You asked
When does the game end?
Answered counted as answeredAsked with: Agricolabg-31260-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 266 ms · ask 10131 ms · total 10408 ms
- single-flight (PR-5)
- queued 0 ms · generation 10408 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.04918, "snippet": "The game ends after the Harvest at the end of the 14th round (Stage 6), after which the players' scores are calculated. There is a scoring overview on the back of the board for Major Improvements and on the back of the Summary card, and the scoring is detailed on page 8. Tally each player's Victory ", "headingPath": "end of the Game", "sharpsignalDocId": 271}, {"page": 2, "score": 0.047643, "snippet": "Players start the game with a farming couple living in a simple two-roomed hut. During the course of the game, these families have abundant possibilities to improve their quality of life by building up their home, improving their fields and breeding their animals. In each of the game's 14 rounds, ea", "headingPath": "objeCt of the Game", "sharpsignalDocId": 271}, {"page": 3, "score": 0.047123, "snippet": "Place the grey Begging cards face-up beside the playing area. Each player takes a Summary card and places it in their playing area. One side of the card gives an overview of the game phases; the other explains the scoring at the end of the game. There are no scoring rounds during the game. Players c", "headingPath": "Reverse sides: · startinG player · play of the Game · phase 1: start the round - draW a neW round Card. · phase 2: replenish - plaCe neW Goods and animals.", "sharpsignalDocId": 271}, {"page": 4, "score": 0.046394, "snippet": "Players remove their Family members from the game boards and return them to their home. Players feed their Family members during the Harvest, which occurs at the end of each stage of the game (see Appendix, section 6) - that is, after rounds 4, 7, 9, 11, 13 and 14 (see game boards 2 and 3) . The Har", "headingPath": "phase 4: return home · harvest time · harvest phase 1: the field phase · harvest phase 2: feedinG the family · beGGinG · harvest phase 3: breedinG", "sharpsignalDocId": 271}, {"page": 8, "score": 0.044136, "snippet": "The game is scored at the end of Round 14. The Summary cards have scoring tables, as does the reverse side of the Major Improvements board. The following categories are scored one after another: Fields: All field tiles that are on the player's farmyard are scored, regardless of whether they are curr", "headingPath": "sCorinG", "sharpsignalDocId": 271}, {"page": 9, "score": 0.043496, "snippet": "The game is divided into 14 rounds over 6 stages - the first stage lasts for 4 rounds, the second for 3, the third to fifth for 2 each and the sixth for 1 round. In each round, a new Action space is added into the game; this can be used in the round in which it is turned up and in each subsequent ro", "headingPath": "1.2. aCtion spaCes on the round Cards.", "sharpsignalDocId": 271}, {"page": 9, "score": 0.031746, "snippet": "To play a Solo game, start with 0 Food. The left-hand spaces on the left game board remain empty, as in the 2-player game. Otherwise, play the game by the same rules as the multi-player game, taking your turns one after another. After you play a Minor Improvement that should be passed to the player ", "headingPath": "solo version (for 1 person, from 12 years) · To play a series of Solo games: · 1. the aCtion spaCes", "sharpsignalDocId": 271}, {"page": 1, "score": 0.030303, "snippet": "Central Europe, around 1670 AD. The Plague which has raged since 1348 has finally been overcome. The civilized world is revitalized. People are upgrading and renovating their huts. Fields must be plowed, tilled and harvested. The famine of the previous years has encouraged people to eat more meat (a", "headingPath": "Game boards: · 360 Cards: · Wooden playinG pieCes: · and also:", "sharpsignalDocId": 271}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "end of the Game", "sharpsignalDocId": 271}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 271 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 271 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:36
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Agricola — Rulebook (corpus doc 271) | end of the Game | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Agricola — Rulebook (corpus doc 271) | objeCt of the Game | p.2 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Agricola — Rulebook (corpus doc 271) | Reverse sides: · startinG player · play of the Game · phase 1: start the round - draW a neW round Card. · phase 2: replenish - plaCe neW Goods and animals. | p.3 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Agricola — Rulebook (corpus doc 271) | phase 4: return home · harvest time · harvest phase 1: the field phase · harvest phase 2: feedinG the family · beGGinG · harvest phase 3: breedinG | p.4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Agricola — Rulebook (corpus doc 271) | sCorinG | p.8 | 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Agricola — Rulebook (corpus doc 271) | 1.2. aCtion spaCes on the round Cards. | p.9 | 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Agricola — Rulebook (corpus doc 271) | solo version (for 1 person, from 12 years) · To play a series of Solo games: · 1. the aCtion spaCes | p.9 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Agricola — Rulebook (corpus doc 271) | Game boards: · 360 Cards: · Wooden playinG pieCes: · and also: | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Agricola — Rulebook (corpus doc 271) | end of the Game | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 266 ms · first delta 10053 ms · total 10408 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 266 ms · ask 10131 ms · gateway work 10408 ms · total 10408 ms
- tokens in (the prompt the answerer read)
- 4044
- tokens out (what the answerer generated)
- 25
- tok/sec
- 148.8 tok/sec — 25 output tokens in 0.168 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 199), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.