ms · total 1550472 ms
- tokens in (the prompt the answerer read)
- 1841
- tokens out (what the answerer generated)
- 376
- tok/sec
- 137.7 tok/sec — 376 output tokens in 2.731 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.