You asked
How do I set up the game?
Answered counted as answeredAsked with: Stone Agebg-34635-en-1e
To set up the game, follow these steps: 1. Place the board in the middle of the table [1]. 2. Place the remaining figures (5 per color) in a general supply next to the game board [1]. 3. Place the 7 dice and the dice cup nearby [1]. 4. Each player takes a player board [1]. 5. On their player board, players put 5 figures of their color and Food tokens worth a total value of 12 (for example, a 10 and a 2) [1]. 6. Sort the Food tokens according to their value and place each stack on the hunting grounds [1]. 7. Each player chooses a color and places their small marker on space 0 of the agriculture track (lower left corner) and their big marker on space 0 of the scoring track (top left corner) [1]. 8. The 28 wood resources are placed on the forest [2]. 9. The 18 clay resources are placed on the clay mound [2]. 10. Shuffle the Building tiles and stack them in piles of 7 buildings; place as many piles in the spaces as there are players (4 piles for 4 players, 3 piles for 3 players, and 2 piles for 2 players) [2]. 1 and return any leftover piles to the box without looking at the tiles, then reveal the first tile of each pile [2]. 11. The 12 stone resources are placed on the quarry [2]. 12. The 10 gold resources are placed on the river [2]. 13. Sort the Tool tiles according to their value (1/2 and 3/4) and place them on the appropriate spaces of the village [2]. 14. Shuffle the Civilization cards and place them face-down next to the game board [2]. 15. Starting with the rightmost space, reveal the first 4 cards (regardless of the number of players) and place them on the 4 indicated spaces [2]. 16. The youngest player takes the First player token to begin playing [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 270 ms · ask 6929 ms · total 1577066 ms
- single-flight (PR-5)
- queued 1569857 ms · generation 7209 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Spaces for your Tool tiles 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization cards 7 dice 1 leather dice cup 1 summary sheet this rulebook The youngest player takes t", "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 4, "score": 0.032258, "snippet": "Only one figure per circle 1 figure 2 figures 1 figure Up to 7 figures The first player will place one or more figures on the location of her choice. Then, the player to her left will do the same, and so forth until every player has placed all of their figures on the board. Following this, starting ", "headingPath": "Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …", "sharpsignalDocId": 241}, {"page": 7, "score": 0.031746, "snippet": "The player must first use all the food she has. Then, she may (if she wants and/or can) pay what is missing with resources of her choice (1 resource equals 1 food). Her tribe is satiated (thematically, the resources are traded for food). If a player cannot or does not want to use resources to pay fo", "headingPath": "If a player does not have enough food to feed all of her figures: · New round", "sharpsignalDocId": 241}, {"page": 6, "score": 0.03125, "snippet": "1 extra figure Increase your agriculture level More food with the help of hunting Wood Clay Stone Gold Acquire a Civilization card Each Civilization cards is described in detail on the cards summary This location allows the player who placed 2 figures there to take an extra figure from the supply an", "headingPath": "The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll:", "sharpsignalDocId": 241}, {"page": 3, "score": 0.030769, "snippet": "2-4 players Age 13+ 60-90 min 3. The 28 wood resources are placed on the forest. 4. The 18 clay resources are placed on the clay mound. The Building tiles are shuffled and stacked in piles of 7 buildings. Place as many piles in the spaces as there are players: 4 piles with 4 players, 3 piles with 3 ", "headingPath": "Stone", "sharpsignalDocId": 241}, {"page": 8, "score": 0.030478, "snippet": "Either there aren't enough Civilization cards in the pile to fill the 4 spaces at the beginning of a round, or at least one pile of Building tiles is empty. In the first case, the game ends immediately without starting the new round. In the second case, the current round is played to completion, inc", "headingPath": "The game ends when one of these 2 situations occurs: · final scorinG and winner", "sharpsignalDocId": 241}, {"page": 7, "score": 0.030303, "snippet": "The player takes the building and pays the depicted resources. Paid resources are returned into their respective supply. Then, that player immediately moves her scoring marker on the scoring track by the number of spaces shown on the building. To complete this action, the player flips the next build", "headingPath": "Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures", "sharpsignalDocId": 241}, {"page": 5, "score": 0.029851, "snippet": "It is here that players acquire new Tool tiles. If a player does not yet have a Tool tile, she takes a value 1 Tool tile and places it on her player board so that the number 1 is visible. For their 2 nd and 3 rd Tool tiles, the player takes a new value 1 Tool tile and puts it on an available space. ", "headingPath": "The tool maker", "sharpsignalDocId": 241}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 3, "quote": null, "headingPath": "Stone", "sharpsignalDocId": 241}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 241 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 241 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:35
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Game components: · Stone | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | If a player does not have enough food to feed all of her figures: · New round | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll: | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The game ends when one of these 2 situations occurs: · final scorinG and winner | p.8 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The tool maker | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Game components: · Stone | p.2 | no quote on the wire |
| [2] | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 270 ms · first delta 3860 ms · total 1577066 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1569857 ms · retrieval 270 ms · ask 6929 ms · gateway work 7209 ms · total 1577066 ms
- tokens in (the prompt the answerer read)
- 3336
- tokens out (what the answerer generated)
- 456
- tok/sec
- 139.2 tok/sec — 456 output tokens in 3.277 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 167), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.