You asked
How do I set up the game?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Dominion: Intriguebg-40834-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
Secret Passage : First draw 2 cards and get +1 Action; then put a card from your hand anywhere in your deck. The card can be one you just drew or any other card from your hand. It can go on top of your deck, on the bottom, or anywhere inbetween; you can count out a specific place to put it, e.g. fou
A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card if they have one). Gained Curses go to players' hands rather than their discard piles. Trading Post: If you have only one card i
Torturer: If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left. A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card
Mining Village: First draw a card and get +2 Actions; then choose whether or not to trash Mining Village, getting + if you did. You may not trash Mining Village later in the turn, only right then. If you Throne Room a Mining Village, you cannot trash it twice (and so cannot get the + twice). 7/14/21
Harem: This can be played in your Buy phase like other Treasures, and is worth 2 at the end of the game. Use 8 Harems for games with 2 players, 12 for games with 3 or more players. Ironworks: The card you gain comes from the Supply and is put into your discard pile. You get bonuses depending on the
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 195 ms · ask 4049 ms · total 1615027 ms
- single-flight (PR-5)
- queued 1610774 ms · generation 4253 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.032787, "snippet": "Secret Passage : First draw 2 cards and get +1 Action; then put a card from your hand anywhere in your deck. The card can be one you just drew or any other card from your hand. It can go on top of your deck, on the bottom, or anywhere inbetween; you can count out a specific place to put it, e.g. fou", "headingPath": "", "sharpsignalDocId": 306}, {"page": 6, "score": 0.032258, "snippet": "A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card if they have one). Gained Curses go to players' hands rather than their discard piles. Trading Post: If you have only one card i", "headingPath": "", "sharpsignalDocId": 306}, {"page": 6, "score": 0.031746, "snippet": "Torturer: If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left. A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card ", "headingPath": "", "sharpsignalDocId": 306}, {"page": 5, "score": 0.03125, "snippet": "Mining Village: First draw a card and get +2 Actions; then choose whether or not to trash Mining Village, getting + if you did. You may not trash Mining Village later in the turn, only right then. If you Throne Room a Mining Village, you cannot trash it twice (and so cannot get the + twice). 7/14/21", "headingPath": "", "sharpsignalDocId": 306}, {"page": 5, "score": 0.030769, "snippet": "Harem: This can be played in your Buy phase like other Treasures, and is worth 2 at the end of the game. Use 8 Harems for games with 2 players, 12 for games with 3 or more players. Ironworks: The card you gain comes from the Supply and is put into your discard pile. You get bonuses depending on the ", "headingPath": "", "sharpsignalDocId": 306}, {"page": 6, "score": 0.030303, "snippet": "6 types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse. It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players", "headingPath": "", "sharpsignalDocId": 306}, {"page": 2, "score": 0.030282, "snippet": "300 cards 268 Kingdom cards 10 each of Baron, Bridge, Conspirator, Courtier, Courtyard, Diplomat, Ironworks, Lurker, Masquerade, Mining Village, Minion, Patrol, Pawn, Replace, Secret Passage, Shanty Town, Steward, Swindler, Torturer, Trading Post, Upgrade, Wishing Well 12 each of Duke, Harem, Mill, ", "headingPath": "", "sharpsignalDocId": 306}, {"page": 1, "score": 0.029851, "snippet": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You fr", "headingPath": "", "sharpsignalDocId": 306}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 306 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 306 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:36
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.2 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 306) | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 195 ms · first delta 4146 ms · total 1615027 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1610774 ms · retrieval 195 ms · ask 4049 ms · gateway work 4253 ms · total 1615027 ms
- tokens in (the prompt the answerer read)
- 4151
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 234), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.